This game literally reverted me back into a chimpanzee.

I love the idea of being thrown into an environment with limited information and tools to try to challenge you to play in a way you're not used to, but there are different games that do this idea with similar difficulty curves way better. It's just simply not fun to play and the rewards aren't even that exciting when you actually do well.

There are just simply way too many enemies that one shot you everywhere you go while you're desperately trying to figure out how to feed or heal yourself, just making for a miserable experience once the funny monkey gimmick wears off.

Three beautiful remakes of the first three Spyro games. There really isn't much going on here aside from the fantastic visuals, remade music, and some smoother controls but the originals were already well-made to begin with. They've always had simple platforming and satisfying gem collecting that just hits right.

It's a great example of refreshing the older games without taking away or adding too much. The dev team crammed so many intricate visual details wherever they could, amplifying the game's already charming universe. It's so interesting to see an idea of what the enemies were supposed to look like had their original forms been on more powerful hardware.

My one critique is that the third game, Year of the Dragon, feels watered down compared to Spyro The Dragon and Ripto's Rage. It's still beautiful and fun to play, but it's obvious that this one had less time spent on it in comparison because it lacks polish. The mini-games in this one play a lot worse and the baby dragons are the same 3 models; very unfortunate since the first game got a huge face lift with all the different detailed adult dragons and the second one had great and very different looking main characters.

I have spent many, many hours in this game and have spent a lot of my money on it. This is probably the game that consumed the majority of my time between 2005 and 2015. I have a ton of memories made in it that I get incredibly nostalgic for. The soundtrack slaps harder than a brick to my face, but there is no denying that Nexon absolutely destroyed everything great about this game.

The cracks began to form in 2012 after the Big Bang update completely overhauled the game. The maps changed, entire class structures changed, monster levels were randomly boosted or nerfed, a lot of content was removed, and it began to really chip away at what I thought was the pure joy this game gave. It slowly started shifting towards becoming a pay to win model, where people willing to spend billions of mesos always fared way better than people who couldn't, ruining the casual playerbase.

Anyone not able to play often were suddenly left behind by their now overleveled friends and guildmates. Party quests and traveling shut down and the social aspect died with them. Grinding for forever to get to max level and having the best equipment became normal gameplay.

I have tried several times to randomly get back into this game, but it's just a husk of what it once was. You barely run into anyone anymore and the only thing to do in it is to just grind levels out forever. Nexon is still an awful company, so I am done trying to get back into this game even as a meme. Very disheartening, but the soundtrack at least lives on.

Fun rhythm game that will make you go beeeeeeeebeeeeboooebeooooo. Most songs are absolute bangers and the harder difficulties are actually hard as asparagus piss.

I wished that it was longer so I backed the full game. The devs communicate like they wear diapers, but making games, especially the size that got funded, is no easy task. I'm still very excited to fully FUNK.

2016

Uh, hello? This game does not work. Neither does the Uplay manager that it forces you to download with it. 95% of the gameplay is getting it to run without crashing or waiting for one of your friends who keeps getting kicked out of the lobby mid-game. You'd honestly have way more fun getting bestie pap smears together.

Edit: Used to be a 0.5 star rating, but I stopped doing halfsies.

As a singular game, Mass Effect 1 is still one of the best built fictional worlds I have had the pleasure of playing in. It's a space adventure shrouded in mystery, where you can balance between being a decent person or a being huge space racist. The morality mechanics are very black and white, but this was an ambitious game for 2007. What more could you want?

The world is expansive and entering the Citadel for the first time is kind of overwhelming since it throws a ton of side quests at you, but once you move past that you're gonna have a good time, I swear.

Obviously start with this game, (some people didn't for some reason) or else you might miss out on your CUSTOM Commander Shepard getting all of their memories and conscious sent to the next game where you can pick up where you left off. That is still one of the coolest features of this series and no other custom RPG has tried to replicate it for some reason.

Aside from yourself, the cast of goobers you meet and befriend are a mixed range of basic bitch to best character you've met in a game. The beauty of variety is that you get to decide who you hang out with every time you go out.

The only thing that I think this game gets weighed down by is the clunky ass movement and combat. The Mako is a meme that has been complained about to death so forget about it, but the combat movement/AI is pretty jank and it would be a lie to say that they aren't. These problems get fixed a bit in the Legenedary Edition, but it's still an issue that could turn some people off.

Some side quests are pretty tedious. It's so worth it to wade through all of that to be graced with such an enthralling plot. You'll cruise down space cowboy highway and enjoy all of the detours.

Sick Pokémon game where the plot has actual stakes and doesn't spoon feed you with airplane noises. I remember this game getting universally pissed on at release for some of the Pokémon designs, but guess what SUCKER, some of those Pokémon are favorites of mine.

The music pops ALLLL the way off and it is by far and still the best art style in the series. I love the animated pixels and it's an actual crime that we only stuck with it for 2 games.

My only real complaint is that Poison no longer damages outside of battle. If I want my Pokémon to perish in a Nuzlocke, which I really don't, then they should be able to god damn it!! It is however on thin ice because Lickitung is in the game, but he's a late game edition.

Can't wait for Gamefreak to ruin this game with a remake and make it the ugliest thing they've ever produced.

I never played the 3DS version of this game so I had no idea what I was getting into aside from the function of being able to cast the characters, but let me tell ya Captain, this one right here is the one.

This is the silliest game I have ever played and it sure did take me by surprise. First you can edit as many Miis you want through the incredibly extensive Mii Editor, which really needs to make a come back, and if you're not very design-inclined you can just download other people's Miis where you'll likely find the gold mine of the most atrocious characters you can find.

Your band of merry friends, memes, and discount celebrities will then go on a pseudo-RPG adventure where the relationships between them grow to bolster your abilities in battle. It's not about the destination in this game, but the journey where growing attached to your Miis will put a smile on your face.

This game is just downright stupid. While the combat can be repetitive, there are quality of life features such as fast forwarding that will make the random encounters breeze by. The main thing I dislike is only having combat control of your Star Mii and some battles you are begging on your hands and knees that your Lazy party member won't let you down and let your friends get obliterated. (They will.)

The found family tropes are off the chart and it made for a very special experience, having used my friends as party members. I never played Tomodachi Life, but this game makes me want a port of that game STAT. I'm a MII CONOSSEIUR NOW!!

Mass Effect 2, in my opinion, takes what is great about the first game and gives it steroids. It's a huge step up from an already amazing title and really shoots for the stars. (teehee) Everything just runs smoother, plays better, and you're given a huge squad of characters to befriend; some old, most new.

The combat has been changed, now instead of overheat mechanics, there is ammo collection just like in most shooters which I kind of despise. However, the enemies are buffed to certain degrees that entices you to use yours and your squamate's powers much more often. There are some enemies that are hard to kill without someone's specific skills if you don't have them yourself, and it adds a little bit of strategy into the bigger fights.

ME1 already had interesting dialogue choices, but they felt very unsubtlety good guy/bad guy in their morality. Here, it's moreso the same, but the conversations are more organic and you get to spend way more time with your crew that could lead to actual consequences down the line. There is much more space deducing you gotta do here and the mysteries are still abound. The cast of characters are still a mixed bag of basic to your favorite character, but there is a lot to go around. Every one of them has their own little side story that is unique to them and adds much more unique gameplay that you may not have expected. Those are definitely some of my favorite parts of the whole series.

This game is bananas from start to finish and it's fun as hell the whole way.

Edit: Used to be a 4.5 star rating, but I stopped doing halfsies.

Hey, this that hit "hidden gem" game that people were telling me no one knew existed and is the greatest game I've never played.

It's a fairly decent, fun game that has great concepts slapped on it but if you would allow me to be a person who argues for one minute; this game's mechanics have aged like milk in a Floridian backyard.

I love everything that this game is going for from the art style to the level designs, but I was finding myself incredibly annoyed with how awful the platforming and combat controls are. Some levels were buggy and soft locked me in some areas. Some powers were useful maybe once and then never used again.

I will give this game all the credit for having done so many modern trendy features first; climbing on top of large enemies, large three dimensional platforms with gravity mechanics, etc. That is actually so funny.

I had fun with it, but it wasn't a masterpiece in my eyes. However, I enjoyed it enough to try the sequel, which I haven't gotten my hands on yet.

This game is like if you came home to find that your partner got poopy on the toilet seat somehow and they didn't clean it.

This game is ass and it smells horrible. The tonal shift from the first game is incredibly jarring, it went from a very compelling tragedy to an anime girl romp around where they do fuck all the whole time. There is zero substance to be had. The main characters aren't expanded on or developed in any shape or form.

Sure, the costumes are cool if you don't fall asleep while waiting to switch between 4 costumes in a row just to get a measly combat buff. Once you unlock the Dark Knight and Alchemist dresspheres, it's basically game over because it's the only useful combination, making the entire combat gimmick of the game feel completely pointless.

I would put drinking gasoline at a higher rating than most of these new mini-games. The 100 floor dungeon made me want to stop being alive.

I have no idea who this game was made for. The plot is infuriatingly stupid, and heaven forbid you want to learn anything about how the universe has shaped after the events of the first game, you better be following a 100% guide to a tee or you can just go fuck yourself, you piece of shit.

This is just simply not a good game. I would go back in time and abort it.

I am 1 of the 37 Pikmin simps still alive on this Earth and I enjoy the heck out of these games. I think this game is very easy, so I'm glad that the Deluxe version introduces a Hard mode.

There is a pseudo-time limit but it's hard to fail, making it much more doable but also adds a little pressure to what you're doing. Nonetheless, the core gameplay mechanics of Pikmin will always shine to me despite difficulty settings. This is still one of the most creative puzzle and strategy series out there. Hundreds of Pikmin have still perished by my hands.

This game adds great QoL that the first two games lacked, where having control over certain groups of Pikmin and who you're throwing is better. They also introduced Rock Pikmin, BAYBEEE. ROCK PIKMIN SUPREMACY. (And also gave them many opportunities to shine.) I did not find much use for Winged Pikmin in my playthrough, but if you know how to use them right, they're so broken.

The environments are beautiful, the monsters are bigger and better. The FRUIT looks fantastic and are a nice addition towards making the plot make a little more sense.

As much as I love Rocks though, I wish the original 3 Pikmin were utilized a teeny bit more. You get Blues very late in the game, and most enemies can be defeated by pure boulder steel.

More people need to play these games though so that I don't have to wait another 200 years between games.

This to me is a weaker Life is Strange game in my opinion, but it's definitely not the weakest. While I think Alex is an alright protagonist for this series' standards, I do think that her powers are fairly stupid. I get what they were going for but the emotional beats just didn't really connect with me and it made it harder to get through the game seriously.

I loved the initial tagline of "ordinary people doing extraordinary things", but Alex isn't capable of doing anything extraordinary. I went into it assuming it would be a very similar mystery to the first game, but the mystery in this game is basically spoon-fed to you as soon as Episode 1 ends and the rest is just going backwards from that point. Having played the other games, the plot in this one is very predictable, but it's still a decent ride to get through.

The other characters are just kind of there, aside from the two romance options. But, I hate feeling like I have to romance someone just to learn more about them, instead of just.. getting to know more about them regardless. The other character gets shafted because of it and turns them into a nothing burger.

I wish the consequences in the end mattered a bit more, but your powers only do so much in the first place so it was never going to end with a bang anyways. It's just fine.

I will however shake my fist at the developers, please for the love of God stop using licensed music in your games, or at the very least, use an original score for your Streamer Mode. It is honestly pathetic that the norm is to just simply remove ALL music instead of just hiring a composer. It really made me realize how much of the emotional weight in these games are attached to the music and maybe that's why it didn't connect with me as much.

A game where you're meant to play as a really good police detective, but in reality, you play as the worst detective in any media you've ever seen.

I don't know if I missed it, but I don't think the game ever properly explained what "Doubting" really meant and I ended up coming to the wrong conclusions for like 95% of the cases because of this. Since you can't really fail, it meant that Cole was still rewarded despite being so shit at his job and it was so fucking funny.

I wish the game was a bit more intuitive with its investigation, but it was still very fun. Realistically, you spend more time driving around in a GTA style world than you do actually finding clues for crimes. While it's the best part of the game, there's really only 2 outcomes per mission and they're built entirely around being able to tell if the NPCs are deceiving you, some way more obvious than others. I think this is a great idea that could be reworked today but as it is, it's so goofy; there's a reason why it's memed to Hell and back.

A lot of the missions end similarly, either in a car chase or a big shootout so it gets predictable, but it was still a blast regardless.

When I was a kid I would rent this game from Blockbuster over and over again because I liked the colorful box art. Turns out it's a silly platformer where you can create your own creature and murder everything in your path with it.

As an adult, on replay I still love this game but it is infuriating as all Hell. Yes, you bet your sweet ass I made my own abomination and added every functional piece to it as soon as they were unlocked. This is by far the best and most creative part of the game, but the actual action, combat, and platforming is pretty rank. There is a certain mid-game boss that deserves to be sent into saw blades instead of the Shadow Realm, in my opinion.

Despite that, it's very short and it's still fairly fun. The soundtrack is one of the better soundtracks I've ever heard, which is a shame because this game only has 24 fans.