nerdpastornate
BACKER
2021
A decent MOBA that allows for a MUCH more approachable community than pretty much any other game in the genre. Regular updates, competitions, and additional playable characters has kept the game engaging and interesting. I find that I played most at the onset of the game and will pick it back up for every new character. But I lose interest fairly quickly after playing with the new 'mon a few times. A fine entry into the genre that - while it isn't changing the genre or adding to it - provides a entry point into a well managed and controlled environment unlike any other.
2020
2021
I don't know what else to say - this game was just an absolute joy. The fact that it provided such a fun and engaging (and emotional) story without saying any words is simply awesome.
Sermon: https://www.youtube.com/watch?v=EpxD92fFCb4&ab_channel=CheckpointChurch
Sermon: https://www.youtube.com/watch?v=EpxD92fFCb4&ab_channel=CheckpointChurch
2021
My absolute favorite game of the year. Despite some frustrating janky-ness in some of the gameplay, the story was pretty near flawless. The gameplay was interesting and compelling. I felt like a master when I took down a challenging boss. I didn't want to stop playing the game once I finished playing for the day - so that's a win in my book.
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2022
27th Game Completed in 2022
This is a toughie to review.
When this game is good, it's fantastic. The abilities are interesting. The pacing overall is compelling. The upgrade three-card style is engaging enough.
Where this game struggles for me is the scaling. Some bosses would be way more challenging than they ought to be. I would have to grind my health and strength up to even stand a chance at my skill level.
The story was okay, interesting enough. The art was excellent and 99% of the puzzles were excellent. There were one or two moments of contrived difficulty that would have been better left on the cutting room floor.
If you like Metroidvania games, this is one to play to pass the time. But the story and challenge are likely more for someone wanting a Metroidvania-lite experience than a full-fledged entry.
This is a toughie to review.
When this game is good, it's fantastic. The abilities are interesting. The pacing overall is compelling. The upgrade three-card style is engaging enough.
Where this game struggles for me is the scaling. Some bosses would be way more challenging than they ought to be. I would have to grind my health and strength up to even stand a chance at my skill level.
The story was okay, interesting enough. The art was excellent and 99% of the puzzles were excellent. There were one or two moments of contrived difficulty that would have been better left on the cutting room floor.
If you like Metroidvania games, this is one to play to pass the time. But the story and challenge are likely more for someone wanting a Metroidvania-lite experience than a full-fledged entry.
2020
I finally rolled credits on this one. It took a while with two kiddos under 5, but here we are.
After 91.5 hours, I can firmly say I experienced precisely one crash (and it was on the Steam Deck). There were bugs here and there, but nowhere near distracting enough to take from the experience.
I immensely enjoyed every single minute of this game: every side mission, gig, NCPD, Cyberpsycho - everything. The variety of playstyle and the welcoming nature to folks of all skill levels set it apart for me in the end. I 100%ed the thing, for Pete's sake.
As someone notoriously awful at FPS, I built a netrunner and enjoyed myself in every single battle I fought. I felt powerful and capable and immersed in each moment.
The world felt real and, unlike other reviewers have said, the farthest thing from empty. It felt lived in.
As far as the main story is concerned, I can understand the cringe response to some of the dialogue. But there have been better-reviewed games with worse conversation. We all know the root of the issue comes down to a launch flop followed by contrarians riding on the coattails of people giving authentic negative reviews.
I will revisit the DLC and look forward to more time in Night City. My biggest hope is that the flop doesn't keep CDPR from exploring a future with this game. This game deserves better.
After 91.5 hours, I can firmly say I experienced precisely one crash (and it was on the Steam Deck). There were bugs here and there, but nowhere near distracting enough to take from the experience.
I immensely enjoyed every single minute of this game: every side mission, gig, NCPD, Cyberpsycho - everything. The variety of playstyle and the welcoming nature to folks of all skill levels set it apart for me in the end. I 100%ed the thing, for Pete's sake.
As someone notoriously awful at FPS, I built a netrunner and enjoyed myself in every single battle I fought. I felt powerful and capable and immersed in each moment.
The world felt real and, unlike other reviewers have said, the farthest thing from empty. It felt lived in.
As far as the main story is concerned, I can understand the cringe response to some of the dialogue. But there have been better-reviewed games with worse conversation. We all know the root of the issue comes down to a launch flop followed by contrarians riding on the coattails of people giving authentic negative reviews.
I will revisit the DLC and look forward to more time in Night City. My biggest hope is that the flop doesn't keep CDPR from exploring a future with this game. This game deserves better.
2022