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don't you hate it when you're already dealing with mothmen bs and then the biped fandom shows up. smh.

i do not like the mothman slander but the mood is so accomplished and the game looks so pretty that i will let it slide. also they adopted the baby goat humanoid and raised it as their own!!

This feels like a bit of a step down from the first Revelations, but it's been too long since I've played Rev1 for me to make a firm assessment about that.

I loved the main characters in this. The villain was interesting but not utilized that well. The level design, pretty much all areas, jesus the fucking pacing, were ass. I understood the intention behind having Claire and Barry's campaigns intercut with each other, but the execution and plotting were weak as hell. Would've been better if they'd just been separate.

I like the idea of the developers taking inspiration from Franz Kafka's writing to construct a horror game, but their interpretation was way too swallow and superficial. They could've made this much more surreal and weird.

dnf. i got through the tutorial and one level. i would be happy to muck around in any side scroller as a werewolf but the lack of audio, sound effects, or any real feedback to the fighting was unbearable

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i meant to close the year with this, but i ended up starting the year with it. a few years ago i started the old, horrible looking mobile version and dropped it at the floating continent. i was waiting for the pixel remasters to hit ps4 and when they announced a spring 2023 release date i decided i couldn't wait any longer. i almost downloaded and resumed the moblie version, but ended up starting fresh emulating the original snes version on my psp, which was a better choice. it's incredible to finally beat this and i feel it's as good as ppl say. imo most final fantasy games are beautiful breathtaking messes, and though there's stuff here that's only partially sketched in, FFVI might be the most cohesive of the series. great characters and hard hitting emotional beats. comedic, romantic, operatic. i loved this.

every time i read into werewolf the apocalypse, i get a little repulsed. mainly by the gross lore, the bioessentialism, the frequent racist appropriation. but that's mainly a criticism of white wolf's editorial oversight. it's only worth mentioning this because the writers of heart of the forest, like a good game master, have made something palatable out of a setting i found unpalatable, have made something compelling out of a setting that doesn't particularly appeal to me. the writing is very good. it's all introduction and clever loredumps—you're a newcomer, surrounded by acquittances that represent different demographics of a hairy world that you're unfamiliar with. the systems of balancing rage, will, and health work very well here. so well that it's a little unfortunate that it is just an introduction, that these acquaintances don't have time to grow. unfortunate, but understandable given the scope of the game. i really hope these developers do more in this setting and these systems!!

extremely happy to see a nonbinary werewolf in anything, especially something this good. also lesbian werewolves. "as if being a lesbian wasn't hard enough" well said

i am kind of charmed by these sorts of games. it's bad ofc, but the phoned-in dying noises are a joy

Tbh I prefer this over REmake2. It's nowhere near as intricate, but I just love the story and characters much more. Jill and Carlos rule, the villain is fun, Nemesis rocks. It starts at an 11 and maintains the breakneck pace throughout its entirety. It's kind of like if RE6 was delightfully free of mechanical frustration and hit the right level of brevity/narrative competence.

spider-man ps4 "oops all bootlicker moments" edition. they seriously called one of the trophies "crossing the thin blue line." what the fuck

The silliest one yet. Don't think they characterized Sable consistently but I like her a lot, she's such a powerful piece of shit lmao

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love how industrial this girl's arsenal is. i need to play more 6th gen horror.

i would call the ps4 version "less playable." there are loading screens to pick up items. when they introduce the unkillable pursuer, there's a musical cue that tells you if it's in the room you entered... but on ps4, there's a 5 second delay on the musical cue, so by the time it plays, you've probably already run into the monster. annoying.

some of the monster design feels icky. caricatures fashioned from wheelchairs, crutches, and amputations.

F3/New Vegas are ugly as hell, don't get me wrong, but... they're so much nicer to look at and inhabit. This one is weirdly plastic-y.

The first few hours are dog shit. Then I settled into a good vibe for like 30-40 hours, trying not to get hung up on every quest being bad/forgettable, having the most fun while I was just exploring. I liked The Glowing Sea. The last maybe 15 hours destroyed all my good will.

I know horror hasn't been the entire focus of the series but the wastelands in other installments were rife with weird and freaky shit. Fallout 4 felt lighter and more sanitized by comparison. I also miss the horror! I don't like that you fight a deathclaw in the first hour as a scripted event. It led to a lot less tension when you encounter them throughout the game.

very cute and conceptually neat but those are really the only good things i have to say about this

I adore this! The art is cute as hell!!

It's taken me a month since playing through this to settle my feelings about this game and (despite some iffy moments here and the director's more offensive trans/queer rep in other games) i think i liked this a lot? I'll have to be in a very specific mood to replay it but i would love to do that eventually.

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Generic noir visual novel. The sexualization of Vera Blanc in the art and dialogue is so cringe (is she 16?? the intro introduces her as 14, skips 2 years forward, and then stops keeping track of time as far as I can tell). The bit where her towels falls off is VERY CRINGE. Setting aside the weird sus shit, this just isn't good. I gave it an earnest shot, but the mystery doesn't evolve well. The optional minigames are awful. It's also way more focused on small town crime drama than werewolves or the occult. At least the werewolf wasn't fake I guess.