*Completed the Vice Kings missions, haven't finished.

Let it be noted that Saints Row is innovative in that the first two Saints Row games effectively have 3 play-at-your-pace linear story arcs, the anthology of missions for each gang feels like 3 games of their own. In addition to allowing the player to choose which to start, it is non-linear in allowing you to play between arcs, so you can finish a mission of one gang's mission arc, and start a mission for another gang.
Another series (Grand Theft Auto) has done this, but not quite in the way where there is always a different mission for a different story arc available to the player for most of the playthrough.

*Beaten once. It's an open world tactical mob shooter with a unique spin on the "grand auto" pseudogenre.

*Beaten twice on different systems. Very memorable classic.

2011

Surprisingly fun and underrated FPS, kept alive by offline AI matches. Nobody will see the potential in this game as much as you or I do.

*Beaten at least 1 and a 9/10 times, second time I memorized the entire first playthrough and almost beat it a second time.

*Beaten twice, probably 3 times.

*Beaten Twice. Games like this are perfect to play after years and years, you forget most of the journey, and you can enjoy a semi-new experience.

*Beaten Twice, good stuff, has a lot of potential.
Not very polished, but visually stunning for a Source Game.

Significant improvement over the first game.
The AI can be tricked into attacking each other, so it's written with emergence and has some high notes.

Played years ago, challenging, novel and interesting, frustrating and at times poorly designed.
Setting and theme is perfect for this.

This review contains spoilers

*Got stuck after the dwarf/lava portion of the game, drowned a demonic animal in lava and don't know where else to go in order to progress the game.
Got good at speedrunning the first several level ups, and then plateau.
Arx Libertatis source port recommended.

*Beaten Twice, almost 3 times. Almost fully-realized free-roam open-world(ish) mercenary night stalker burglar simulator, and a really good mood and vibe.
The pacing and tone are great, and the mission lineup is a perfect early-game hook. Some of the best missions are the first you'll play, not a single mission's layout, design, or artstyle come across as uninteresting or something to skip.
Thief 3 Gold mod recommended, merges levels which are split off into 2 maps (loading screen) as one level.

*Beaten Twice. The aesthetic and atmosphere draws me back to it. You can sense the potential, but this is how it was released, and how it will stay.