A fantastic 3-D platformer. Tinykin pays tribute to the of the best old school era with superb controls, fantastic level design and an art style that makes it standout. It introduces Pikmin esque mechanics to differentiate it from its piers.

Still, the Pikmin parts bring out its biggest flaw, its easy difficulty. Every puzzle consists of gathering enough Kins to go to the context sensitive puzzle and throw the little creatures at it. The one exception is the green kin, the best one in the game, that makes ladders for you on the surface of anything big enough to support it.

That aside, Tinykin's greatness comes from the level design and tight controls. Every nook and cranny you explore in these Honey I Shunk the Kids inspired levels makes you achieve meaningful progress towards your objectives while opening useful shortcuts along the way. The levels are constructed from household everyday items transformed into a society run by critters. Its truly inspired.

Its a no brainer to get if you have an affinity for the genre. Tinykin is one of the most fun titles released this year.

Just a rebalance patch. Still a fun game.

Saying that this game is a homage to the old school is an insult to every good game that came before it. This game is simply awful with brain dead shooting, inconsistent parry, arduous music loops, abysmal level design and enemy AI dressed as zombie sponges. Its clear that the developers were fans of Gungrave, decided to make a nice CG intro and did not know how to make a game.

Judge a person's videogame opinions in the harshest of ways by how they feel about the quality of this release. Sewer diver enjoyers will give the excuse that this is turn your brain off fun or that theyre nostalgic for the PS2 release. Only play this game to gain perspective on the finer things in life.

A technical marvel marred by stiff character action. Requiem is an improvement over its predecessor in almost every way but its still littered with predictable and repetitious game play sequences that never felt great to control. Though combining the rats and guards in gameplay areas was a great addition, it never felt like it reached its full potential with the few ways you could beat the sequences.

This game is carried by its story and fantastic pacing of its final third. Even if the sister fits too much into the "Folger's Coffee" mold (https://youtu.be/uMwFWDIFVCU?t=10), her journey's adventure, suffering and metamorphosis are felt by the end. A Plague Tale is an uneven series that I hope someday its gameplay can match the highs of its graphical prowess.

A better paced Spider-Man game by Insomniac. This is way more of an expansion than the individual DLCs offered by the first game. Has a good amount of content, never feels bloated and the story, though not as good as the first game, is pretty good. Going through Mile's transformation into a proper hero is a joy.

I would advice against playing it immediately after the first one since the gameplay loop is so similar. Its an amazing gameplay loop but the repetition starts setting in at the end of these adventures. Also, its a short campaign if you mainline it. Not thats a problem for me since I love swinging around so much I try to 100% these games. Though, thats when you realize the weakness of these games, the few amount of mission types. The annoyance of this repetition is kept at bay by the wonderful Arkham style battles and traversal system.

Insomniac just made more of the best Spider-man game ever made and thats a great thing. Hope the sequel brings the variety it needs.

What Tinykin did for N64 collect a thons, Lunistice does for 32-bit platformers. A brief delight of a platformer thats well worth the $5 asking price. Great level design, cute asthetic and splendid soundtrack overshadow its brief runtime and puzzling default options like the lag feeling smooth turning.

This is retro platforming done right. It gives you the options to play it at 20fps, pixelated with a CRT Filter like the old days or an uncapped FPS, high resolution with a sharp aesthetic. No matter the options, its always fun to play.

An easy recommend.

A prime example of a product half stuck in the past. This means this is a PSP game, prettied up for a new generation but stuck in the past in terms of design. Level and world design is small and overtly simplistic, giving the game a claustrophobic sense of space and just got me wondering why the entire game isint just a save point where you choose missions. The battle system is the only thing that saves this game from being downright awful. It a action RPG with Offense, Magic and Defense options with a roulette wheel that can give you buffs. Its fun and responsive but its repetitive nature is not enough to carry an entire game.

If only the story and dialogue were good. This script is awful, full of anime cliches and the line deliveries are amateurish. Metal Gear Solid in 1998 had better acting.

This game will be loved by the nostalgia blind or FF7 diehards. The more sane will understand this is just a nice looking 15 year old PSP game and level expectations accordingly.

A decent Doom Eternal style game with a shotgun approach to comedy.

High on Life is really fun once you combine your arsenal of guns, abilities and world traversal to dispose of your enemies. That means the first hour of this game is mediocre being carried by its great world building and decent premise.
Get the powerslide as soon as possible. Comedy is hit and miss. You can turn down the frequent chatter on the Audio options menu.

Its a very decent gamepass get. Its never boring, goes at a decent pace and feels unpolished a lot of the time. 7/10

Even as a simplified X-COM, Firaxis sure knows how to make a hell of a fun tactics game. The game is a slow burn but its battle system carries it and gets even better the more your adventure it goes on.

Smooth controls and amazing momentum. You wont find many shooters that feel as great as Returnal. Moving, evading and shooting are top notch. The Roguelike aspects leave a lot to be desired with how shallow they feel and the story is uninteresting. The suspend feature is a godsend with how long a playthrough can be.

Still, when gameplay is king and Returnal excels at it, its hard to knock it for how fun it is to play.

Wanna play a good quasi- Bioshock clone? Play Singularity.

An amazing RPG made by a team that deeply understands what made Chrono Trigger and FF6 all time classics.

An inspired, funny and joyous 2D platformer. Its brimming with one of the best art styles since Cuphead and the imagination from its Wario Land counterpart. Gotta watch out for the sensitive controls since the game at times asks a lot of your control skills and you might end up accidentally doing a move or changing a direction. Not every level is great, sometimes the design borders on the line of funny and frustrating. Still, this is a remarkable old school Wario Land on speed.

A game that needed a good editor. The gorgeous graphics and scene direction cannot mask the glut of cinemas, talking sequences and automatic climbing. The pacing of the game is all over the place and theres way too much time between gameplay and cutscene. A good story would justify it, but the one here is mediocre melodrama with nice looking but mindless action set pieces. Even then, the shooting and stealth sequences are not fun or well designed to be more than a "just fine" experience.

Play the vastly superior Uncharted 2 or Lost Legacy if you want a better paced, fun time.


A strange remake. Its at its core a Super Nintendo Era RPG remade with Playstation 2 design sensibilities made on Unreal Engine 4. Which should be a banger but all it brought was an overtly simplistic, linear action RPG. I can say that the minds that made this game glorify the SNES original to an absurd degree. This should only be played if the nostalgia afflicted fans of the original want a 3D retelling.

The repetitious and braindead battles, the amount of backtracking, the awful voice acting, the cliched anime characters and the painfully average story is almost excused because its a remake of a SNES RPG. Still, we have remakes like Final Fantasy 7 as a standard for remakes today or and this game just dosent cut it. Its not garbage, just painfully mediocre.