nomooremercy
28 Reviews liked by nomooremercy
Halo Infinite
2021
Resistance 3
2011
This game had some good scripted scares, and the emphasis on hand to hand combat was an interesting departure, but I don't remember too much about this game otherwise. I think there was a hunting lodge with a bear? There's a bathroom? Probably lots of bathrooms, this game is grimy and gross. It was a fun game to get grossed out by as a teenager.
Despite growing up with a copy of the original Ocarina of Time, it wasn't until a few years ago that I actually finished the journey here.
I won't go into the specifics on the game itself (see my review of the original for that) but just about every change made here is for the better.
Better graphics, better UI, adjusted temple design, gryo aiming, it's all here! Absolutely the definitive way to play.
I won't go into the specifics on the game itself (see my review of the original for that) but just about every change made here is for the better.
Better graphics, better UI, adjusted temple design, gryo aiming, it's all here! Absolutely the definitive way to play.
Saints Row
2006
Project Warlock
2018
Hades
2018
I stopped playing this at the 10 hour mark after becoming bored with the repetition, and even after a break I have no desire to come back to it.
Hades makes a strong first impression with its high quality art and voice acting, but the gameplay has neither the variety nor the systemic depth to justify being a roguelike. You are simply grinding through the same levels, same enemies, same bosses - over and over and over - just to get drip-fed a little bit of story or horny dialogue.
Ultimately, the roguelike structure only serves to obnoxiously pad out the game's length. It takes a short, entertaining button-masher and stretches it out to a lengthy, gossamer-thin grindfest. I can put up with a lot of things in games, but I just can't abide boredom.
Hades makes a strong first impression with its high quality art and voice acting, but the gameplay has neither the variety nor the systemic depth to justify being a roguelike. You are simply grinding through the same levels, same enemies, same bosses - over and over and over - just to get drip-fed a little bit of story or horny dialogue.
Ultimately, the roguelike structure only serves to obnoxiously pad out the game's length. It takes a short, entertaining button-masher and stretches it out to a lengthy, gossamer-thin grindfest. I can put up with a lot of things in games, but I just can't abide boredom.