I had a blast with this game. The delivery gameplay is satisfying on its own, but the progression of the tools at your disposal mean that the game never drags. The way the social mechanics play into the structures also make for a really motivating trip through the game. The story is really great, the production throughout is phenomenal, and overall it's just a really impressive, unique game. I highly recommend it.

I never played the originals, and I had a great time with this game. I really grew fond of the art style, which harkened back to the DS era art style I've been missing. A lovely Pokémon game, even if it's far from perfect.

I've played Metroid Zero Mission, Super Metroid, Metroid Fusion, and now Metroid Dread. This is easily the best out of the 2D Metroid games. The game feels so great to play, and it's the best that 2D Metroid games have to offer in pretty much everything it does.

I played the modded version of this that adds some QOL features, which is definitely how I recommend playing it. It still feels a bit dated, and actually ended up being my least favourite of the 4 played (behind Dread, Fusion, and Zero Mission). Still a great game, but hard to put on the same level when the others were just more fun to play through.

This trilogy was an absolute fantastic adventure. The story was captivating, the characters absolutely made the game what it was, the choices I made mattered, and the way things connected between the three games made me care even more about what I was doing throughout. Even if the shooting mechanics weren't anything too special, the trilogy won me over with everything else it had to offer. Absolutely incredible.

This was my first game in the series and I absolutely loved it. From the incredible characters, to the gorgeous world, to the story, dialogue choices, and more, I loved it all. An emotional journey from beginning to end. Highly recommend it.

This was a great peek at the background of one of my favourite characters from the main game. Short and sweet!

Enticing setting, immersive presentation, riveting and meaningful story. Nice and quick.

I enjoyed this one a lot more than Triple Deluxe. The problem with Triple Deluxe was that it felt like I was going through the motions in levels that weren't very interesting, basically killing time. The levels, music, aesthetic, and abilities were all way more interesting this time around. I was more invested in the light story that it had, and the robot stuff adds so much to the game. Overall a pretty good game, I had fun.

This game is fantastic. It's the first time I've felt like I'm really in a world inhabited by Pokémon. While Let's Go Pikachu/Eevee introduced Pokémon actually appearing on the overworld instead of as random encounters, and Sword and Shield lightly introduced the concept of an open area to explore and find wild Pokémon, they had their downsides - namely that Pokémon battles still took you to a new, separate battle screen (and Sword and Shield even stopped overworld Pokémon from revealing their shiny status, which means you aren't REALLY seeing the real Pokémon until you enter the battle screen).

Legends: Arceus perfected the setup for wild Pokémon. Not only are the Pokémon you encounter shown in their exact, real form, the battles also take place right in the world. This goes so far in making it feel like you're really in this world. Add in the fact that Pokémon can attack you directly, and things make a lot more sense.

There's a whole lot more the game does right. From the catching mechanics, to the battle system (which might need some tweaks but it's a nice step in a new direction), the mechanics are refreshingly updated here. But where the game really excels is making you want to explore the areas to find new Pokémon. You're encouraged to sneak up on Pokémon, meaning you'll have to strategize to catch them more than just weakening them as much as you can.

It's pretty clear that this is their first try at this new concept, as some execution does fall short. For one, it'd be nice if the open world areas weren't so segmented from each other. I'd like to be able to at least travel between them more easily, but ideally this game concept would evolve into a larger, entirely connected open world one day. At endgame, I'd like to be able to fly from one end of the map to the other using whatever flying Pokémon the game offers, no matter how long it takes to cross the map. Riding Pokémon could be a little smoother as well, as you're limited from doing things like sending out Pokémon to pick up materials, throwing Pokéballs at other Pokémon, etc. It's an odd limitation that feels a little clunky in execution. Finally, I'd really like to see a fully-orchestrated soundtrack. Some of the songs failed to deliver their full weight because of some of the instrumentation, and I'd like to see more. Pokémon Let's Go's soundtrack comes to mind here.

Overall, many of the ways that the game falls short can be overlooked, given that this is the first time a Pokémon game has gone this far in a new direction, and with that I can say that this is not only one of the best games the series has had in a long time, but it's a direction I hope to see the series continue to pursue.

This game was a great summation of everything that made the series great up to this point. A lovely buy for the 3DS, highly recommend it.

Loved this new take on the series. The different characters definitely had me picking some favourites, but the microgames are as good as they've always been. The only thing missing here is the voice acting that WarioWare Gold featured, not sure why they didn't do it again but it was a really nice touch in Gold.

Incredible follow-up to the first game. I loved the more character-focused approach to the story this time around, and I enjoyed the gameplay improvements a bunch too. I'm looking forward to a third entry.