228 Reviews liked by mordwywr


A solid sci fi adventure game that i did not know i was waiting.

It's been years that i have searched for a good sci fi game but i did not find any and gave up after some time but this game changed that.

The atmosphere that gives you the impression that you are exploring an unknown planet, soundtrack that gives you the loneliness vibe, gameplay that is simple yet but enjoyable and a story that is scary, mysterious and makes you wonder about everything related space, even Starfield couldn't give to you the glimpse of...

I really like this game and planning to look at original novel so i can know more about this universe, i am really curious about so much things and if a game makes you curious about its universe and concepts i will take it as a good game no matter what.

Hypnospace Outlaw is one of those games where you can feel every ounce of love and passion being put into it. What an unbelievable game this is, like seriously. I am not a 90s child, but for whatever reason playing this game made me feel so incredibly nostalgic for times long gone. This reality of "sleepytime computing" feels insanely futuristic, and yet still maintains its nostalgic and rootsy sensibilities. The aesthetic here is easily among the best I've ever seen in a game, period. It's mindboggling the amount of detail put into crafting a true alternate portal into another time, all while having some of the best and most immersive writing/worldbuilding out there. Every webpage has something interesting or fascinating to look at/learn from. The characters especially all have so much personality that I truly felt connected with them, it's genius.

However, at times it can be slightly too cryptic (considering much of the game relies on callbacks, clues, and hidden messages) leading to me getting lost or confused at times. But tbh, the guides on Steam are well made, so don't be afraid to check those if you need further guidance.

I truly mean it when I say that everything about this game means a ton to me. Creativity holds no boundaries in any medium, so it's nice to experience something so creative, and so unique to the genre of games as a whole.

Edit: I went through and archived every single page across the game's three different periods, and I couldn't recommend it more. There's SO much content here, some of which is extremely hidden....and extremely weird, so go check it out for yourself! It is a bit of a task though, and tbh it cant be done without a guide, so check the 100% archival guide on Steam, It is a godsend. ALSO (this is even crazier) the Hypnospace team was kind enough to include a full-on page editor/builder, so you can become a direct part of Hypnospace with all the quirks that make you, you. Coolest. Shit. Ever.

Greatest of all time. Zenith of the medium. Hallmark of media. Gold standard of storytelling. Apogee of creativity. Vertex of invention. Crest of ingenuity. Acme of imagination. Pinnacle of innovation. Epic of epics. Legend among legends. Peak fiction.

I didn't think it would be possible for anything to top ToTK for game of the year, and this wasn't even on my radar at all until after it came out on PC and everyone was buzzing about it, but hot diggity damn... a whole month of playing nothing else, and well over 100 hours later, and I gotta say, this was fucking incredible. I'm already eagerly anticipating my second playthrough (though I'll wait awhile; so many other games I've neglected).

I made a choice relatively on in the game, and it wasn't until 5 hours later that I discovered that choice locked me out of having Karlach in my party. In the ultimate act of savescumming, I rolled back those 5 hours to make a better, wiser choice (I had no idea it would lead to so much bloodshed!). And that is the greatest choice I ever made: Karlach is my wife, and I love her. In so many ways, it wouldn't have been the same without her.

Got the goodest ending. Morfydd Briarwood, you magnificent Wood Elf Sorceress; hero of Baldur's Gate, savior of friends.

Total game-time: 127 hours, by the in-game timer (not including save scumming, regular retries, and the aforementioned)
161 according to the PS5's clock

i need to stop playing indie games where you play as animals, they're always more heartbreaking than you expect. either way, it's a gorgeous game, albeit slightly stressful because gotta keep those cubs alive, y'know?

I would just rate a gacha game or try to write something funny but I wanted to review it this time because I got hooked to this one and wanted to adress the cons and pros of it, mostly same as what you read or heard because translation issue is very known. I'll play it casually and wait for future content. with how good the trailers for CN patchs and events, I'm hyped.

there are issues with translation like everyone says but I would say thats mostly in chapter 1. it gets better in later chapters. I'm used to seeing gibberish text as I play gachas and vn's but even I got confused while playing the first chapter, not a good impression for a game which introduces itself as a fully english voice acted gacha with a setting that specializes in european. and the only ones who are complaining about the translation arent the eng readers, CN players had the same opinion as I've seen. developers are not ignorant to this as they made it known in their user survey questions. so translation could get better in the future when they hire more translator or proofreaders.

another issue I encountered is voice quality is not stable. sometimes it comes great sometimes it comes like the actor who voicing the line is using a 20 year old mic. if you intend to play or played you can notice this in druvis III's voice but again I stopped noticing it while reading chapter 4 so maybe they solved the issue or I'm just going crazy.

reverse 1999 is probably the easiest gacha to get into. has good length of story content and pacing (not like arknights or genshin which focuses more on embellishment in words in a simple story and making it unnecessarily long, this one is character focused. if something needs to be known it comes in from someones mouth not you reading twenty lines of text, for someone like me who fed up with that, reverse 1999's story is fresh air), basic but nice gameplay with a lot of options to go for when making your team and fucking beautiful visuals. performance, smoothness and the optimisation of the client is also unreal (plus didnt encounter any bugs so far), one of the reasons why I dont intend to drop this one.

I dont know who the fuck the guy talking in between chapters or what the hell is he blabbering about but its very entertaining and funny. if you are planning to play dont skip his speeches. disco elysium looking ass cracked me up many times. imagine some 50 year old guy with a heavy dark toned voice saying: ''More silence. You are really good at finding the right timing for your silence, just like my friend and I are experts in farting soundlessly in the elevator cart''. he was so real for this.

The best game I've played, not because its mechanically or visually better than any other game - there isn't one specific part of this which you can compliment without reaching for another aspect because everything is so interwoven together seamlessly and it becomes even more than the sum of its parts. Everything that can be said about this game already has been said, but that doesn't make the experience any less meaningful. It's not a game you can just describe to someone, but let me say this:

Outer Wilds is a game which utilizes its medium to its fullest potential. It isn't like TLOU or God Of War (2018), where such stories could be told just as well in a book or a movie. Outer Wilds works so well because it knows its a game, and it makes sure that such an experience can never be felt in a different medium. The puzzles, story, and exploration go so hand-in-hand that they blend into something that cannot really be defined in a way that undermines its uniqueness.

This game manages to incorporate a sense of deep, humble and emotional humanity in a spiraling sea of existential sublime, with the only thing pushing you on being your own sense of curiosity and wonder. It knows this, as after all its one of its major themes - The importance of learning and gaining knowledge around you, which it makes you identify all the more with the story and its meaning.

If saying the words "Ludonarrative Dissonance" make you feel smart, then this game will shut your wet Bioshock hate boner up for a good 20 hours and you'll have this game instead living in your head rent free for years to come.

Just play the game.

This was really a masterpiece.

I didn't play the original Alan Wake and didn't really cared about Alan Wake 2 before it came out. The trailers was good but i didn't think it was for me, and obviously i was wrong.

The game begins in a really good way, catches you right at the start and drags you around in its world, characters and lore. It was a long time ago that i played a intro this good to a game i think.

Remedy Studios really learned their lesson from Control. Everything about this game reminds me of Control and there is so much improvement that you can see. In fact i recommend anyone wanting to play this game to first play Control. Yes not the first game but Control and there is a reason for that you will see in the game. I will not spoil anything about it.

Gameplay is really smooth and a lot of time reminded me of Resident Evil remakes but it feels so much better than that. The enemy variety is just on point and the equipment arsenal is wide enough to provide for every situation.

Music is awesome as always. Old Gods of Asgard really take the spotlight with their awesome music but that's not all. I just don't want to spoil anything for the game but music has really active role and you will love it with every fiber in your body.

Story is top notch. It might be confusing at first but once you get the ropes and use game mechanics to actively follow, you will not be disappointed.

I recommend this game to mystery and detective fiction lovers because the moment you start the game you feel like inside of a True Detective episode and that is my favorite tv show of all time. So you will not be disappointed.

I want to talk more about this game but with my limited English this is enough for me. I just wanted to express my love for this great game.

I am so, so sad that I hit the end of early access because I had such an insane amount of fun with this game. I'm not typically someone who is that good at stealth games, but MAN something about this one hooked me right from the beginning. Everything about the level and environmental design is polished to sheer perfection. The environment being one of the most helpful tools to stealthy move your way around is so brilliant, it makes every level feel like a big playground of possibilities. These limitless possibilities are some of the most fun parts, as it's always engaging to try things in multiple ways. I seriously can't get enough of the feeling and atmosphere in this game, it's intoxicating. The feeling of lurking around in the shadows with the pointiest sword ready to strike, a full arsenal of weapons to cleverly get you out of a pinch, or the use of the environment as a tool, it's all here and done masterfully. My only real gripe is that it's not currently finished, otherwise, I'd give this 5 stars easily. Can't wait for future updates, as they'll just keep getting better and better.

Not gonna lie i was expecting something better but its really good anyways.

The concept of love reminded me of Umineko No Naku Koro Ni but it's really short game to go in depth about love so i don't really blame them for not going in deep.

The structure of story is so good It was exciting to explore different choices and its consequences. Really encourages you to try different routes for different story expositions.

Music is really good. Story is not what i expected and i didn't really liked the philosophy of the game in general, maybe it was because of writing but generally a good experience for a 3-4 hour game.

i'm struggling to rate this one, because i loved it. this game is so unique, and uncovering the mysteries within was so deeply satisfying as the story went on. i am a zoomer, but i still get so nostalgic for the early internet because i got a tiny glimpse of it as a kid. while i was heavily supervised and couldn't do much, i had a facebook and a myspace page that i decorated and used to talk to my cousin. forum boards were before my time, but when i got older i browsed tumblrs and google plus accounts and livejournals and so on and so forth dedicated to my nichest interests and while geocities was something very different, hypnospace outlaw brought me right back to that.

all the side stories with the teens, the fucking censorship cartoon, mind's eye stuff... ALL of it was so interesting and fun to watch change. everytime the os updated i was excited to see what had developed and changed since i last saw everyone, and i rehashed out hidden pages after hidden pages because i knew it would be fun to follow up with.

despite all this, the third act/final chapter really dragged for me. i had already caught onto the twist coming and i didn't like being forced to backtrack through pages for secrets i had... already found... when i was already so thorough during my normal playthrough. i get the point of it within the narrative, but after such an interesting and strong start and middle, this game really failed to stick the landing. even once i'd beaten it and saw the credits, i couldn't help but feel a "that's it?" after feeling so immersed for the hours i put into it. it's a really big shame, because i think it ruined the game a lot for me even though i still feel overall positive about it.

an easy recommend, and i am so excited to keep an eye out on the dev team behind this game to see what they'll release in the future. really glad to have finally ticked this one off the "to play" list! i've always heard nothing but praises for it and i'm glad i can understand why.

I cannot possibly write something really new on this, so I'll just say why I appreciate it. First of all, it deals with concrete political themes which indie games, albeit trying to be philosophical, don't get to - no need to go for 'what makes us human' and the like questions, but straight-up union, police, racism, cultural heritage, faction topics.

Secondly, the depiction of internal dialogue as different subsystems is really inspiring. It feels so good for a voiceless protagonist to have a voice and a thought process. I'm still not quite sure about the D&D-like random checks - I am aware that a fail really just means 'the story continues, but in a different way' - but it has somewhat won me over because it's reasonable and it's fun to see how everything turns out.

Thirdly, it's the best approach to grimdark stories yet - not that it's trying to be grimdark, but it shows that you can have humanity and good things at all points, and not a constant flow of terrible actions and everything's shitty and every person you meet is really terrible (and probably addicted to drugs). >observer_ could've been better if it were more like this.

Generally, I liked its commitment to the world reminiscent of sci-fi books drowning you in technobabble though at some point I just couldn't store any more information on all the names that sometimes get spit out rapidly, similar to the writing style which sometimes just went over my poor English-as-a-second-language brain. One interesting thing I find noteworthy though: We again have a situation where the environment is described as a city, but during gameplay, it all feels like a town, everyone knowing each other and a good sense of stability, similar to what we've discovered in Whispers of a Machine. Obviously, a hectic space with lots of strangers popping in and out, a grand scale and lots of non-leads wouldn't make much sense for this game, but I do wonder if and how we could get a feel of a city in narrative games.

I picked up Slay The Princess because I've seen almost exclusively high praise for it - and to be fair, it is really solid. At the risk of sounding pretentious, I do wonder if it's mostly by people who aren't big into VNs, since if you aren't familiar with them, I think you'll get a huge kick out of the meta and time loop elements

It's kinda hard to talk about the parts I liked without spoiling stuff and this is a game where you wanna go in blind so tldr - the art is really nice, it's always intriguing, it pulls off the meta gimmicks very well (im sucker for games that use steam achievements!!), the writing is good, the atmosphere really achieves what it sets out to do, etc

There are some aspects of STP I didn't vibe with but I can't really explain it, but I'm gonna try because I've not seen much critique at all and I think it's important

I think I just wanted it to take things further? The characters are quite intentionally "shallow" but I still ended up wanting more. Everything is also purposely somewhat vague which isn't a bad way to tell a story but personally takes me out of things

Maybe it's the overwhelming amount of dialogue options you're given at once, and that it's sometimes not clear what is flavour text and what progresses the story. For example, sometimes the game will give you like...8+ choices at once, and it'll be contained to half the screen, and require you to scroll down, instead of being given more space - and it just felt really claustraphobic at times lol

I also felt unsure if I should be making multiple save files while going down a route and exploring the sub options, or if I should just be committing to my first choice - and after hitting a few endings, I'm still not sure

The voice acting of the male hero character I think is really good and fine, but the princess has the same problem that I just kinda expect every indie/mid budget VN with voice acting to have, and that's her microphone makes her S sounds very sharp (which i have to cut off because i have sound sensitivity issues out the ass)

It's also not a super long game for the price but I do not regret picking up Slay The Princess and think it's worth playing. It's obvious that a ton of love and care has gone into crafting something unique and I'll take something like that, that has some flaws, over something bland any day

Take on the role of a mystical ship captain and set out to search for differences and temporal paradoxes. ToriDori is a find the difference kind of game, with a polygonal artstyle and a lovely soundtrack. It's a relaxing adventure suitable for all ages and will entertain you for as long as you like.

To me it was a little annoying to go through the same maps a few times, even though the scenarios were slightly changed, I wasn't a fan of the reusing of scenes. It's still a great and rather simple game and I think it helps a lot that the game doesn't punish you for false clicks or using hints, but actively rewards them with achievements. I felt a lot more willing to just try clicking and finding stuff or use a hint when I got stuck, which really helped keep me from getting frustrated too much.

The dioramas were beautifully constructed and had a lot of little details you wanted to look through. It was absolutely a joy to just look around the dioramas and just chill, rather than trying to get through the levels fast.

Highly recommended game for all!

an endearing little game that doesn't ask but for maybe half an hour of your time -- explore a little slice of life, cooped up in a house on a rainy day, with a few secrets to uncover. the devotion to polishing the aesthetic makes this an easy recommendation but it might come with a few odd, at times frustrating bugs that detract away from the experience.