"You know, there are many different approaches you can take to game design. One approach, which we took in SF3, is to design your game around "unanswerables." I think with any game, players will search for the best tactic, the best strategy... like, if X happens, you should always do Y; if you do this here, you'll always win. There's competitive games like that, where the match is essentially a confrontation of theoretical knowledge that each player has built up. But Street Fighter 3 is a game that, by design, doesn't have a fixed answer to those questions. There is no "best" tactic; you can spend your whole life trying to find the perfect theoretical approach to a situation in SF3, but it will never be quite right. You always have to be reading your opponent in the moment; you can't just fall back on your theories. It's a game that lets you search for answers... Forever."
- Shinichiro Obata, Street Fighter III planner, Capcom Japan

It was a 5 until the update that fucked the game over

动态网自由门 天安門 天安门 法輪功 李洪志 Free Tibet 六四天安門事件 The Tiananmen Square protests of 1989 天安門大屠殺 The Tiananmen Square Massacre 反右派鬥爭 The Anti-Rightist Struggle 大躍進政策 The Great Leap Forward 文化大革命 The Great Proletarian Cultural Revolution 人權 Human Rights 民運 Democratization 自由 Freedom 獨立 Independence 多黨制 Multi-party system 台灣 臺灣 Taiwan Formosa 中華民國 Republic of China 西藏 土伯特 唐古特 Tibet 達賴喇嘛 Dalai Lama 法輪功 Falun Dafa 新疆維吾爾自治區 The Xinjiang Uyghur Autonomous Region 諾貝爾和平獎 Nobel Peace Prize 劉暁波 Liu Xiaobo 民主 言論 思想 反共 反革命 抗議 運動 騷亂 暴亂 騷擾 擾亂 抗暴 平反 維權 示威游行 李洪志 法輪大法 大法弟子 強制斷種 強制堕胎 民族淨化 人體實驗 肅清 胡耀邦 趙紫陽 魏京生 王丹 還政於民 和平演變 激流中國 北京之春 大紀元時報 九評論共産黨 獨裁 專制 壓制 統一 監視 鎮壓 迫害 侵略 掠奪 破壞 拷問 屠殺 活摘器官 誘拐 買賣人口 遊進 走私 毒品 賣淫 春畫 賭博 六合彩 天安門 天安门 法輪功 李洪志 Winnie the Pooh 劉曉波动态网自由门

One of the best videogames ever created

This was what Super Mario Bros. was for the console market but for the mobile scene in terms of game design

Best looking game ever made. Graphics peaked here

amazingly detailed presentation, from cleverly reusing assets to creatively using original ones, level design that never gets old, whether it's a gimmick or different terrain combinations that requires all of your character tools to be used effectively. with these different characters that encourage your own way of approaching the game. Each one being special in their own way. the game just screams pure fun and sense of comfort.

not only is it a good game in its own way, it also greatly enhances the flow of it's inspiration, Sonic, on a moment to moment basis. having an I-FRAMES on command move helps a lot when navigating levels at high speed, and when you don't have one, smart use of your other tools means you don't have unfortunate crashes that can cause frustration with the level.

if I could describe this game in a way that would entice anyone to give it a chance, it would be SONIC 3&K + MEGAMAN X, especially with its collision system. a pity that the storyline offered is a fucking embarrassment.

Videogames are so fucked. If this game were to come out today, it would be so revolutionary that it would be considered ahead of its time.

you know that copypaste of "I want shorter games with worse graphics made by people who are paid more to workless and I'm not kidding"? yeah is pretty [REDACTED] but this is really what people mean when they say that kind of thing. have to say, I agree!

I think I'm not the only one who was attracted to this game for it's supposed exploration of taboo concepts. many games nowadays and media in general are cowardly in exploring "uncomfortable" topics.
I think games like these should be made even if they are disgusting and repulsive. even if what they have to say is basic or inconsequential, helps the medium we love so much to evolve and give us new things to talk about, to explore, to connect with.
this game is bad though, but that just means that someone else will play this, be inspired to make something similar and good, and we'll have more games worthy of being proud to call art.

everyone knows this game is great. I'm here to tell you WHY. the REASON, it came out great, not what makes it great.

Shinji Mikami is a game designer first, director second. RE1, REmake1, RE4, Vanquish and God Hand were conceived as things he'd seen or played that he HATED so much of how bad they were, he wanted to solve their issues with his own version of them in game form. He UNDERSTANDS games, he knows what makes games good and what makes them bad, and he is the KING of innovations because he has this eye for it.

the thing is, God Hand was one of the smallest, and more importantly, shortest, project he had done so far (with experience as a designer and director). It allowed him to not worry about expectations and just be creative and have fun. THIS is him being a director first and a game designer second.

and what's sad, is that he never got the chance to have that admosphere of development, that small scale project again, and fuck, HE WANTED to, he was PISSED how all his other pitches to smaller and simpler projects were rejected because people just wanted more RE1 and RE4 from him. a lot of his future and the things he did were because of his experience that he had in God Hand

the reason God Hand came out as a great game, is because mikami gave his all just once to want a chance to fully express himself.

but there is a good part of this story, and it is YOU can find more games like this RIGHT NOW!

THIS game is in the dictionary as THE synonym for weird, awkward and obtrusive. so take in Mikami's desire and EXPLORE WEIRD OBSCURE GAMES that you would never in A MILLION years expect to like, and don't just try them for an hour, give it them a real chance, because Mikami WANTED you to give him that chance before but unfortunately his art was too advanced for our time, but for other creators... the time is NOW!!!

Whenever you think about the kinds of things you can experience in video games, sooner or later you come up with an idea that everyone has thought of at some point, and you inevitably ask yourself, "Why hasn't anyone made it?". It feels good to know that at least one of those times when you wondered about it, IT was made. now with 100% more cute anime girls!