I loved my time with Pikmin 4, and also I think it's my least favorite in the series. While each game has introduced something new, it also feels like some of the rough edges that give Pikmin its character are sanded down a little more with each successive title. Game 2 loses the timer, game 3 loses basically all difficulty (outside of challenges), and then game 4 simplifies a lot of the controls/strategy and adds on extraneous systems that don't add much.

Admittedly my views may be nostalgia clouded, but Pikmin 1 is my favorite of the bunch. It's also in many ways the least forgiving. The main thing that differentiates this game from future installments is the hard timer. It's not an impossibly difficult challenge, but it definitely expects you to focus on the goals, and if you spend too much time experimenting without making in game progress, you'll get a game over with no recourse but to restart the game from the beginning. This is also the shortest game in the series, which to me works in its favor, it feels focused, doesn't overstay its welcome, and leaves me wanting more. It also makes it easy to replay, and try to improve your time (I must have played this game through 4 or 5 times when I was a kid)

Pikmin 2 shifts the focus to gathering treasure (real-life earth objects, a Duracell battery, a Dannon yogurt wrapper, great way to add character), and gives you two captains to switch between, giving you more tools to try and manage your time as efficiently as possible. These are the best new things to me, the others I like more in theory than in practice. The caves are a good idea and are interesting for a time, but after a while they start to feel repetitive and dragged out. It's also exciting to get new pikmin types, but the purple pikmin in particular feel somewhat overpowered, for non-boss enemies the best strategy is basically always to get behind the enemy and have the purple pikmin do their stomp on them. That said, boss enemies can be fairly difficult in this one, I would say Pikmin 2 has the most difficult battles of the series. Overall, this is my third favorite in the series, mainly due to the game feeling a little repetitive, a little overlong by the end.

Pikmin 3 has you gathering fruit for food, and has a timer again for how long you can survive that will increase as you gather more fruit. Interesting idea, but it's so easy to gather more fruit that the timer might as well not exist. The fruit itself is also much less exciting/interesting when compared to the treasure from 2, or even the spaceship parts from 1. That said, I love the big new thing added here: this game gives you a third captain to swap between, and lets you give them simple commands (destinations to walk to) via the game pad. This really opens up the efficiency management opportunities of the game, it keeps you juggling tasks and swapping between captains, it's very engaging. Also caves are gone here, which I think ultimately makes the game feel more focused. Even though I like caves in some ways, after playing 2 and 4, I think I've come to the opinion that these games are stronger without them. In the end, I think if 3 were a little more difficult, it could be my favorite in the series. The challenge mode is cool and gives some good difficulty, but since it's divorced from the main campaign, it's a little less compelling.

And then there is Pikmin 4. This game removes the time limit again and brings back caves. It feels like the most content-rich of the games, giving you more levels, more variety, more pikmin types, etc. The big new thing here is your dog Oatchi. Oatchi is a great little guy, but to me he oversimplifies things. He serves as a replacement for multiple captains, you can split up like before, but ultimately I didn't want to most of the time because you can generally work more effectively together. All your Pikmin can ride on his back, making it so you're effectively controlling one entity, rather than leading a little army. This makes evading enemies simpler (don't have to worry about stragglers getting eaten when everyone is amassed together), makes attacking enemies simpler (you can charge into enemies as Oatchi, stunning them for a second, and causing all your pikmin to jump off his back onto the enemy to attack, killing most enemies before they have a chance to retaliate), and makes exploring simpler (IE: you can just swim across water with pikmin riding Oatchi, rather than requiring you to split up your blue pikmin. You still split up at times, but it's less of an issue with Oatchi). When you do split up, there is less you can do to command your separate teams than in 3, there is less focus on multitasking in that way. The "dandori challenges" are a highlight though, and do effectively have you focus on multitasking and time management. But, I prefer Pikmin 1 where the time management aspect is more seamlessly integrated into all parts of the game, as opposed to being discrete mini challenges. Beyond that, the updated controls work, but feel like they offer less control and frustrated me more than improved the experience. I did not like the cursor constantly snapping to enemies, or that the game stops me from throwing more than the minimum required number of pikmin to carry something (I want to throw extra! They carry it faster), these should be options rather than the only control scheme. I also wish switching from controlling Oatchi to my main guy was an instantaneous button press like before, rather than holding a button then selecting an option, it feels tedious. The upgrade systems felt unnecessary, felt like something there because that's something that modern games have. The night time tower defense is a fine diversion, but is not as fun as the main game and ultimately feels unnecessary as well to me.

Anyway, as I opened, overall I still loved my time with Pikmin 4, and the soul and appeal of Pikmin is still strong, but I can't help but feel that they're oversimplifying the series little by little

I emulated the original Saturn version. It definitely has a great vibe, and the soundtrack, especially the first episode, is really cool.

It's pretty difficult I thought, I was planning to not use save states, and I made it to episode 5 without them (meaning I got a few game overs and had to beat the first few levels several times), but eventually gave up on that (just used them to get unlimited continues though, didn't save state mid-level). There are multiple buttons to shoot, and it definitely feels like it was designed to require the player to kind of drum on two fire buttons so they can shoot down incoming attacks faster and not die, at parts particularly in level 5

Cool game, after a little break I'm planning to continue onto 2 and then Saga

Not as good as the Yakuza games I've played (0, kiwami (unfinished), like a dragon), but still solid. It's just cool and fun to walk around this version of Japan. The trailing missions suck. The story is interesting but by the end feels like it's dragged on a little too long, and every plot point feels over explained. I suppose I'll go finish kiwami next, and try and continue through them chronologically. After a break, of course.

The action is so tight in this game. There is a really neat focus on customizing your build to give you the tools for a particular fight. Some skill checks are involved, but a lot of your progress is blocked more because you're not using the right build. Some builds are more multipurpose and stronger than others, but there are so many interesting weapons and all feel like they could be viable in some build or another. Really interesting, fun game.

Too much repetition, too obtuse at times, the story doesn't fully work for me, but also one of the most unique, interesting games in years.

I'd only recommend it to puzzle enjoyers, because so much of the game is puzzles and they get really difficult, but I feel like the story stuff could appeal to a whole huge chunk of people who wouldn't necessarily play puzzle games like this ordinarily. Unfortunately, I'm not fully part of that huge chunk of people who the story might appeal to, the tone is a little too anime and/or YA for my taste, though there are still cool things in it. And the way it's told/structured is pretty cool.

I am a puzzle game fan though, and this game has a lot of puzzles. Actually too many, I think, it's a little overlong. And if you want to figure out all the secrets, there is a LOT of repetition. But there is also a LOT of content behind those secrets, and the secrets are satisfying to figure out, so the repetition feels both tedious and worth it.

Overall, really neat!

The spectacle in this game is very very good, and the combat is fun, though it does begin to wear out it's welcome by the end of the game. Less so than most games though. There's also some great production going on, the voice acting is mostly very good.

That said, the pacing is really terrible, mostly because the side quests are nearly all just really boring garbage. You can really see the final fantasy 14 roots, the structure of the game and side quests feels pretty similar even if the combat is completely different.

The main story in this game is generally just ok, but certain aspects do not work.

Mostly, the bearers. The way the bearers are handled does not really make any sense to me. It's implied that in most cases parents just give up their kids to become slaves and hate them if they find out they have magic? Like I understand you could say people in real life will do that sometimes if they have lgbtq+ children, they can basically disown them in some cases, which is a terrible thing, but in this game the same people who follow a king who has special magic powers disown their own children who have normal magic powers? And these magic people, who should be more powerful than their masters, never try to rise up against them? I guess you could argue we're just not shown it because it's not relevant, but I'd still say the way the game handles their slave class largely feels unrealistic. Of course I agree with the thesis of this game that people should be allowed to live on their own terms, have freedom, but it doesn't meaningfully address why people will hate others and oppress them so much. It feels like they're using a really dark part of some humans' natural inclination to hate what's different and exploit others, but they're not really talking about it realistically or saying anything about why it happens and not really using it for any reason other than to say it's bad. There's just no depth at all to any of the themes in this story. And it almost feels like they knew they're not handling it well, because they chose not to include black people anywhere in this game, they took the cowards way out and completely ignored the racial aspect of real life slavery, rather than try to say something meaningful anywhere in their game.

Overall it's a fun game but really poorly paced and has a questionable story

This review contains spoilers

Steaks! Eat as much as you can!

The Dragon Quest series is masterful at creating little emotional moments, and this game is no exception. Following a person's journey from boyhood is a really cool concept that I'm surprised has not been attempted in more games. Cool game! I've played some of 4, 5, 7, 8, 9, and 11, and now completed 5, 7, and 8, of those my ranking is probably 7 > 5 > 8

I like Mario, what can I say! They still know how to make these games, this is another good one. I think people saying it's easily the best 2D Mario are maybe being a little hyperbolic, but it is a great game filled with joyful moments. Outside of the final 100% challenge levels and a handful of others, this game was very easy for me, I would have liked it a little tougher, but I understand that I'm poisoned by difficult Mario Maker and SMW rom hacks. Also I wish there was a little bit less "this is for little kids" vibes to a lot of Mario, which I feel has become a little more prevalent starting around Mario Sunshine maybe, but I understand as well that Mario has always been for all ages. I'm not saying Mario needs to ultra mature or anything, I just don't need a flower telling me "great job" every time a make a jump. But it's not enough to ruin the game or anything by any means. Lots of great creativity on display throughout this game, really fun!

I've played Control, a bit of Max Payne, and now Alan Wake. As a game, Alan Wake is janky and a little repetitive but still suspenseful and thrilling, and short enough that its flaws aren't too much of an issue. As a story, it feels like it might fall apart if I think too hard about it, but that's okay because it is a fun, interesting premise. Sam Lake's writing style feels familiar and cliche, but also unique and singular all at once. Most of the characters feel a little thin, but Alan is really intriguing as a protagonist, he just feels like a guy, not particularly likable but not too awful either. The central mystery and backstory are interesting, and though there are lots of uncanny valley moments throughout the cinematic horror adventure, overall the presentation feels inventive. They were really trying to do things that most video games weren't doing, that most video games still don't do. Alan Wake has themes, has symbolism, has a morally murky protagonist who is neither fully anti hero or hero. It ends before too long also, which is nice, though I personally would try to see if I could lose 2-3 hours if I were "recutting" this game, I was starting to get just a tad bored by the end.

Overall I had a very good time with most of this one, looking forward to trying out the sequel eventually.

A new Zelda! This game is so long. Too long, I was really getting sick of it by the end. But it's partly on me for doing too much side content, I really did not have to do every single shrine. In fact, I feel like this one and Breath of the Wild before it are much much stronger games if you don't do every shrine, don't explore every nook and cranny. This game is a huge improvement over breath of the wild in a lot of ways, the dungeons are tons better, there are so many more traversal capabilities open to you, there is more variety in general, the main powers you get are more interesting. The main thing it doesn't have over BotW is novelty. For me, the first 20 hours or so of BotW was a remarkable experience, but by the end I was so familiar with the game and it felt really stale. This game gives tons of new stuff so it's exciting to play it, but it can't completely revive the novelty when so much of the world and the format is recycled from BotW, and I had played that game to death. And much like BotW, it feels stale by the end, if you want to do everything there's too much repetition, I never want to carry a crystal to a shrine again. The ending of this game though, pretty cool stuff. Much cooler than BotW. Some of it is corny, but Gannondorf is real cool.

Anyway, sorry but I still miss the old Zelda.

It has all the flaws and strengths of another Uncharted, these games have barely changed since the first one. They've been refined, but the formula is still very much the same, even if they try and do a mini open world segment in this one. Chloe's character is maybe better than Nathan, but overall the writing really was annoying me, the banter just feels by the numbers at times, I don't need the constant snark, the tone of these games kind of drives me crazy. If I replayed earlier games in the series, I'd probably feel worse about them than I did when I originally played them.I finished the wild end set piece, and then Chloe says, "We just did a thing." and I really was rolling my eyes. Still hard to deny some of the things these games do so well, the big spectacle parts, the way dialogue fits seamlessly into exploration without really ever being cutoff because you're going too fast or whatever, that stuff can be very impressive. As always, these games are so unbelievable, the graphics and details are so realistic but then you just are constantly performing superhuman feats of climbing and it can feel kind of strange to have a game being both very realistic and completely impossible. The loose controls of the games, the way the jumps and climbing are semi automated, has never been my favorite, but it works well for what they're going for, with tighter movement controls, the movement and climbing wouldn't be able to look as lifelike and realistic looking. I just prefer more video gamey video games, less movie-like video games. It seems like they might be done making these for a while, but if Uncharted comes back, I think I'm probably done with the series

Cool game. 0 > 7 > kiwami > judgement

2022

Remarkable game, one of the smoothest, coolest action games I've ever played.

Really just a hair's breadth away from 5 stars for me, mostly left it at 4.5 because of the final boss. It's not that the final boss is bad, but in a sense the difficulty on that particular fight was a little too high in my opinion. It's definitely doable, with your age charm if you get in young enough, you can have a bunch of chances, it's just kind of frustrating, not so fun to keep dying and reviving, dying and reviving, and only be able to beat him this way. I know you can "get good" and beat him in fewer tries, but it's a little overly difficult to do so, to the point where it would lose the fun for me.

Anyway, I really loved this one, the atmosphere rules, the combat is so satisfying, the level design is neat. That museum level is so cool.

Within the opening minutes of this game, as the simple synthesized electronic soundtrack played and the 2D portraits posed on my screen, I felt nostalgia wash over me. THIS is the Ace Attorney series I love. It's not the strongest entry in the series, but the twisty mysteries and quirky characters are all present. To me the series lost something in the transition to 3D, the models felt more lifeless than the comic-like 2D portraits, the more orchestra-centric soundtrack was good but had less character than the simpler electronic versions of those songs. Great Ace Attorney in particular felt more wordy than ever, with every element excruciatingly over explained, in this already very wordy series. Investigations too feels long in the tooth by the end, but I enjoyed my time with it, and I loved returning to an earlier stylistic era of the series. I'm looking forward to playing the fan translation of Investigations 2.

Phoenix Wright > Trials and Tribulations > Justice For All > Apollo Justice > Investigations 1 > Spirit of Justice > Dual Destinies > GAA2 > GAA1 > Layton x Phoenix Wright