22 reviews liked by roundthewheel


Played this the way it was intended: on the Street Fighter 6 battle hub arcade cabinets

cliffy come back and give us a furry br game, the boorus need you

Easily the best hummingbird-based shooter on the Sega 32X. The atmosphere in this game is fantastic but the gameplay was just kinda eh, I don't really remember it being that crazy. The final level is a ludicrously high difficulty spike that made me realize this was made by the ecco the dolphin guy, so yeah everything checks out. Honestly deserves a play as there's definitely no other game out there like this.

bizarre, barely able to discern what you do but I love the vibes this emits

Could've started a shmup genre revolution

The coolest thing about this game is that with it's short snappy levels that can be beaten quicker then intended with clever use of the mechanics makes this game feel like the inspiration for a lot of nintendo's switch era games

An amazing evolution of the original arcade game. This is the deepest move pool Mario has ever had in a 2D game. The battery save and short length of each level make this the perfect game to pick up and play whenever you have a few minutes to spare.

A wonderful sequel to the original, that unfortunately has a lot of problems. This game was actually made back in the 90s, but legal troubles kept it from releasing until 2015, and by then, the level design was pretty antiquated and, in some cases, just bad. The general mechanics compared to the original game on Windows is worse as well, but it's not too bad. This game has a ton of new mechanics that are really creative. And the best part about this game is that there's an editor plus community levels, of which there are some really great ones. So while the original game isn't amazing, the fan content really makes this game a lot better.

its like secret of mana but not terrible

The presentation finally caught up to the gameplay with Seiken Densetsu 3, a more polished affair that reiterates the format with a greater dose of narrative ambition. What propels the story is not the premise or themes but its execution, offering a sort of linear, synchronous version of Romancing SaGa's character routes: Six main scenarios that occasionally weave and interact as they run parallel to each other. Creative story beats and a memorable cast adorn an overlapping structure that encourages many playthroughs under many team comps.

Without SD2's weapon-swapping or hard knockdowns, combat turned to a less mobile variant that favors dogpiling over stun-locking, shifting its center of mass while smoothing out the general pace. A fluid battle system which loses a bit of its luster in cramped spaces or with heavy repetition (i.e. grinding), while mini class paths and the return of stat-allocation provide it with some much-needed RPG depth. Sadly, its second half reveals the same set of problems that burden Secret of Mana: Tedious boss fights, gauntlet-style JRPG padding, unavoidable damage, etc. But this time, its world and dungeons are a step-up.

Having fully shed the Zelda influences of its early years, this release marked the complete maturation of Mana as both a stadium brawler and a charming storyteller.