234 reviews liked by louiseeee


É mais feio do que o original e joga de maneira Idêntica, mas a soundtrack foi reformulada (mesmo que a trilha original já era muito boa) e ainda vem com o Sotn e o Rondo ORIGINAL junto, brabo apenas.

7/10

Do you wanna have babies some day Nick?
I think that's rather irrelevant considering my situation.

The Video Game Equivalent of burning an anthill with a magnifying glass. I honestly felt nothing after completing this game.
Pure video game slop.

i stopped playing when i got to a branch in the main quest where all of my options for quests were all going to non descript randomly generated planets, and going to the same copy pasted temple and doing the same mini game on each one. somehow this game made me yearn for fallout 4, a game i spent years hating.

If you are sad that bloober team is going to stomp on everything that Silent Hill 2 is all about with their eventual dogshit remake than don't worry because the best silent hill game made since 3 is right here! Enjoy this game while you can before people try and tell you it’s overrated or nothing but annoying people talk about it and get you mad

After losing my save when the game came out and putting off replaying back to where i was 2 years later i am happy i finally did it. I knew i would love it, i knew it would be amazing and still it blew me away.

Anyone who claims The Beginner's Guide not to be a game has never played a game.

They may have watched a playthrough unfold before their eyes, one whose inputs coincidentally came from the same brain watching it. But they didn't play it. Because in order to understand The Beginner's Guide as something other than a game, one has to go through the same process as someone who can't see essays as literature: games are, for these people, either fun-generating machines or vessels for Narratives, which in turn have Messages, but never a language unto itself.

When The Beginner's Guide meditates on game design conventions, axioms and the interplay between intent, message, execution, apprehension and interpretation -- and does so through layers of that same interplay -- it generates meaning not because of what it says, but because of what it does. The fact that the experience is guided by a voice is orthogonal to the fact that you have to play it to get anything out of it -- that is, to use the many syntaxes the game establishes to navigate the world, the stories and the mechanics. Only then, The Beginner's Guide becomes a conversation, not a guided tour.

Every instruction is a negotiation when you're playing a game, even if you end up following it. The mediator of the negotiation is not Coda or the narrator, but your own curiosity about these characters and what they have built.

Overhated and underrated.
Definitely way more buggy than the other two games even with the unnoficial patch but its such an ambitious entry that nails so many aspects well, i had alot of fun with its more often than not bullshit difficulty and heat seeking grenades.
Honestly i really dont think there's a single bad STALKER game, yes we all know the x ray engine tends to work like an otherwordly artefact at times but the community has more than done their job of fixing and revamping so anyone can actually play these games.
Whether you prefer Shadow of Chernobyl's focus on the tense atmosphere, Clear Sky's faction warfare or Call of Pripyat's more slower paced survival horror gameplay, you cant deny each of the three main games bring something completely unique to the table, hence why i dont agree with the statement of "Dont bother with the main series! Just play Anomaly and other mods!", the main games offer so much variety already, why would you want to deny yourself from experiencing that?
Anyway, check out Tarkovsky's STALKER (1979) and Roadside picnic by the strugatsky brothers, they're both more than worth the read and the watch.

This game's gameplay is too terrible for the rest of the stars.

An ambiguous story that flips a lot of the hero-dependent narratives of the period on their head. I get the whole Yoko Taro story structure thing has been done to death now that we live in a post-Nier world, but it's pretty fresh here. I dig this.

Playing this game will kind of make you want to die, but honestly it's pretty disorienting in the most captivating way possible.

I see a lot of people form the conclusion that this game is "bad on purpose" but I sort of resent the implication of that. I feel like this game was good on purpose. Often games are reduced to being either "fun" or "not fun" and that's so boring. Let a game make you feel like shit once or twice, you'll be better for it (and cooler, more badass etc. etc.)

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