A ludological love letter to the power of language.

This review contains spoilers

Ace Attorney has never been more compelling plot-wise, but it does feel quite slow paced at points. The last case in particular is an outstanding demonstration of how to successfully unite disparate narrative points spread across the prior 70 hours of gameplay.

The chaos of the main game in multiplayer mode is brilliant. I wish this was somehow carried into Bowser's Fury.

An incredibly atmospheric fishing/exploration game which is frustratingly undercut by a poorly crafted ending.

A cute little puzzler which only really pushed the concept to its best limits in the Super Mario Odyssey crossover levels.

Got the platinum trophy, not quite sure why... an intriguing experience with a bizarre (but not unwelcome) ending process.

An intriguing game, in the sense that the vibes and aesthetics are brilliantly conceived and executed, but the gameplay itself is completely unremarkable. The game was at its best when it leaned into disorienting horror rooted in Japanese folklore. Unfortunately, to get to that point, you had to slog through a pretty dull main story peppered with underwhelming boss encounters. I enjoyed my time in this creepy, desolate version of Tokyo, but I know that this game could have been much better than just fine.

Played while ill, didn't make me sicker.

Chicory perfectly demonstrates how to effectively fuse narrative devices into gameplay. The game could have very easily made the ability to colour the world a gimmick, but instead makes painting a real focal point to drive puzzle-solving, navigation and combat. A great experience!

While this served as a thought-provoking insight into Kiryu's past, we can all agree that this game was truly about pre-trashcan Majima.

Excellently crafted cinematic visuals but some very aggravating pacing issues. The game could have really benefitted from some serious editing!

A solid, fun adventure if you don't think about the racial optics too much.

A wonderfully accessible mobile game, that unfortunately becomes a touch repetitive towards the end.

Some fun puzzling with plants. The gameplay can get a touch monotonous towards the end, and this isn't helped with the soundtrack containing only two tracks (I think?)