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nex3 finished Alan Wake II: Night Springs

This review contains spoilers

Episode by episode:

1. Cute, but really doesn't sell itself as an effective Twilight Zone pastiche. The humor is pretty on-the-nose but not bad for all that. A totally solid introduction to the conceit of the expansion.

2. A plausible Twilight Zone pastiche, but "Coffee Control" is fairly dull as a concept and the execution had way too much running around guessing what to do next even with alien guidance. The only saving grace is the return of Courtney Hope's extremely hot voice and the implication that Alan may have inadvertently caused the events of Control itself.

3. Now we're cooking with gasoline. This is the wild experimentalist Remedy whose constant shit-eating grin I want to see more of. Let's fucking go.

All of them, of course, suffered from the Remedy curse of feeling obligated to let "game mechanics" get in the way of a perfectly good video game, but at this point that practically goes without saying.

2 days ago


badru followed tipsheda

2 days ago


MelosHanTani commented on MelosHanTani's review of Dark Souls II
@steelybel interesting observation! I can see that being the case - there's something with the early souls games (especially ds2) that is kind of messy, but full of a lot of rough/exciting ideas. Whereas in contrast, DS3/ER are more polished in a lot of ways but they feel more content on polishing certain parts of the Souls formula over others while utilizing more mainstream structures to hold it all together. E.g., while ER still has late game twists (the eternal cities, sky world, haligtree etc), it's kinda easy to see those coming from far away bc of how open world maps operate.

This reminds me that before DS3 and then its DLC came out I was excitedly speculating on its structure and levels.. but alas.

2 days ago


MelosHanTani commented on AstroboyMario's list Why is this on Backloggd?
good list lmao

3 days ago



3 days ago


nex3 finished Indiana Jones and the Fate of Atlantis
This is only like the seventh best LucasArts point-and-click, but it's also the third best Indiana Jones movie which absolves a lot of its sins. And sins it has: the percentage of obtuse puzzles is substantially higher than in, say, a Monkey Island; the combat is both boring and too densely packed (granted I accidentally selected the combat route, but this is even true in the route-independent Act III); and it requires a tremendous amount of slow traversal when you're trying to find the one pixel you didn't click on in the entire accessible game world.

But the writing and plotting are both fun, and it really does manage to capture that Indy spirit in the way the recent films absolutely didn't. The lack of Harrison Ford is pointedly felt, but everything else about it really does hit. It's also doing some interesting formal things: it has a few moments of genuinely inspired design, like the experience of feeling around in dark rooms while your eyes adjust, and its multi-route structure presages the team's later replayability strategies for Humongous Entertainment games. I'm quietly impressed, even if I don't actually want to play the game again.

3 days ago


3 days ago


MelosHanTani commented on MelosHanTani's review of Dark Souls II
@Sandonoval yeah that's exactly what happens when i boot up ds2 to play again. I think the only way i'll be able to explore again is cheats or something

@rentheunclean yeah ds2 (maybe all the souls games, idk, been a while) felt like you really had to like.. learn exactly what was expected of you. especiallyy some of those ultra hard dlc areas

3 days ago


OhPoorPup earned the Replay '14 badge

3 days ago


MelosHanTani played Dark Souls II
thinking abt this from the 2014 goty event.. while i appreciate recent fromsoft to various extents, I think this is their last work to really capture my imagination, for all sorts of reasons. (Not to say that their post-DS2 games don't have great moments of their own, but that's a matter for another time). I think the main reason is DS2 feels like the the turning point for their focus more towards a very specific sort of action which interests me less overall.

Dark Souls 2 is honestly a little fucked up! But that's what makes it good. There's more levels than there should be, stuff is stitched together nonsensically..

The game keeps going on for like 10-20 hours more than you'd expect with the dragon islands world, the shrine of amana, etc... each area feels like this dense zone that the creators wanted to share, even if it didn't perfectly fit. It kind of has this texture of madness to it and theming that feel so video gamey but manage to work as a coherent and memorizable world. idk. It honestly has that energy of those sprawling wild adventure platformers (think ecco, kid chameleon, dragon slayer 4..), that feeling of 'why NOT add a sick dark green poison cave with gigantic impossible to see giants'). But it's all kept so densely knit, just wild little idea after idea.

The thing is though, when I do pick it up it feels really hard to get into. I have a lot less patience for the whole 'die and run back and slowly try again' thing since i've already done that a lot in the past. i should just make a cheese build or play with save states or something

4 days ago


grace_machine earned the Adored badge

4 days ago




nex3 wants Nine Sols

4 days ago


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