2015
2019
2012
Exceptionally fun to play with a group!
The replayability of this game is insane, the randomly generated levels allow for every playthrough to be wildly different from the last.
Every run also hurts more than the last, but my friends and I will still manage to have consistent 7 hour play sessions of this game every so often. Send help.
The replayability of this game is insane, the randomly generated levels allow for every playthrough to be wildly different from the last.
Every run also hurts more than the last, but my friends and I will still manage to have consistent 7 hour play sessions of this game every so often. Send help.
2013
2014
2015
I really dig the presentation of this game. All the early 2000’s references were neat, and the UI reminiscent of AIM was cool.
The story was relatively simple, yet charming.
Without spoiling anything, the ending of this game felt a bit abrupt. Though, I honestly really appreciate that, as well as what the ending itself represents.
Surprisingly charismatic game all around!!
The story was relatively simple, yet charming.
Without spoiling anything, the ending of this game felt a bit abrupt. Though, I honestly really appreciate that, as well as what the ending itself represents.
Surprisingly charismatic game all around!!
The game’s initial concept was interesting, but it slowly just devolved into something really strange.
I love the minimalist presentation of the game, and I think the narrator was pleasant early on.
The whole appeal of the trolley problem was the moral question surrounding it. Would it be better for 5 people to die as a result of inaction, or for 1 person to die though you ACTIVELY switching the trajectory of the trolley. I thought the rest of the game was going to focus on answering similar moral dilemmas, but it kind of just went down this path of trying to tell this strange creepypasta-style narrative. That in and of itself isn’t a bad thing, but the way this game does it isn’t all that interesting. They could’ve easily made this game have multiple endings based on your decisions, but it was just completely linear.
The percentage meter showing how other players answered, as well as Twitch chat integration were both brilliant ideas. If the questions in here were genuinely thought-provoking, then this game could’ve started some neat conversations.
I just wanted to answer some cool questions :(
I love the minimalist presentation of the game, and I think the narrator was pleasant early on.
The whole appeal of the trolley problem was the moral question surrounding it. Would it be better for 5 people to die as a result of inaction, or for 1 person to die though you ACTIVELY switching the trajectory of the trolley. I thought the rest of the game was going to focus on answering similar moral dilemmas, but it kind of just went down this path of trying to tell this strange creepypasta-style narrative. That in and of itself isn’t a bad thing, but the way this game does it isn’t all that interesting. They could’ve easily made this game have multiple endings based on your decisions, but it was just completely linear.
The percentage meter showing how other players answered, as well as Twitch chat integration were both brilliant ideas. If the questions in here were genuinely thought-provoking, then this game could’ve started some neat conversations.
I just wanted to answer some cool questions :(
2017
2013
2017
2010