102 Reviews liked by hermanbloom


This was a short, cute puzzle game. Also tough to beat the price of free.

Sights & Sounds
- Interesting polygon-heavy environments interspersed with stark, often vector-looking maps and effects
- Other than that, there's not much in the way in the way of visual effects. It's a story-focused adventure game. You know what you're getting yourself into
- The sound design is really nicely done, from the pleasant environmental background noise in the peaceful bits to unsettling scraping metal and walls of static. The game challenges your patience with the unpleasant sounds at times
- There's a lot of excellent original music. Although you're not required to, it's worth waiting around to hear the full tracks if you enjoy folk or bluegrass

Story & Vibes
- I don't want to spoil the story, but I don't think anyone would understand what I was saying even if I tried. In broad strokes, you start off as an old man trying to make a furniture delivery. You quickly become waylaid in attempting to find your destination and begin accumulating friends
- This game requires a lot of patience. The story unfolds slowly and is heavily self-referential. Keep track of what the characters look like. It's worth it in the end
- Before you read further, understand that the rest of this section will bore you to tears if you don't read much. I studied some of this stuff half my life ago as a college student. Proceed if you like books
- The game makes heavy use of the literary technique of "magical realism". Although the most popular practitioner of the style is probably Gabriel Garcia Marquez (Love in the Time of Cholera; One Hundred Years of Solitude), the game's setting--Kentucky, obviously--more aptly evokes the stylings of the American South rather than South America. There are echoes of Modernists like William Faulkner in the somber, brooding scenes, but the playful, bright tones are more reminiscent of contemporary authors like Fred Chappell (I Am One of You Forever)
- Beyond the magical realism, there's a lot to dig into here for fans of Modern and Post-Modern literature. There's obvious references to the poetry of Robert Frost, and the monolithic, nonsensical bureaucracy is suspiciously Kafka-esque, but readers of Post-Modern drama will pick up on influences from grounded-in-reality playwrights like Eugene O'Niell and Arthur Miller as well as absurdists like Samuel Beckett and Tom Stoppard

Playability & Replayability
- It's an absurdist, story-based adventure game. There's not much by way of gameplay. You walk and click
- Fortunately, there's a chapter select. I'd like to come back for the achievements I missed. I'm not sure I want to do the whole thing again, though

Overall Impressions & Performance
- It's a very hard game to recommend. It's for a very specific audience. If you've spent a lot of time reading or studied literature at some point in your life (academically or on your own), you'll probably at least have an appreciation for what this game is trying to do
- It won't tax your system at all. I played the entirety of it on the Steam Deck, and it ran very smoothly. No bugs or crashes

Final Verdict
- 8/10. Assigning a score for this is hard. If you have an appreciation for post-modernism and literary references, add 2 points. If you don't like those things, subtract 5. I really liked the game, but I can see how it would be polarizing even among adventure game fans

The movie is 5/5. Then I learned there was a video game and my imagination ran wild. I then found that video game. Then I was super disappointed.

A fun and wacky Katamari-esque game based around eating. Makes a great first impression, then gets old too quickly. Honestly, and this is not meant in a derogatory way, this would be a perfect first game for a five year old.

The Vampire Survivor of Poker. Insanely addictive gameplay loop that is just a joy to play, even if you don't make any real progress in a run. And when you do finally put together a broken build and annihilate a run, it's so much fun to see how far you can take your build.

Incredible game, if you're a fan of terrific narrative experiences like 13 Sentinels (the story part) then do yourself a favour and pick this one up.

Here's my full review: https://thethirstymage.com/2024/06/05/1000xresist-on-steam-a-review/

Just a fun little experience with little dudes.
I liked the aesthetic and art style of the game a lot - it reminded me fondly of cartoons like Over the Garden Wall and Flapjack. The dialogue and humour were also great for the most part (the "tiny old man" bit got me way harder than it reasonably should have), although the side characters were definitely lacking as each of them only had a handful of lines throughout the whole game.
The gameplay was interesting, but it does lose it's lustre by the end as you don't really do anything new throughout the entirety of the runtime. It's just about matching your little dudes to the elemental hazard and throwing them at the hazard so they get rid of it.
Overall not a bad game by any means, and it doesn't overstay its welcome. I'm not gonna be grinding this for the platinum as I think I've had my fill of this world though.

Telltale needs to have a comeback. All their games were peak story games.

Above average game with an easily digestible plot and characters. It's a little slow and I'm sure a lot of the tedium was alleviated in the re-release on the GameCube, but I wasn't willing to sacrifice music quality for enhancements. I'm a sucker for floating islands and beautiful skies and this game more than scratched that itch

This game is a tale of a roller coaster. First 90 minutes I was in love. I would have given this 5 stars. Then, the BS started happening. Annoying traps spawning and respawning monsters in areas that require a lot of backtracking. Absolutely ruined the experience for me. I had saved the game right before the final boss thinking I was going to give this game 3.5/5. Then, the ending happened. It's a very good ending, so I brought it up to 4 stars.

A melancholic love story between a woman, named Clarisse (main character name can be changed), escaping her busy life as a surgeon and the spirit of a deceased young man, named Nathan. On a fateful day, they are led together by the spirit of Nathan's dog, Ulysses, the most goodest boy.

Autumn Spirit is a lovely, yet surprisingly emotional visual novel styled game with an amazing story and characters. The game left me in tears and the emotion that the characters had was felt by me through the screen very strongly. The dog was also a great addition to the game and it made me sad at times.

I highly recommend this game, definitely worth every penny I spent on it!

I'm not one to gatekeep, but if you're not gambling as much as possible at the end of every stage then you're playing the game wrong.

I loved everything about this game. I would not change a thing.

Well, except Max's face. I would change his face. BUT OTHER THAN THAT IT'S PERFECT!

Listen, when you walk up behind the first enemy in the game and they do that head turn you know what you're getting into, and it's a pretty good one of those.