1143 Reviews liked by liquid_sunset


for anyone on the fence about getting this game: do NOT buy it. you will realize that the most addicting game ever created is this one and nothing else you do will matter unless your time is spent on this

have to uninstall it so I can get stuff done

Im not a big Doom guy, it just didnt have that much appeal to me, never really spoke to me. Slayer X's sort of storytelling-first level design, more goofy expressive veneer, and tbh great aesthetic make me want to be a Doom guy. Im feeling the Doomage in me, I could rip and tear hordes of Jezta Aliens. My only real qualm is that I wish this felt less unrelated to Hypnospaces alternate history but were talking peanuts here.

i was watching my friend stream the finale and man idk how people despise it. that last scene is genuinely so fucking beautiful when you consider what kind of person ichiban is

the only good thing to come out of capitalism

the story is dogwater but the experience and journey you get from this is truly magnificent. wish there were more lynel, coolest beasts to ever grace video gaming

Fun simple game where you SMACK DOWN various MEATS and CREATURES, make various FRIEND(S) (singular), SOB UNCONTROLLABLY, walk certain distances, never use any items such as BLOOD and NUTS, learn about ARCANE facts that give the game a STATELY PRESENCE even if you never use any of the information, sometimes games need to make TALKING FUN, why do games make so much BORING TALKING.

BARGAIN BIN GAMING IS SO BACK

fr tho, i’m giving this a high rating but maybe not for the reasons you think. it’s ugly, it’s animations are not good, and it’s incredibly cheap. goddamn it i love it tho. i miss the era when big AAA studios would put out mediocre slop to fill the space. now every game released is “the biggest game ever made” or whatever, and they have multi-million dollar budgets. i want studios to make games that have a budget of $10 and whatever they find between the couch cushions

The Zelda CD-I games, but good is such a crazy premise to make a good game out of. The fact it works this well is even crazier.

as someone who does not really enjoy metroidvanias I actually really enjoyed this gameplay wise. it's definitely a great palate cleanser since there's no other game that is like this and it's short at about 4 hours. the cutscenes alone are worth the purchase.

Arzette is short, but it's so enjoyable and charming. It had me laughing so much. The voice acting and cutscene animation is spot on for what they are parodying. Also it plays so much better than any of the cdi games it's taken inspiration from. I never once felt frustrated playing it.

Also some of the characters are legitimately designed so well. And even the boss fights can be hilarious at how you beat them.

Very very good and unique little game.

Obviously the core appeal of this is nostalgia for the weird cultural zeitgeist the CDi games have become but I have this deranged reading that the way it blends together the weird design choices of two infamously bad games (namely the fetch-quest style of progression) and the more conventional design choices of contemporary Metroidvanias was done as a parody of/way of taking the piss out of the latter

I think, in addition to this being an excellent remake that is authentic in all the ways that matter (and every change made to the source material feels like its so at home that youre surprised it wasnt there to begin with), this remake was also exactly what the Persona franchise needed at this point in a post commodified-P5 era.

Ive always thought favorably of P3 in its black-sheep status amongst the Persona games but getting to experience Persona 3 in this modern, polished light in a post P5 world has quickly shot it up to my favorite Persona game, and has become the blueprint in terms of quality that Id want any future Persona game to follow. More natural focus on characters, more attention paid to pacing and themes, just a much more back-to-basics mentality.

Pep's Detective Deep Dive - Game 3
Did you expect me to give this a bad review? What, do you think I'm some kind of monster?

This is just what a sleepy Sunday afternoon needed. A zero-stakes, simple adventure game that didn't tax my braincells and frequently made me laugh. Each episode is more expansive than the last (and by "expansive" I mean that the second episode lets you put stickers on a notebook, and the third episode gives you a sick-ass scooter) and the twist in the third episode got me genuinely emotionally invested.

The only thing that kinda irked me was the occasional moment where the creator would literally insert herself into the game, interrupting the story to deliver some kind of "well, actually" message about how something a character said was wrong. I don't know if these moments were supposed to be jokes but they felt really weird to me, like the video game equivalent of a Twitter community note.

It's cute, it's fun, and it's on Game Pass. If you're looking for a short little adventure game where you don't have to think very hard then Frog Detective is perfect for you.

P.S. I'll play some actual detective games soon, I swear!

About six months ago, I moved across the country, away from my hometown and into my current apartment with my partner. I've got a big family and I'm not the best at keeping in contact with people, so I decided to gamify it into a project. I build a "movie monthly" email chain, where we would roll the dice on a movie every month and watch something together. Most of them aren't actually watching it, but this is the best way I can think of to keep track of 28 family members.

So this month, the dice rolled Pride and Prejudice, a movie I've never seen and a book I was only familiar with in the abstract. Being a Succession fan, I decided the easiest thing to do would be to watch the 2005 version and call it a day.

Bear with me on this. Things kinda spiraled out of control.

2005’s Pride and Prejudice, starring Kiera Knightly and Matthew McFayden.

It’s pretty alright. Elizabeth is an attractive young bookworm, Mr. Darcy is a grim, sarcastic twerp. Nonetheless, from my broad understanding of the novel’s structure, it was hard not to feel a sort of… inevitability. Kiera Knightley is in her prime of her career and the movie knows it. Kiera’s Elizabeth feels invincible in an odd way. Above the struggles of her time. Her sarcastic quips feel mean in a way that I soon realized was actually supposed to be grand victories. Elizabeth is a bookworm in a culture with very specific expectations for women and with very little opportunity. It's a suffocating environment, but one that doesn’t seem to stifle Liz in the slightest. She’s Kiera Knightley, movie star, and she’ll always get her win in the end.

While researching the movie, I came across a fascinating analysis from Jen Camden of the Jane Austen Society of North America. "[T]he Focus Features adaptation also limits Elizabeth’s desire: she has no interest other than Darcy, no need to balance emotions with pragmatism (as Austen’s Elizabeth must when endeavoring to forget Wickham and realizing that Colonel Fitzwilliam must forget her). Instead, the Focus Features Elizabeth must confront the possibility that she is not Darcy’s only object of desire.” 1

Overall, it was hard not to feel that I wasn’t getting the “right” Pride and Prejudice experience.

So I kept going.

The 1995 BBC miniseries seems to be one of the most popular adaptations of the novel, and it's hard not to see why. While the 2005 version uses realistic imagery with romantic sensibilities, the BBC version often pairs romantic imagery with realistic sensibilities.

Where the miniseries excels for me is the focus on Elizabeth's development. She’s more obviously prone to biases, misunderstandings, and judgemental thoughts. Supporting characters are still as flawed as they were in the 1995 production, but you also get an impression for how Elizabeth’s stubborn nature can create problems all on her own. At the same time, she’s still an admirable, strong-willed protagonist. She’s sharp, intelligent, and always ready with the right kind of comment to turn the tide against her. She’s still growing and changing, but she’s incredibly endearing and entertaining to watch in her day-to-day life.

But there’s a specific tone in 1995’s version that finally made me seek out and read the original text. Something that every single parody never established, something that wasn’t present in the 2005 version, and something that really shook my entire perspective on the text as soon as I realized it. And soon afterwards, I had to finally read the book itself to confirm my suspicions.

Pride and Prejudice is really, really funny. On purpose.

Reading the original text itself makes this extremely clear almost instantly. Every parody of Pride and Prejudice I’ve ever seen includes some skewering of the opening text: "It is a truth universally acknowledged, that a single man in possession of a good fortune, must be in want of a wife.” No version I’ve ever seen ever mentioned the extremely funny following line: “This truth is so well fixed in the minds of the surrounding families, that he is considered as the rightful property of some one or other of their daughters.”

Nearly every page contains some kind of social skewering of the established regency society. Lady Catherine’s arrogance is introduced with her claims that she’s such a musical expert, she would be the greatest musician in the world… if she had ever learned to play anything. Or Mr. Collins’ inability to realize a woman is turning down his proposal until she physically leaves the room. Or Mrs. Bennett’s constant self-contradictions with lines like “For my part, I am determined never to speak of it again to anybody. I told my sister Philips so the other day.” Mr. Darcy, presented to me through osmosis as an imperious, organized figure, getting so intimidated by Elizabeth’s presence that he apologizes for showing up in his own house. Characters are ridiculous, pompous, and trapped in their own egos or sense of status. And that’s intentional on Jane Austen’s part! Every imitator or supposed “deconstruction” of Austen’s work completely fails to get across that the original context has always been self-aware.

So, now that I had a better grasp of the original text, how far did deviations go?

Pride and Prejudice and Zombies isn't very good. There is a core idea that almost works. High society’s obsession with appearance and prestige becomes particularly ridiculous when placed next to the existing zombie plague. The noble class inflicts greater abuses on the servants in order to maintain their increasingly unstable power. The absurdity is played completely straight, which I think speaks to a great comedic instinct on the filmmakers’ part.

But despite building a comedy action set-piece, this version doesn’t actually… do much with its premise. Several reviews claim there’s exciting subversions by having main characters get killed off early on and changing the narrative direction of the story. But that’s just not true. They dumped some action into the original dialogue and kind of called it a day. There’s more interesting experimentation to be done and I just don’t think this experiments with the formula as much as it could.

Fire Island places the Pride and Prejudice framework into, well, vacation destination Fire Island New York, as five gay friends try to enjoy what will likely be their final vacation at the destination. Noah, cynical bookworm, quickly clashes with Will, cynical lawyer. Regency era social conventions are transformed into modern identity issues: Will believes in looking professional as a gay man to fit into daily work life, Noah believes in defying norms and living however he likes. Mr. Wickham’s lying, manipulative ways are transformed into publicly posting about Stop Asian Hate, but privately having no interest in any politics and caring only about his own benefit.

I do think this is an incredible passion project, a purposeful sincere effort at telling a new story in an interesting way. There are things about the gay experience that hit me deep as a trans woman. Even so... its a cis gay man comedy with a lot of SNL guys. That writing kinda itches my brain a little. But there's more value in recognizing and appreciating where our experiences merge than casting insult to where they diverge. I would also cheer when I see Marisa Tomei. I'm not immune.

What Fire Island speaks to is just how universally translatable the text of Pride and Prejudice. Both have their pride. Both have their prejudices. Overcoming that and opening themselves up to romance is the central theme. And it just works. Pride, Prejudice, same ideas. Just a different context.

Finally, I decided to try one more variation in the Pride and Prejudice world. One more unique property that was required by its very nature to take different routes to tell its story.

Goddamn Video Games.

Matches and Matrimony gamifies the Bennett story into a a dating game, with the usual mechanics to be expected. Several personal traits, each things that will be impacted by different skill checks across the game. Willpower, Wit, Talent, Kindness, Propriety, and Sensibility. While the constraints around women is one of the core themes of the text, the gameplay can't help but shift a dynamic but putting the heat on the player to actively train Elizabeth (or my personal name choice: Jennifer's Body Starring Megan Fox) for a match. In many ways, the player is more like Mrs. Bennett than Elizabeth, forcing Liz to pick the “right” choices to impress the “right” suitor.

Right away, the balance of suitors and skill points is dramatically skewed. It is, in fact, impossible to progress into the game's half-way point without 64 in Willpower. Denying the three different proposals from Mr. Collins requires Willpower and you're locked in to the first ending unless you train Elizabeth's individuality.

Different variations shoot off from there. Training kindness catches Mr. Bingley's eye, leading to Elizabeth stealing Mr. Bingley from her sister. Elizabeth can accept Mr. Darcy’s first marriage proposal, allowing Darcy’s unchecked pride to accelerate. This ties into one of the other interesting mechanics of the game: the player will always be alerted to how a choice impacts society’s opinion of Elizabeth. Mr. Bingley’s affection, Mr. Collins’ exhausting interest, this is all an open book. The exception is Darcy himself. The game trusts that you know how the story pays out and expects that you can fill out each step to the letter. Elizabeth has never been privy to Darcy’s mind, so the player shouldn’t know how much he trusts Elizabeth either.

Perhaps most interesting is that the game also allows Elizabeth to marry two love interests from completely different Jane Austen books: Colonel Brandon from Sense and Sensibility or Captain Frederick Wentworth of Persuasion. I’m not as familiar with either of these books yet, but these side-options almost instantly muddle the writing. Elizabeth is dropped into these romances and immediately starts behaving like a different character, bemoaning a broken relationship with Wentworth that’s been completely unmentioned prior to now. You get the sense this game was built to educate children on Jane Austen’s texts, rather than reinterpret the texts too differently. Much of the dialogue is pulled right from the novels and it's reluctant to try anything that would paint the world in a new light. Which I think is a shame.

There's nine endings in all: Mrs. Collins, Mrs. Wickham, Mrs. Bingley, Miss Bennett (1) (lose Bingley's favor on his route), Mrs. Darcy (1), Mrs. Brandon, Mrs. Wentworth, Miss Bennett (2) (reject Wickham on his route), and Mrs. Darcy (2) (the original book's plot). I think its funny and appropriate that following the original story is actually the toughest ending to acquire. But I also think there's missed opportunities to expand the world more. Colonel Fitzwilliam or Mr. Denny, two different army men, are important side characters for the story's progression, but the game doesn't offer new insight. I suppose its just ultimately more profitable to focus development efforts on recognizable characters like Brandon and Wentworth, but if the dev team recentered on existing characters, I think there's a lot of new interesting things it could add to the conversation.

Its not a particularly advanced video game and its not even really trying to be. The balance is a bit all over the place and the original writing could use some significant polish. There's significant glitches in Ren'Py whenever the game transitions between scenes. But I still can't help but find it a fascinating little project. It sits on Big Fish Games website, with rave reviews from Austen fans like "LoveJane" from Norway or LadyOfTheIvy from Virginia, hidden between Viking Heroes 5 Collector's Edition and The Three Musketeers: Milady's Vengeance. Am I gonna be a dick to LoveJane from Norway? Of course not. I respect LoveJane from Norway. She's living a pure, honest life.

Matches and Matrimony, at its core, is a cute little edutainment game. Any discussion of quality or exciting gameplay has to get shelved for the central question: can it educate Pride and Prejudice newbies and/or delight hardcore fans.

I say yes, to both.

Now I just have to figure out how to describe this to 1) a bunch of 70 year olds and 2) find a working torrent of Death Comes to Pemberley, a Masterpiece Mystery.