Oh hey, we finally finished a 3D Zelda game! Would you look at that.

Eh. There's plenty of fun to be had with the inventive levels, but the short length, underwhelming powers system and aggravating boss fights hold this one back. We wish there was more, especially for the $60 price.

This is a neat roguelike that makes full use of the DualSense's unique triggers, and the bullet hell-like nature of the projectiles is classic Housemarque. I'd love to finish this someday: maybe the co-op they added in 2022 will help me get there?

One of those delightful sequels that expands everything the first did well without coming across as bloated. The islands are drop-dead gorgeous, the puzzles are ingenuous and rarely frustrate, and there's so many little secrets littered about here and there.

More importantly, the philosophical questions that felt rote and shallow in the first game are given greater depth here. You're no longer reading what-ifs on terminals isolated from the rest of the world: you're surrounded by characters invested in your journey, as well as the future of their own city. Even when it gets obnoxious at points, there's a degree of humanity on display that makes each stray thought easier to swallow.

Anyway, this is one of the best puzzle games we've played in years, and we'd happily recommend it to anyone.

Polish developer makes what they claim is an "authentic," samurai film-inspired game, and aside from how silly that claim is, goddamn is it ever dull. The combat is simplistic, to the point where you can practically mash your way through, and the platforming sucks. Your time is better spent elsewhere.

Doesn't hold up at all for a modern replay, but at the time? This was one of the few games that sold us on the PS3. A bombastic adventure that does just enough to keep the action varied (but the less said about the "Sixaxis" controls, the better).

A promising start gets bogged down by one of the sloppiest undercover plots we've ever seen. It course corrects in the back half, but we spent a large chunk of the story burying our face in our hands, frustrated by the total lack of consequences for Ryoma whenever he refused to play along.

We're glad that we saw it through to the end: if you know a little bit of Shinsengumi history, your jaw will drop at some of the buckwild ways they bend reality. And when it's firing on all cylinders, it's fantastic! You just have to wade through a lot of bullshit to get to the good stuff, and we don't blame anyone who bows out before said good stuff arrives.

We abandoned this one back in March, and only came back this month after receiving a new video card. It still feels lacking compared to the original: the treasure hunt excursions, side quests and brand-new segments take an already-bloated game (let's be real, OG RE4 was always a little too long) and stretch it to its breaking point. But treated as its own thing, there's at least some merit to what they've built here. Like the other Resident Evil remakes, it's a devilishly fun rollercoaster ride: it's just outshined by REMake 2 and 3 (not to mention the original RE4).

This was my first proper strategy RPG, and it was a blast! Each battle felt like an interesting puzzle to solve, and the maps/scenarios were unique enough that I was pushed to try plenty of mechanics that I otherwise would've ignored.

That said, the story leaves a lot to be desired. The factions break down to Monarchy, Free-Market Capitalism, and Racist Religious Sect, and while there are some fantastic characters on each side, I was so detached from the conflict at large that it weighed the whole thing down. Bummer.

Even though this is technically the second half of Hakuoki, it's closer to the last 20-30%. That said, every single character gets several hours of story all to themselves, so we never felt short-changed in this second part. We do wish Chizuru Yukimura had more agency in the story (she knows how to wield a sword! She can fight! Let! Her! FIght!!), but the cast was still wonderful, and we were glad to see the whole story through.

Pretty rough around the edges, but attending a fantasy pilgrimage was an interesting enough idea that it kept us engaged throughout!

It's an impressively gorgeous game filled to the brim with impressive, setpiece battles, and I'm never going to finish it because the open world is too damn big.

Two phenomenal games well worth playing, even in the modern era. Shenmue 1 is a tragedy about a boy shaking away every support system he has to go on a quest for revenge. Shenmue 2 might be more of a bog-standard adventure, but it's a damn good time, all the same.

A novel take on the "death game" genre (what if prisoners were forced to work together with the people they had supposedly wronged, who held their life in their hands?), combining escape room puzzles with bullet hell segments. It's a fairly well-acted, tense game, and we love the bumbling detective duo that find themselves pushed into the action? But since this is from the person behind Kakegurui, we were hoping for something a little wilder. Compared to a game like Danganronpa, Yurukill can be downright kind RE: the dangers each character faces, and that feels a bit weird! Still, we had a pretty decent time with this one.

As a die-hard The Order: 1886 defender (surprisingly short, but pretty and exciting), we expected to like this one! Space horror was already our jam, but a space thriller? That was an exciting prospect.

Unfortunately, the lead actor's performance sounds like shit, movement speed is abominably slow, and you more or less know how everything's going to turn out from the box art + the knowledge that Troy Baker is the biggest name on the box.

There's other, better narrative games set in space that you could be playing instead. Hell, we'd put ADR1FT over Fort Solis, and that game bored us to tears!