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pixel_mischief
2022
2021
2011
2022
2021
2021
2021
2016
2016
2021
I love detective games, and I love a sci-fi, so a sci-fi detective game should've been right up my alley... and it was!
This is an excellent adventure game that skips the usual point 'n click puzzles in favour of the player needing to investigate and interpret clues. There are also several branching decisions that actually present some difficult moral choices. However, the game is short, leaving it feeling too limited in scope to give proper impact to the story it's trying to tell. Still, it's solid stuff.
This is an excellent adventure game that skips the usual point 'n click puzzles in favour of the player needing to investigate and interpret clues. There are also several branching decisions that actually present some difficult moral choices. However, the game is short, leaving it feeling too limited in scope to give proper impact to the story it's trying to tell. Still, it's solid stuff.
2020
I stopped playing this at the 10 hour mark after becoming bored with the repetition, and even after a break I have no desire to come back to it.
Hades makes a strong first impression with its high quality art and voice acting, but the gameplay has neither the variety nor the systemic depth to justify being a roguelike. You are simply grinding through the same levels, same enemies, same bosses - over and over and over - just to get drip-fed a little bit of story or horny dialogue.
Ultimately, the roguelike structure only serves to obnoxiously pad out the game's length. It takes a short, entertaining button-masher and stretches it out to a lengthy, gossamer-thin grindfest. I can put up with a lot of things in games, but I just can't abide boredom.
Hades makes a strong first impression with its high quality art and voice acting, but the gameplay has neither the variety nor the systemic depth to justify being a roguelike. You are simply grinding through the same levels, same enemies, same bosses - over and over and over - just to get drip-fed a little bit of story or horny dialogue.
Ultimately, the roguelike structure only serves to obnoxiously pad out the game's length. It takes a short, entertaining button-masher and stretches it out to a lengthy, gossamer-thin grindfest. I can put up with a lot of things in games, but I just can't abide boredom.