jaedecell
2019
A mostly competent game that's severely brought down by uninspired level design and a boss difficulty "curve" that's more like a horizontal line with two massive spikes. If the story didn't feel like it was just an shonen anime retelling of Dark Souls 1, the vestige segments would have a genuine emotional weight to them, but instead they just highlight how dull and uninspired the story as a whole is.
2019
2020
When the mechanics click, the satisfaction I get from this game is damn near unrivaled; however, you spend the first 4 hours trying to figure out what the loop in it is supposed to look like and the last 4 hours just going through the motions because not following that strict loop makes it impossible to progress. The rest of the time you spend with it are blissful, except the story doubles down on its lore and becomes infinitely less interesting than the satirical story DOOM 2016 told.
2016
2005
2020
2019
2019
A great co-op experience because, even without friendly fire turned on, you can still hit each other in the face with baseballs and lose all of your money. This is not sarcasm, I love chaos machine co-op. Anyways, the game itself is totally fine, has a great look to it, and has a DAMN good soundtrack.
2012
A beautiful mess of an open-world game that finally figures out how to flesh out the typical chaos one dulls out in GTA-style video games, so that you don't get bored of it after an hour of blowing up pedestrians with a rocket launcher. Also, you can wear a luchador mask with a TF2 shirt and no pants and that's just good ol fun.
2012
1993
The movement options they introduce with this first X entry are cool and add a nice drive to the game, but it's lacking one or two additional options that would've made it feel amazing. That in combination with the collect-a-thon stuff you gotta do before you can competently fight Sigma makes the game kind of a slog. The soundtrack is a damn banger though.
2017
1992
1995