gorgeous art. dropped for slow start, very cutscene heavy, uninteresting characters. gameplay was simplistic not sure if it gets better.

gorgeous game. played it RTWP, mostly for story - rtwp isn't really enjoyable. story was boring and most characters were annoying but the worldbuilding is still great as ever and it's fun to explore the dungeons. voice acting performances were unfortunately not good

2022

This review contains spoilers

nice graphics. the bright art style and camera angles remind me a bit of fez. combat is challenging but not overly difficult, none of the bosses took over 10 attempts. goes overboard with the puzzles by the end but luckily there's not much content locked behind them from what i can tell. the booklet was beautifully designed and enjoyable to use, though it was tempting to wiki at times I refrained until I reached the final boss. looking forward to tunic 2!

Solid ending to the game's main storyline. The new dungeons and Pandemonium were fun. Job design is in the best place it's been since the end of Heavensward. Graphics are now looking rather dated though they've increased the texture resolutions on recent content additions and they've promised a rendering update on the horizon.

The game systems are now seemingly feature complete. Unfortunately there are still glaring issues that don't look to ever be resolved with this game.

Each action you take has an inherent lag which prevents playing reactively. Everyone has had the experience of dying even though your corpse is in a completely safe spot. It's not an issue for XIV enjoyers because after a while your brain adjusts to the lag, but people who play both this and WoW will always notice how laggy XIV feels (not to excuse the blatant server lag WoW has suffered from since Legion).

At this point it's inexcusable that new players have to sit through a hundred hours of unlocks and cutscenes to be able to play with their friends. In 2022 we expect to hop on an online game and play with our friends right away. Shockingly few of XIV's systems are even multiplayer-enabled for a so-called MMO. The game is best enjoyed as a singleplayer JRPG experience. Now players can even use NPCs ("Trusts") to play through the majority of dungeons if they are feeling unsociable.

The RPG aspects of the game are laughably basic. Equippable items have no special effects and can be reduced to one 'ilvl' stat. If you do bother with optimal stat builds you will see little difference in results and no impact on the feel of combat. The jobs offer no customization and 90% of combat situations call for the same static rotation on every job.

The thing this game is supposed to excel at, which is storytelling, is almost all done through cutscenes with no player input (recent expansions allow you to choose between options that will determine... one line of dialogue). They quickly become repetition of three characters slowly walking into a room followed by you nodding or craning your head to the side. Buckle up because this is the majority of the 300 hours of content this game has.

Quest design is abysmal - mostly you are asked to teleport to the nearest crystal to your objective and fly the rest of the way, or collect a few objects off the floor. If you're lucky you get to fight an enemy or two. The quests in this game make WoW's notorious fetch quests look fun.

With all that said it's comfy. The music is fantastic. The cast of characters is lovely. The community is much more friendly than other online games and the GMs do a good job of maintaining that atmosphere.

Played the beta test and a bit of the live game in the months before it shut down. It was just as awful as everyone said. Gameplay was laggy and trash boring grindfest.

However there were a few upsides. The music was great, most of which was carried over to ARR. The models, textures, and animations were all fantastic but they had to be downgraded for performance reasons in ARR. It attempted to be a true successor to legacy MMOs rather than an online action game or JRPG experience as ARR went on to do.

There's still a yearning for a more holistic MMORPG experience that those older titles offered but hasn't been satisfied since, as evidenced by the interest in Classic WoW and OSRS. Unfortunately FFXIV 1.0 failed to achieve that.

short, easy, great music, bright and colorful artstyle.

fun but the lack of a proper save system is baffling

competently made, enjoyable to play, yet lacks the originality and soulfulness to rise above average.

the gameplay is well-balanced with plenty of challenging yet not frustrating encounters and elegant level designs. what elevates this game is the wonderful music and atmosphere. every npc is interesting in some way. perfect length.

cool MitHC world-building. blazkowicz's characterization was enjoyable. comfiest hideout ever. unfortunately they added some bullshit halfway through that kinda undermines the premise.

the graphics are overall good, but it has some pretty serious issues as well. there's texture pop-in due to the notorious supertexture system, and it's locked at 60 fps without a mod. the head bob strained my eyes, but disabling it with a cvar prevents use of the sniper rifle. I ended up just not using the sniper rifle.

I eventually lost interest due to the repetitive combat where unarmored enemies are a joke but mechs and armored guys are bullet sponges (hard difficulty).

would be 5/5 except the environments are so ugly in graphics and design, also there's a nasty washed out gray fog over everything.

great level designs and beautiful graphics. gameplay and story are lacking.

even with all optional effects turned off it's still too visually overwhelming to play. the sky is full of giant ash particles like a volcano is constantly erupting. every light source produces a massive lens flare. there's dirt on the lens. the reflections are so poorly implemented that a bathroom with no windows has tiles that reflect trees and surrounding buildings. every door is reflective like it's covered in a layer of wet slime. on top of that it loads slow.

no fix to any of botw's major problems: there's more menu scrolling than ever, still no incentive to do most of the ubisoft-style content, the storytelling is mostly done in uninteractive flashbacks that your actions have no effect on. the only area that's majorly improved is the addition of caves to add more exploration opportunities. it's fun if you loved botw and/or the far cry series!