the controls are just too painful

If "the kid who says he likes dark humor but it's actually just gore" makes a video game

i want to know how many children got inflation fetishes from that one fatass luma that explodes

I wish giving this two stars let me shoot out magic bullets of negative criticism like the Critic.

At first i saw the "Game of the Decade" thing and assumed the game must have some kind of hidden gameplay or meaning that isn't obvious from the outside. However, I have now come to understand that it is actually because the creator of this game is insane.

This is just what it's like being Russian

It's cool to see a game inspired by Megaman & Bass but i would have really preferred if they had brought over the good parts too.

I wish people still made games based on youtubers like this, i want to play the scott the woz video game

2020

Outstanding pixel art and some of the best music i've heard in my life, but the gameplay doesn't introduce enough creativity to stop it from getting repetitive.
Edit: just completed the game so i want to bitch about it a little: The core physics are copied over wholesale from Celeste, so people who are familiar with that will feel at home here, but sadly the meticulous playtesting and design of Celeste were not carried over as well. Most of the levels are at least tolerable if you're just trying to get to the goal, but the game puts really heavy emphasis on speedrunning and 100%ing the levels (1/5th of the game is locked off unless you 100% the first 4/5ths), and if you actually try to do these, the fact that the level design is about on par with games i made on scratch when i was 13 becomes more clear. Since there aren't any actual new level hazards introduced besides the basic spikes and sawblades, the levels have to rely on repeating the same 0.5-second challenge fifteen times per stage, and the worlds the game is divided into become purely cosmetic. About half the levels could have been completely removed from the game and it really would have been a net positive.

The gameplay premise actually had potential but the level gimmicks are the most obvious things like keys, teleporters, lasers, etc. used in really uncreative ways, so it feels like playing 40 of the same level

objectively dogshit by most technical metrics and contains almost no words and yet still somehow managed to make me afraid of the number 9

So immersive! Really makes you feel like you're mortal danger! bill gates my life for you

i realized while playing that this game has Atari 2600 controls. I'm not sure how that affected the experience.

1993

do they sell cacodemon plushes yet?

the gameplay is rather dogshit but that sweet sweet sunsoft soundtrack makes up for it