It's a strong character-focused narrative game set inside a space station. Where Gone Home (Fullbrights previous title) was about piecing together the narrative through the "environment" (i.e. props, voicemails, letters, etc.), Tacoma unfolds its narrative through the "logs" of the crewmates and characters. Despite being set in outer space, it doesn't feel alienating or cold - the design, colors and lighting of the environments emanate cozy vibes.
It's a strong game that elevates and iterates upon the "walking sim" genre - check it out.

While you were partying, I studied the Blade & Soul.

A Game of Waiting: Making every action just excruciatingly slow and long doesnt make the game a peaceful, self-reflecting experience. Fall damage for this kind of game? What a load of bullcrap.

I played this with 2 seperate squads over many days. We never got out of Joy fucking Fort. It doesn't help that the combat in the beginning takes forever and feels kinda mind numbing. Like I know it's good, but I just cant for the life of me go back and replay through Joy Fort a third time only to experience the rest of the game.

Honestly, these games helped me pretend that I watched the anime. Like it goes through the plot pretty well and quick. Oh and the sheer roster is insane tbh.