9 reviews liked by mspasta


Animal Well is absolutely completely utterly - fine! It's good! It's fun! I especially like its visual identity, though I don't love its soundscape too much. The puzzles are creatively designed and the tools you get for exploration were suprising and well utilized. Do I think there's much more here? No, not for me. I read the articles detailing the games' secrets and what I find disappointing that - so far at least - the game's secrets don't really add any lore or backstory or theme to its world, leading to the secrets feeling a little shallow to me. But I'm also not really the person to dig deep in this type of game - if you are, you're probably gonna like Animal Well way more. Maybe it also had the misfortune of releasing alongside Lorelei and the Laser Eyes, which scratches that mystery solving itch waaay better - at least for me. Animal Well still is a cute game though that I will probably mostly remember for its outstanding visual design moreso than anything else.

I really enjoyed the exploration of this game, it throws a bunch of unique ideas that have a lot of depth, particularly in the variety of tools. I just wish there was some motivation to explore outside of it being a videogame. There's an argument that narrative can be constructed simply out of the joy found in gameplay, but I would have preferred something more textual

So, I'll admit, I did, a couple nights ago as of writing this, briefly play Human or Not? despite knowing it was AI and, although I wasn't certain, I could guess it probably would contribute to teaching the AI, which by itself can lead to unsavory consequences. I should have known better and shouldn't have contributed. If it makes you feel better, it wasn't even fun and was overall underwhelming; whether it's a bot or a human, it was super easy to figure it out, it was incredibly easy to confuse the bot and make it not respond, leading to around 40 seconds of time wasted, and it's rare to find a fellow human. My score (if I were to give it one) would be negative anyway.

However, I recently found out that, as stated in their own Terms of Use page (that link is to a Twitter thread with a bit more information on the matter) that it is an Israel-based website, and they openly support Israel. On top of that, they share personal data collected from the website to third parties who can sell the data. I'll be honest, I don't really understand all the ins and outs of it, but I do know that I don't want my time playing a silly game in any way contributing to ongoing ethnic cleansing, inadvertently supporting the government directly responsible, and allowing them to share and sell my personal information.

Consider this a PSA to avoid this game and site. Do your clicks, support the people of Palestine, and FREE PALESTINE

when i close my eyes in bed now all i see is stringing together moves in pseudoregalia

intoxicating...total intimacy of movement, geometry, map design, and subconscious emotion. womb-like. wall kick might be my new favorite move in any 3d platformer.

I’ve tried out all the games on offer in Puzzmo, but Crossword is the only one I’ve clicked with. Fortunately I’ve really clicked with it, currently keeping a 53 day streak going!

Just as Zach Gage did with Good Sudoku, Crossword adds enough clever little tweaks and helpers onto an existing game that I was finally able to learn to enjoy the underlying game in a way I’d always wanted to. Adding lines to show where spaces will break up multi-word answers is a great addition, but the hint system is the real key here.

Every crossword clue also provides you with an optional hint. It took me a few games before I started taking advantage of these, instead trying to clear each puzzle with a perfect “no hint” result. However the interplay between hint usage and time penalty adds a great opportunity for strategy. Each hint adds 30 seconds onto your timer, so if you’re taking more than 30 seconds to work out a clue, you likely would have been better off in the long run taking the time hit earlier with the hint.

With that in mind, more strategy comes with the location of the word that you want a hint for, where a hint spent on a long word that intersects multiple others will probably end up being more valuable than a short word off in a corner. This combined means that when I play now, I’m rushing my way through the crosswords, strategically looking for the next clue that I think I have the best change of solving, and if none are left, looking for the next best place to spend a hint while it’s still worth my time to do so. Not really how I expected to approach a crossword game, but a lot of fun!

One other note on Crossword is that they did show difficulties early on, but these have since gone away. Though it was nice to have an idea of what you might be in for, my wife and I often found they didn’t match up with our experiences, so I think removing them is the right call. With the hints being on a range of international topics, and the puzzles changing daily and presumably not having a huge amount of testing data, I can absolutely see how subjective a difficult rating would end up being.

obviously u can take me with a grain of salt if u know my tastes,,, but for however badly vivec is laid out, or however weird it is that a bunch of white guys from maryland keep trying to do meaningful commentary on imperialism but their main nuance is to make the occupied peoples Xenophobic and Supremacist, or however overly small and unmotivated the soundtrack is, this rly does come closer then just about anything else to fulfilling the Promise of the computer rpg world. definitely not necessarily the computer rpg, its not really reactive enough for that...but when i first found out about skyrim as a Young Child, the promise that was made that intoxicated me was that i was going to enter an entire world, believable and living, which was my playground but that existed apart from me. currently i do think the Open World is probably best served by less traditional games...eastshade, lil gator game, even death stranding use their spaces for more Big Expressive Ideas then simply to emulate some kind of Reality thru compromised shorthand. but morrowind nails on the goldest possible version of itself...a small island, culturally and politically dense and self-sufficient but still involved in larger conflicts, extremely diverse in terms of aesthetics but all feeling coherent anyway. u see where they get their food, where those who want to get away from everyone else live, where the centers of local and occupational government are, the slow errosion of any imperial structures the further away you are from seyda neen. and the granular growth of the RPG Journey is equally intoxicating...the emphasis on pure Numbers rather then real-time skill is a roadblock to some, but its the main thing that sells your progression...the way it fundamentally feels to do things is appreciably different at the start and end of the game. the faction quests in particular were a huge highlight for me, very simple moment to moment, but their cumulative effect is way more impactful then anything i can recall from skyrim.

when open world games let me keep playing past the completion of the main quest, my main way to achieve closure before the uninstall is to simply walk all the way back to the starting area, preferably to the place i first took control. i aim to do this without any fast travel or consulting the map if possible. in some games this is more feasible then others, but morrowind is perfect for it. in doing so i passed thru some of the first roads i ever walked thru, the first big city i found, the first imperial outpost i found, the first ancestral tomb i raided before giving up on tomb raiding and becoming religious out of penance, the little town where i met the first memorably weird npc who gave me a quest, and finally the place where i killed my first mudcrab. it was, genuinely, a greatly emotionally pregnant experience. the main quest is great honestly, and i love how it ends framing itself as basically a superhero origin story for your character. but more then anything, it felt like My adventure. my aforementioned religious penance, the time i spent adventuring in the bitter coast and west gash before ever going to balmora, the way i slowly clawed my way up to the top of house redornan (which started full of hostile ashlanders and ended with me having a mansion and every guard fawning over me), the way i stumbled into a levitation artifact about halfway through my playthrough that i used up till the end of the game, the way being the nerevarine caused a crisis of faith which had me embracing my new self but still holding onto my temple beliefs stubbornly, and the way that the ordinators that were supposed to be killing me for being a heretic ended up mostly killing me for stealing their sacred armor. i dont think any other of this Kind of rpg has given me these kinds of memories, not even my beloved new vegas. wealth beyond measure indeed.

Personally I wish I spent less of my 20s completing games like this but I guess it was a pretty entertaining time. Fun to go through the radiated parts and try to like, find crap. Crap-finding simulator... I remember wearing a hard hat and like, jumping along underpasses.

All i wanted while playing this was to be oxenFree of having to play it