hooby
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2013
This review contains spoilers
Bioshock Infinite isn't a bad game as a standalone entry. It has engaging gameplay, gorgeous visuals, and an interesting, if off-the-rails and more than a bit pretentious, story.
The step back from the first two games in the combat (there's a two weapon limit, as was the style at the time) and the over complicated, multiverse spanning story make it easily the weakest of the three.
It's still worth a playthrough, however, as Booker and Elizabeth's chemistry holds the fractured plot together for a mostly enjoyable romp through the beautiful environments of the City in the Sky.
The step back from the first two games in the combat (there's a two weapon limit, as was the style at the time) and the over complicated, multiverse spanning story make it easily the weakest of the three.
It's still worth a playthrough, however, as Booker and Elizabeth's chemistry holds the fractured plot together for a mostly enjoyable romp through the beautiful environments of the City in the Sky.
2013
A great heisting sim/horde shooter with a ton of content built up over ten years. The only thing holding Payday back is the engine, with a not insignificant amount of jank and "why does it do that?" moments interspersed into the gameplay.
Extremely fun with friends, and the solo experience can be almost as rewarding.
Extremely fun with friends, and the solo experience can be almost as rewarding.
2010
Bioshock 2 is an improvement on the first in nearly every way. The story eschews the dramatic twist of the first for a more heartfelt story of a father and daughter, leading to more consistent pacing without the jarring last level of Bioshock 1.
The world remains consistently excellent, with the art style and worldbuilding largely carried over from the first. Rapture is expanded on quite extensively, with glimpses of the city before the fall adding a special touch to the tragedy of the splicers.
As an example of a textbook sequel done right, if you liked the first game, you'll like this one.
The world remains consistently excellent, with the art style and worldbuilding largely carried over from the first. Rapture is expanded on quite extensively, with glimpses of the city before the fall adding a special touch to the tragedy of the splicers.
As an example of a textbook sequel done right, if you liked the first game, you'll like this one.
2007
From the moment your plane crashes into the water until you learn your true purpose in Rapture, Bioshock's art design and world building are still some of the best realized in all of gaming. While it does get bogged down a little with a rushed last chapter and lackluster final boss, 90% of this game will have you on the edge of your seat waiting for the next splicer encounter.