Great game. Balances horror and adventure well, good twists.

Gameplay loop is fun but becomes tedious about 3/4 the way in. The 'runs' in the roguelite portion of the game are very repetitive and rarely feel different and the base building is purely for benefit. Some upgrades in both areas are totally useless but overall it's a pretty solid game.

Gameplay loop is fun but becomes tedious about 3/4 the way in. The 'runs' in the roguelite portion of the game are very repetitive and rarely feel different and the base building is purely for benefit. Some upgrades in both areas are totally useless but overall it's a pretty solid game.

One of the best roguelites. What the runs lack in specing a 'build' with items (like TBoI), it makes up for in numerous characters and abilities which are a blast to unlock. It's a great game, and personally is my favorite sound track of all time.

This is THE roguelite deckbuilder. Playing most other roguelite deckbuilders usually just feel like StS, but worse in some way. It's an incredible game with so much variety in builds as well as an incredibly high skill ceiling.

Great game, the best stealth mechanics of any game period. Freelancer mode adds so much replayability to this game that it has easily 1000 hours of gameplay if you'd like to experience it.

It's just alright. Not bad, but it seems to rely on being hard without the payoff. It is very challenging and that's okay, but it doesn't feel very fun or rewarding when you do succeed. There are better games to spend your time on in the genre.

It's a classic, and it holds up as a wonderful game in 2024 but the runs do tend to feel pretty similar when compared to other roguelite games. It varies by race, but each run essentially feels the same. That being said, it's a staple of the genre and is extremely influential.

This game is so incredibly in-depth which is both where it shines and where it can make it difficult to play. When you get a good run and are invested in it, it's very fun. If you're looking for traditional roguelikes, this is a great place to start as long as you know what you're in for.

A great little roguelike game with lots of depth if you'd like to explore it. The gameplay is fun and engaging and the builds are very fun to create but the game often suffers from over-burdening the player with keyword after keyword after modifier after modifier and often times it can be confusing.

There is just so So much content in this game and there's tons to explore. While the runs are inherently similar in concept, each run ends up feeling so varied and unique with the INSANE number of item combinations and synergies in the game.

This is a wonderful puzzle game which is just long enough. It balances the whimsical and wonderful nature of an alien world with confidence in it's simple mechanics. It doesn't overstay it's welcome and I appreciate the time I had with it.

It's certainly a well-made and good game but my bias shows here as colony managment games are weird for me. I play them (and nothing else) for a couple weeks and then I never touch them again and this was no exception. It's a great game with deep and complex mechanics which truly aren't as scary as they seem but I will likely continue to go through phases with it.

Similar to my ONI review, I fixate on these colony management games and then quit them. I will likely return to Factorio one day as it is a wonderful game but I honestly found that once you get the robots the charm wears off. I don't think many others had this experience though.

This game is the only other roguelite deckbuilder I play other than Slay the Spire. In a genre filled with StS-but-worse clones, Wildfrost stands out not only for its crisp, clean, and adorable animations and art style but particularly for its mechanics. Rather than using 'mana' or 'energy' or whatever other turn currency, Wildfrost focuses on the state of the board which feels more akin to a board game- and I love it.