F3/New Vegas are ugly as hell, don't get me wrong, but... they're so much nicer to look at and inhabit. This one is weirdly plastic-y.

The first few hours are dog shit. Then I settled into a good vibe for like 30-40 hours, trying not to get hung up on every quest being bad/forgettable, having the most fun while I was just exploring. I liked The Glowing Sea. The last maybe 15 hours destroyed all my good will.

I know horror hasn't been the entire focus of the series but the wastelands in other installments were rife with weird and freaky shit. Fallout 4 felt lighter and more sanitized by comparison. I also miss the horror! I don't like that you fight a deathclaw in the first hour as a scripted event. It led to a lot less tension when you encounter them throughout the game.

It's taken me a month since playing through this to settle my feelings about this game and (despite some iffy moments here and the director's more offensive trans/queer rep in other games) i think i liked this a lot? I'll have to be in a very specific mood to replay it but i would love to do that eventually.

navigational nightmare. busy work that i hesitate to call mini games. sometimes terribly slow. still, this is some cool shit

I adore this! The art is cute as hell!!

spider-man ps4 "oops all bootlicker moments" edition. they seriously called one of the trophies "crossing the thin blue line." what the fuck

very cute and conceptually neat but those are really the only good things i have to say about this

2015

Clunky, frustrating to navigate, often uncomfortable/upsetting. It's as compelling as it is exhausting. Simon doesn't get it but I kind of like him. I spared myself a ton of annoying bs by playing on Safe Mode, which is something all these indie horror games with shitty stealth sections should include.

Remedy does pulp REALLY WELL. I loved this tons, though it got a bit tiring towards the end and the final ep felt stretched out. Combat got a bit old but it was solid and fun. Beautiful looking game. In particular I loved how much it incorporated music to build atmosphere. I enjoyed the shit out of standing by the radios and watching the tvs lol

Fine little distraction, nothing deep here. I like fairytale subversions, and the idea of Red Riding Hood and the Wolf being in a mostly functional relationship is cute enough. The character models look weird, but the werewolves look better than the humans.

I don't understand the point of the trivia littered throughout the levels, though. You can find this little nugget of info within a level: "Hoodwinked, an animated film released in 2006, provides a humorous spin on the folk tale where all the characters are confronted as part of a police investigation. The film proved so successful that a sequel followed in 2011, called Hoodwinked Too! Hood vs. Evil, in which the heroes run a spy agency."

This review contains spoilers

Generic noir visual novel. The sexualization of Vera Blanc in the art and dialogue is so cringe (is she 16?? the intro introduces her as 14, skips 2 years forward, and then stops keeping track of time as far as I can tell). The bit where her towels falls off is VERY CRINGE. Setting aside the weird sus shit, this just isn't good. I gave it an earnest shot, but the mystery doesn't evolve well. The optional minigames are awful. It's also way more focused on small town crime drama than werewolves or the occult. At least the werewolf wasn't fake I guess.

Tbh I prefer this over REmake2. It's nowhere near as intricate, but I just love the story and characters much more. Jill and Carlos rule, the villain is fun, Nemesis rocks. It starts at an 11 and maintains the breakneck pace throughout its entirety. It's kind of like if RE6 was delightfully free of mechanical frustration and hit the right level of brevity/narrative competence.

I thoroughly loved the presentation, the graphics and the sound design... but my feelings on the writing withered completely on my second playthrough. The plot feels so woefully underdeveloped. The characters are lacking. Every single line of dialogue for every character feels like it was written to be as quirky as possible. It just got annoying after a while. It's infuriating that you can't skip dialogue or walk at a faster pace, especially from a replay standpoint

This feels like a bit of a step down from the first Revelations, but it's been too long since I've played Rev1 for me to make a firm assessment about that.

I loved the main characters in this. The villain was interesting but not utilized that well. The level design, pretty much all areas, jesus the fucking pacing, were ass. I understood the intention behind having Claire and Barry's campaigns intercut with each other, but the execution and plotting were weak as hell. Would've been better if they'd just been separate.

I like the idea of the developers taking inspiration from Franz Kafka's writing to construct a horror game, but their interpretation was way too swallow and superficial. They could've made this much more surreal and weird.

The silliest one yet. Don't think they characterized Sable consistently but I like her a lot, she's such a powerful piece of shit lmao

For girls who like plants, earthy tones, violins, and birbman-shaped metaphors