Why can't Sega recapture the Monkey Ball magic from 1 & 2 on the Gamecube? This plays noticeably worse than those 20+-year-old titles. The physics and control feel loose and imprecise for a game series based entirely around character movement and navigation. A big disappointment that ended the series for me.

Groovy and fun. Undeniably, indelibly Dreamcast.

I adore the HDreamcast look of Bomb Rush Cyberfunk and a lot of its soundtrack is banging. Movement is fluid, fun, and undeniably cool. Level design could be tighter, too many areas are huge open plazas, but solving traversal puzzles to make beautiful tags by real-life artists is deeply satisfying.

Unfortunately, BRC crashes. A lot. Despite my purchasing an up-to-date version in Dec. 2023 and playing on a newer Switch OLED, it crashed every time I finished a chapter. It crashed mid-chapter several times and after I reloaded from crashes a few times. Load times are noticeable, so this issue stung even worse. l've shrugged off the rare crash in other Switch games, but it was next level bad here.

The story and characters start strong, but peter out to an unsatisfying conclusion. Great chilly atmosphere, but underbaked visually with noticeable load times (as of Aug. 2023). I hope this team returns to more streamlined gameplay and refocuses on storytelling in a new game.

Goofy charm and peak old-school-digitized-actor energy carry this messy fighting game far. The costumes and weird animations are a joy. Even the life bars are extra! The gameplay is mediocre, but it's clear that so much weird love was poured in to this game. And that will always keep me coming back and sharing it with friends.

Fast and fluid combat, armor destruction is a highlight, but this game package as a whole feels barebones. There are much better fighter games on the Dreamcast.

Still distinct in the strategy RPG space and interesting. It can be thrilling to direct 100v100 sprite army battles, issue commands, and chip away at opposing commander health. The story is generally good, though some threads and characters are underdeveloped.

Some aspects of the gameplay haven't aged well: general movement on the map is sloooooow, key actions during the domestic segments (fortifying / searching castles, captive / general interactions, etc.) are repetitive and cumbersome, and just choosing the right troop type can make many battles easy. The late game can also leave you hanging with no indication of what to do next for weeks at a time.

This game is rewarding if you make time to learn its ropes and rhythm. Once I got a feel for how Dragon Force plays, I couldn't put it down!

Oozes atmosphere and charm. Interesting characters and the art style holds up well. There’s a great sense of dread while exploring the academy.

The plot goes off the rails near the end. It wants some beats to be both totally unexplained and impactful, which didn’t land for me. Overall, I enjoyed it and will play the second game someday.

Warm like a summer day. A simple, sweet game that sticks with you well beyond its 3-hour playtime.

Pikmin 1 plays well and the HD upgrade looks crisp and colorful enough. This version also has a few control improvements over the original. Unfortunately, the first half of the game is pretty basic and it all ends just when the puzzles and combat are getting good.

If you’re a series fan who started with the later games or if you haven’t played Pikmin 1 in a while, it’s still fun and worth experiencing. If you’re getting into Pikmin for the first time, however, I recommend starting with Pikmin 3. It develops and expands upon the great mechanics of Pikmin 1 in many ways, is engaging the whole time, and lasts much longer.

A stunning masterpiece filled with beautiful quiet moments and the thrill of discovery.

A fun, funny 15+ hour trip to the Beanbean Kingdom. The writing holds up and the 3DS visuals have a nice Saturday morning cartoon look. Some aspects haven't aged as well: I thought the dungeon design was more longwinded than clever and some bosses felt like frustrating minigames instead of skill testing epic battles. The timed button Bros Attacks, while engaging early on, also make M&L drag due to their length and necessity in most late game combat. This game gave me a new appreciation for the brevity of most timed button combos in the Paper Mario series.

I've played the GBA version and prefer the 3DS remake due to some new quality of life features (save anywhere, easier access to essential moves during exploration, etc.). The original is still a great way to experience this game, however, and it is accessible through NSO.

Short and very sweet. Its nostalgic visuals nail a Nintendo DS aesthetic and the music and sound design are transporting. Take A Short Hike and soak in the good vibes.

Not as bad as it’s made out to be, but Yoshi’s New Island can’t hold a candle to the SNES original. A pleasant, pretty, and forgettable game that you can beat in 5 hours. Prepare other music or a podcast though: the YNI soundtrack ranges from bland to godawful.

The art direction, graphics, and music beautifully merge the styles of Ace Attorney and Layton while also nailing a medieval fantasy setting. Its courtroom sequences are thrilling and the Layton exploration segments are a nice break with generally decent puzzles.

Unfortunately, the story collapses on its own twists in the final case and becomes dependent on long exposition dumps to wrap up. I had a lot of fun, but didn’t walk away with that great “Aha!” feeling that the best Ace Attorney games deliver so well.