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Illveloid completed TraumaCore Violence
A lot of the reviews for this game focus mostly in the visuals, and while that's understandable given that they are both incredibly unique and give amazing feedback I'd hate to see the combat not get the praise it deserves.

Not only is the playable character's kit fluid but it also has very distinct functions for each attack, which make every action feel useful while keeping the controls from feeling bloated. A lot of 2D action games inspired by 3D character action end up struggling with this aspect and the movement, which made me really happy to see TraumaCore excel at both.

The shotgun did end up feeling excessively useful thanks to the short recharge time though, but I feel like this would be a far more relevant flaw if there were more bosses in the game, since mowing down the basic enemies with the weapon feels like part of the intended design of a game so focused in score attacking and speedrunning.

The sound design is also really underrated, even when the screen is completely covered in bullshit you can get a clear idea of what's going on because of the sound effects picked.

This is how you make a 2D hack n' slash game. I hope to see lots of devs get inspired by it.

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gruel commented on DJSCheddar's review of Quake: Episode 5 - Dimension of the Past
it is crazy how terrible this one is but how jaw droppingly good the new one they made was.

40 mins ago



gruel commented on Weatherby's review of Sonic Adventure 2
i've noticed that SA2 has really turned around in reputation amongst way younger people. SA1 used to be the "respectable" one but now I see more deirision towards SA1. has amy game polarized different generations of gamers than SA2? people 28+ HATE it, people 23 and younger ADORE it.

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