18 reviews liked by intodust


blub blub im a squid lol lmao

A somewhat interesting 30 minute experience. I didn't finish all the dialogue, but didn't really feel like I had to. The soundtrack is fantastic. It gets a bit nauseating by the end in the big central room, but that may be because I was playing this game in 800x600 on lowest graphics in 20 fps on my overheating macbook making it very uncomfortable in my lap.

Will have to replay when I am back at my gaming rig because unity puts my crotch on fire and I'd like to understand the world a bit more before I buy Tales from Off-Peak City

Rez

2001

Easily the coolest thing I'll ever see in my entire piece of shit life.

Fantastic game based off my favorite amusement park in the world. Played at my brother's apartment and loved it ever since. I also got a physical copy when I got my Xbox One X and I loved it just as much. I totally recommend if you have a Xbox 360 or a Xbox One

programmer art billed as indie kitsch. disgusting. terroristic. rapid prototype of a 1/5 on newgrounds.

The undebatable best mobile game. I'd honestly give the first game the same score but this one manages to be better in every way that it makes the other slightly worse only in retrospect.

This game is unbearable and boring as F. Its pretty interesting how I can give it 1 star while people think this is the best thing ever. I don't want to waste anytime writing anymore or waste any brain cells on this game. I gave it a fair shot and made it half way through act 3 and I just could not take it anymore. The music was nice as is the animation....there is just a bunch of random chat and text that scrolls by. I had 0 investment in it... i don't know what the point of this game is... is it a commentary on society? If so do i really need a game to tell me that our medical insurance is a rip off? I tried to push through because its an easy trophy... however i cannot take 8-10 hours of this just for an easy plat.

If you like reading a lot of random things (kind of like in some animes random shit just happens, and people say and do random things, that don't connect and you just accept it....) play this game. If you like traditional story telling... stay far away. In contrast i loved Limbo, little nightmares, etc.... i was expecting more of the same here based on what i read going in....

i didn't like vampire survivors so i bought another version of it and very quickly realised i didn't like it. i may be stupid

1/3 better than Persona
1/3 worse than Persona
1/3 as shit as Persona

The Witness. Been sitting with this one for a while, trying to think about how best to tear it a new one. I think I'm finally ready to collect my thoughts in a review.

The Witness is aimless, purpose-devoid postmodernism. It takes the worst aspect of that era's fiction - its tendency to navel-gaze - to a new extreme.

If you have seen the ending (which I will not spoil, but will nonetheless warn you about), you know that this game holds no deeper meaning. The brunt of its intended message is: "Woah, isn't it weird how this video game absorbed you so much? WoaaaahhhH the way the human brain learns is SO COOL, line puzzles are everywhere now!" Except they aren't. Their importance starts and ends with the playtime of this game. It is not useful to you to learn how to navigate the complex rule set of these puzzles in your real life; learning them is a time bandit, nothing more.

The Witness is one thing: Line puzzles. Both gameplay-wise AND narratively, that is all it is. And that is the long and short of it.

The worst part, however, is that it tries - and succeeds! - in convincing you it is about more than just itself for the majority of its 20 to 40 hours. Quotation is abundant in The Witness: Audio diaries, movie and documentary clips; all of it feels like it's pointing to something deeper going on under the surface that is simply not there.

Lastly, I want to touch upon Johnathan Blownathon's blind spots in design that he fails to interrogate or amend: Accessibility design in The Witness is at an all-time fucking low. A lot of puzzles basically say "FUCK the hard-of-hearing LMAO", and basically all puzzles fail to account for colour blindness, or even offer an optional colour-blindness mode. Also, the FPS mechanics in this game make you motion sick incredibly quickly, which is an issue I really thought games at large had solved by this point in non-VR titles.

I 100%ed the Witness back in 2017, when I was at my most suicidally depressed. Its sound design, and environmental design are good; I have to give it that. It provided a steady and, at that point, needed dopamine drip-feed that kept me going for a while. I'm also grateful to it for introducing me to a myriad of more interesting media than itself, such as Andrey Tarkovsky's filmography and Italo Calvino's "The Invisible Cities". But that's where my praise wanes.

In the end, finishing The Witness is like eating handfuls upon handfuls of junk food with an intricately beautiful, "really-makes-you-think" art piece on the packaging. It's a binge-and-purge game that takes a lot of your time and leaves you with nothing.

3/10.