This game really wants you to regret your murder spree, subjecting you to scenes that are downright grotesque at times. Yet they went out of their way to not only reintroduce, but refine the third person combat so it feels better than ever. Putting aside the story, it never knows how to reconcile the tension of those two desired emotions: you shoot an enemy and it gives that satisfying red “blink” on the cursor, only to listen to them scream in agony for a solid 30 seconds.

“Ludonarrative dissonance” was a popular topic around the time of the Uncharteds: much electronic ink was spent asking how Nathan Drake could yuk it up with his body count. But if The Last of Us Part 2 teaches us anything, it’s that a light-hearted pulp hero shooting an entire standing army is less disingenuous than a gratifying shooting gallery that demands you THINK about what you’re doing.

“Don’t you feel terrible about shooting this dog?” My brother in Christ, you put the dog in the game to be shot!

(We’d also like assurances that the people behind that one awful arm scene are doing all right)

Easily one of the best third-person shooters ever made. Fantastic setpiece moments, surprisingly pleasant escort missions, an action loop that truly makes you feel like a movie hero too stubborn to die...all of it's punctuated by the late James McCaffrey's stellar noir musings. It's the rare sequel that stands toe-to-toe with its predecessor, an unforgettable journey all on its own.

What a stellar JRPG. A vocaloid and her handlers have stuffed a bunch of the population into The Matrix, and everyone's a high school student now, regardless of who they were in real life. You run around, meeting folks more nuanced than anything you'd see in a Persona game, and do whatever you can to break this false reality and send everyone home. It's a phenomenal adventure from top to bottom, and it even has a trans character that isn't treated like shit! I loved this one to pieces.

The investigative loop here is deeply mediocre, to the point where we felt like we were sleep-walking through each day's events. And the Switch version is riddled with errors: our "time played" counter never activated, there were typos galore, and there were moments where we could see code in the text boxes instead of the actual text.

In spite of all that? We're suckers for this sort of story. A close-knit group of friends who drifted apart over the years reunite after our meddling protagonist arrives, poking and prodding to find his mysterious pen pal: said friends must do whatever they can to stonewall this person, but find their secrets unwound one by one. It's emotionally cathartic and often funny, especially if you're playing with the over-the-top live-action sprites turned on.

Root Letter: Last Answer was endearing enough that we saw it through to the end, playing through all five routes. We just wish this story was wrapped around a better game.

Rebirth fails to clear the lofty narrative bar Remake set for itself, settling instead for walking back every interesting piece of setup from the previous game. It fails to accurately represent the characters, reducing most of them to Flanderized shells. It fails to provide an interesting open world, settling for rote checklist work that drags and drags. Aside from the finely tuned combat and inventive music, this game is an utter failure on nearly every imaginable front. At this point, we’re confident in saying we won’t be back for Reunion or whatever the fuck they end up calling it.

A rare miss from Love Conquers All Games! The banter plays out like tweets that should've stayed in the drafts, the combat sucks, and the boardwalk chapter trapped several of our friends, who were playing it for a podcast alongside us. Just left a sour taste in our mouth all around.

We finally have a Gundam game with a story that plays out like one of the shows! We were skeptical of the focus on 0079-era Zeon, but we loved our all-girl squad, and it was interesting to watch them stuck in a war when you already know they're on the losing side.

We wish there was a little more variety to the missions, but as-is, it gave us the story-based Gundam game we've pined for.

A brisk, three-hour platformer that charmed us from beginning to end. Brilliantly chill (at least until the last few levels), and we went out of our way to grab the soundtrack from Bandcamp once we were done.

Interesting characters abound, but it simply can’t juggle four protagonists in a compelling way, and the finale is as weak as it gets. It’s better put together than Yakuza 3, but that’s faint praise indeed. What a bummer of a game.

We can't tell if this is Silicon Knights' fault or the controller's (maybe both?), but this controls so much worse than the PS1 original. We found ourselves making platforming mistakes here that simply didn't occur in our PS1 playthrough. And Jennifer Hale is practically sleepwalking through her role this time around. That said? The cutscenes are a delightfully goofy time, and the added fidelity means that Liquid Snake actually looks like Solid Snake now. We don't regret playing through it, but it's easily inferior to the original in most regards.

Ugh. They do Mizuki so dirty in this game! This was such a disappointing sequel: we loved the new crime-solving duo (Tama and Ryuki are treasures), but the big mystery can't compare to the first game, and the "gotcha" moment towards the end means that basically no one is allowed to change over six years of time. Excellent cast, but they deserved a far better game.

Horror game that gets your guard down with its goofiness (you're clicking and dragging a realistic face to "respond" to questions, often making incredibly silly faces), only to salt in unsettling moments when you least expect them. We had a decent enough time, though we ran into a few bugs that made us replay the same ending more than three times, and the stealth section(s) frustrated us. Novel enough that it's well worth a look if you're into indie horror games, though.

This was our first time with any Blaster Master game, and damn, what a good time. Your tank on wheels controls like a dream, and the on-foot fighting felt better than we expected, especially when we had the opportunity to tote around the Wave Beam! Short but sweet. Can't wait to play the follow-ups.

This may very well be the last opportunity we have to check in on Ryo's story, and it wastes that chance by kicking the can down the road in the least satisfying manner. And it's wild how terrible the combat feels, considering this was directed by one of the folks responsible for Virtua Fighter!

Astoundingly impressive water physics for the Nintendo 64. Shame that it's so difficult! We also would've loved a few more tracks. Still, we have a great time returning to it every now and then.