Three Houses gripped me with interesting characters, an unique setting, and challenging gameplay. However, beyond face-value, it falls into the typical FE trappings of an overly complex conflict and hard-to-believe villains motivated only by "evil."
In adding so many more features on top of BotW's framework, TotK shatters the perfect gameplay loop that made the former so great. It's still a fantastic experience, but it doesn't live up to the legacy of it's predecessor.
An astonishing return-to-form for Resident Evil that came entirely out of left field. One of the best in the series for the survival, and the cream of the crop for the horror.
What began as a unique take on the traditional gacha formula with an interesting setting and game mechanics quickly became an obtuse mess of it's former self, full of obnoxious-looking character designs and pointless gameplay loops intended purely to delay your ability to experience Tevyat.
The best beat-em-up of it's decade - accomplishes so much without stretching itself too thin. However, you'll still find yourself entertaining the annoying trappings of it's time.
It's perfectly alright for a linear first-person shooter with side missions in an open-world setting, but you'll find yourself getting overpowered very quickly if you min-max.
Lives up to the legacy of the original game better than any remake to date. For everything it changed or took away, something great took its place. Unfortunately, it's deviance from the trademark campiness of the original means it falls slightly short of full marks.
A combination of incredibly slow gameplay with a distinct lack of freedom to manipulate your island makes this fall so short for me. I just can't find the fun in it, even if I know where to look.