jvet
2019
Manifold Gardens is a conundrum. I enjoy the puzzles and the visuals, but I don’t love the process of finding the puzzles. Exploration is a good opportunity to see the stunning worlds, but their mind-warping architecture isn’t easy to navigate and it makes simply locating what you’re “supposed” to do frustrating. It’s an unavoidable byproduct of the Escherian worlds and perhaps the problem is in my drive to solve the next puzzle instead of merely sightseeing.
2012
2016
2023
A visual novel with the stylings of a nature documentary set on a foreign planet, player interaction is limited to advancing the story from page to page and occasionally investigating a highlighted word. The story is engaging, though I’m predisposed to this sort of story as a nature doc fan, so your mileage may vary. It’s largest detraction is that there’s nothing that would keep this from being a graphic novel—it doesn’t harness the media of video gaming in any novel ways.
I’m officially abandoning this one. I loved the original and even played through the DLC, but this one seemed to lack a certain “je ne sais quoi”. Was it that the levels lacked the Mario-flair of the original? That certainly didn’t help this outing, the the level design is much more engaging this time around. I think my biggest detraction is the difficulty: it’s just too easy. I don’t think I played the original on hard, and I’m not tactical genius, but this was kinda boring on even the hardest difficulty. I also think there were too many battles—cut it in half and ratchet up the intensity of each one and I’d be curious to see if I would enjoy it more.
Playing this took me back to the age of average games—when 7 out of 10s were prevalent and I was happy to simply see another entry of a favorite franchise. I didn’t understand the criticism of this game until I played it and realized how hollow it is—three maps with repetitive gameplay and a nonsense story. The fun variety is fun and feels better than the original, but it’s still uninspired.
2023
Novel, fun movement is one of my favorite things about a game, and this experiment is almost completely built around a unique moveset. There are just hints of a wider story, but the draw here is fluid grappling and jumping, and it mostly works. The combat, on the other hand, will need some retooling in a full release, but as a proof of concept, this has some real promise!
2024
2020
2020
Tried on two separate occasions to get into this after reading a glowing review and enjoying similar cinematic platformers, and I’m giving up on it. Puzzles are obvious and sparse, and the story wasn’t interesting, which is necessary for a strong cinematic platformer. Often those games tell their stories wordlessly through mysterious environments and expressive animation, and this game dictates it to you through an annoying narrator.