174 reviews liked by slaidd


This is a fun little game that can help cut out the spare time you may have. It's a randomly generated game that can be incredibly silly and with many unlockable wagons to change the look of the game and give you certain boosts. I'd certainly pick it up if you want to piss away some spare time.

Back when it originally released, the original Mortal Kombat was a smash hit, and was extremely successful for not just a new game, but for a new direct competitor for Street Fighter II. The game sold millions, with home versions selling over 6 million copies, and it not only managed to gain a massive fanbase worldwide, but was also a direct contributor to the creation of the ESRB rating system. Not many other games can claim to have changed the industry forever like that, and it was clear from this success that Mortal Kombat was gonna be not just a new mainstay for Midway, but also for the fighting genre as a whole. So, despite them originally planning on making a Star Wars game next, Ed Boon and John Tobias were then put to work on making a sequel almost immediately, and this next game was aiming to be bigger and better than the original in every way, making things even more bloody and fun. Thus, just one year after the first game, the world was then given a second helping of gore and violence with Mortal Kombat II.

Out of all the classic Mortal Kombat games, this is definitely the one I had heard about the most, not only being considered the best of the original trilogy, but also one of the best fighting games of all time. Just like with the original Mortal Kombat, I hadn’t really played too much of MKII before, only playing it in short bursts at barcades, but not really getting anywhere past that. So, I decided to finally tackle it properly, and yeah, I would say that the game definitely deserves the reputation it has. It is better than the original game in every way, being one of the best classic arcade fighters I have ever played, and while it does have its issues, none of that stopped me from having a bloody good time with it.

The story, on the surface, is pretty simple, with Shao Kahn, the true emperor of Outworld, sparing and deaging Shang Tsung while making a brand new fighting tournament to try to take over Earthrealm, and so Liu Kang, along with many other fighters, step up to the plate to try to take down Shao Kahn, with there also being plenty of other separate plot details accompanying it with each characters’ separate story, making the story a simple, yet enjoyable follow-up to the original game, the graphics are very similar to the original game, but it does look better then the first game, having much more detail given to the environments, characters, and fatalities that you can perform, the music is pretty good once again, having plenty of tracks that fit the environments very well, and it gets you pumped up to kick some more ass, the control is still somewhat stiff, but it does feel better to play when compared to the previous game, with more moves that you can pull off this time, and the gameplay takes what was introduced in the previous game, and is expanded upon more and more to make an undeniably superior sequel.

The game is a classic arcade fighting game, where you take control of one of five of the previous games combatants (along with Reptile and Shang Tsung, because why not), as well as five new challengers that would become mainstays in the Mortal Kombat series, take on another opponent in plenty of different stages with the feel of death permeating through them, throw out various punches, hits, and combos to your opponent to beat them down before they even knew what was coming, perform a brutal Fatality to prove that you are the superior fighter and a force to be reckoned with, and climb up the ladder of opponents until you are able to reach Shao Kahn himself. In many ways, a lot of what was introduced in the first game remains unchanged, but again, much like many great sequels, this game takes all of what was great about the original Mortal Kombat, refines many of its best elements, and adds plenty more to it.

If I were to describe this game in one simple sentence, I would just say it was Mortal Kombat but MORE. There are more characters, more stages, more moves you can pull off, more fatalities, more bosses to get your ass kicked by, and more secret characters that you can face off against if you know what you are doing. It may feature the same means of progression as the first game, but with many different characters to use and many different moves to pull off, there is a lot more to see and do in Mortal Kombat II. Not to mention, the game itself plays just as well as the original, if not better. The movement can still be a little stiff, and it definitely as smooth or fast as other fighters, but it does feel a lot more satisfying and quick to control, with plenty of violence to accompany the combat to add to that same feel of satisfaction, along with the sound effects adding a lot to it. I’m sure many of us who have played this game are quite familiar with the many screams and grunts that the characters will let out when they get hit, and even for those who haven’t played any Mortal Kombat game, you may be quite familiar with the phrase “GET OVER HERE!”, which is still one of the most famous video game lines to this day.

Of course, the fatalities are brought back in this game, and they are without a doubt a MASSIVE improvement over the original game. The original fatalities were still pretty good, but the ones we get in Mortal Kombat II are much better and bloodier, with some of my personal favorites being one where Kung Lao uses his hat to slice an opponent in half, showing broken ribs and all, and one where Liu Kang straight up turns into a MOTHERFUCKING DRAGON, and he then chomps off the top half of the opponent's body. How can you not love something like that? Not to mention, in this game, you could now perform multiple fatalities per character rather then just being limited to just one. For example, with Mileena, you can either use your sai to constantly stab through your opponent in one violent burst of fury, or you can take off your mask and suck up your opponent into your big-teethed mouth, only to then spit out their bones all onto the ground next to you. The choice is yours! And finally, there are more stage fatalities that you can perform as well, such as knocking your opponent into the pit of acid surrounding you in a level, knocking them into the spikes hanging on the ceiling in a level, or just knocking them off to where they slam on the ground far below you. They may be simple, but they are still satisfying to pull off.

But if you think that the Fatalities are all this game has to offer in terms of finishers, then you would be wrong! Two new different types of finishers were introduced in this game, which aren’t as violent as fatalities, but they are still just as fun to see and pull off. The first of these new finishers are the Babalities, where you turn your opponent into…. a baby. Yeah. Not exactly sure how this kind of finisher came into existence, but again, it is still one that is hilarious to pull off, and extremely satisfying, turning your opponent into a big ol’ crying baby, literally. In addition to this, there are now also Friendships, where instead of killing your opponent or turning them into a baby, you perform an act of friendship that is also funny and charming to see in action, such as with Shang Tsung creating a rainbow out of thin air to show how friendly and pro-equality he is, Baraka offering his opponent a gift rather then his blades of fury, and Scorpion, Sub-Zero, and Reptile each advertising their own doll versions of themselves that you can now buy at your local Wal-Mart or Outworld store. They may be stupid, but they are incredibly enjoyable to see, and are some of my favorite finishers in any fighting game that I have ever seen.

Now, with all of that out of the way, I can’t pretend that Mortal Kombat II is a perfect sequel, even though it is very close to being so. Once again, just like with the original game, this game has a severe case of fighting game syndrome, where many of the opponents you will face will be incredibly overpowered compared to you, and will make sure to kick your ass all around the arena and leave you as a bloody corpse at any chance they get. Of course, it is still doable, but you are gonna need to bring your A-game if you wanna even stand a chance against these opponents. In addition, while I do love a lot of the fatalities that are present in this game, a lot of them do feel repetitive when you compare them all. A lot of them either involve you either slicing or punching someone’s head off, and slicing or chomping their body in half. I may be a simple man who claps when limbs go flying and blood goes pitter patter, but I also would like a touch more variety in these fatalities, or at least, a little more then what we already got in this game. Then again, those things I previously mentioned are merely just minor complaints, as this is still a pretty solid follow-up all around.

Overall, despite a somewhat repetitive nature with some fatalities and fighting game syndrome still very much being a thing, Mortal Kombat II is a fantastic follow-up to its bloody predecessor, and one of the best classic arcade fighting games that I have ever played. It is clear why many regard this to be the best of the original MK games, and it will definitely be one I come back to if I am in the mood to beat someone’s face in for a half-hour. I would definitely recommend it for those who are big Mortal Kombat fans, as well as those who are fans of fighting games in general, because while it may not be as content-packed or creative as future installments, it still provides a great, bloody spectacle that will provide fun for plenty of time, and that’s all that matters at the end of the day. Man, now that I have gotten through this game, I can’t wait until we get to Mortal Kombat 3! I’m sure that game will be even better than this one, and have plenty of new stuff to introduce to the series as well…………. Right?

Game #431

Didn’t think they could top Spider Man 2018 but this game ups the stakes, ups the gameplay, and even ups the story while adding in more comic book flavor in a way that doesn’t feel cheesy. The insomniac spider man trilogy is a masterclass in gaming.

What I hate about this game is that the enemies have 360 degree vision. Couldn't get past the second boss :') I'm noob.

Nintendo has always been overly protective of its franchises, but in a year where they made more than a billion dollars with a film that attempts little more than a barrage of "hey, recognize this from that game?"-moments for ninety minutes straight, they seem to be more occupied than ever with the recognizability of their most lucrative brand. Playing Super Mario Land against this backdrop in 2023, it feels refreshing to discover how little regard a Mario game could have had for aesthetic continuity with the rest of the series more than thirty years ago. The adventure takes place in a different kingdom after all, and that is all the justification the game needs to throw some of the weirdest combinations of settings and characters at you. In only twelve levels, Mario faces a roster of enemies that includes skeleton fish, robots, aliens, hopping tarantulas, running moai heads and zombies from Chinese folklore. What’s more, the few returning enemies like Goombas and Koopas have been considerably shrunk down in size, as if to demonstrate their diminished relevance. The fact that Koopas turn into time bombs when jumped upon could almost be seen as an act of anarchic rebellion against the conformity that most other Mario games have unfortunately succumbed to over the decades. Tellingly, the only element from Super Mario Land that stuck with the franchise is princess Daisy, but only years later in her revised form as Peach in a different flavor. Apart from that, the entirety of Sarasaland has been banned to the realm of lore that is merely mentioned in future games to give an extra talking point to the "did you know?"-gamers.

However, I would be cautious not to overestimate the audiovisual idiosyncrasy on display here. One of the core strengths of the Mario series has always been how little sense its world made. There is almost nothing tying together its different components, they simply have been shown in the same combination so frequently that it has become the most natural thing to see an Italian plumber jump against floating blocks to pick up flowers that let him shoot fire balls at walking mushrooms. And while most spin-off titles content themselves with repeating the same formular over and over again, the main series has never shied away from introducing the most outlandish new elements into the mix without ever jumping the shark. Remember the initial outcry provoked by the reveal that regular sized human beings were to be a part of Super Mario Odyssey? Somehow this appeared to be the most jarring decision in a game that later advertised itself with a literal T-Rex out of nowhere. Yet upon release, the human world New Donk City quickly became one of the most beloved levels in the whole series. Nintendo has simply gotten extraordinarily good at integrating the most disparate pieces into a coherent experience. In comparison, Super Mario Land seems less like an act of aesthetic defiance than a mixture of lack of experience with the new hardware and poor game design.

I never thought I would finish a 2D-Mario game without ever using the run button. You never need it and the change in speed is so devoid of any sense of momentum that if feels more like you accidentally pressed the speed-up button instead. The game’s version of the Fire Flower also manages to always shoot its projectile at the least useful angle. It still technically works as a platformer, but there is nothing to get excited about. Levels tend to loop the same sequence of obstacles multiple times in a row before moving on, with only minimal variation between iterations. The only "original" ideas are two of the blandest Shoot 'em up levels I have ever played. In the end, Super Mario Land neither succeeds at adapting the elements it tries to carry over from previous games, nor does it establish an interesting identity of its own.

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The visual and sound design carry it here; fantastic environmental storytelling and a really unified and confidently presented artistic vision. I found the gameplay uneven and the story kind of stupid, and it never really succeeded in scaring me; nevertheless I enjoyed my time in this game’s grimy, believable world.

I had this on my PC for ages, launched it a few years ago and played 7 minutes until I dropped it. Now that the remake is only a few month away, I thought to myself that I should probably give this another try before the remake releases. And overall I really enjoyed it.

I'm not a big fan of EA for obvious reasons. But Dead Space is an exception. The atmosphere is great, the weapons are really unique and the creature design is awesome. I like that there is no HUD, everything you need to know you can see on Isaacs spacesuit and that really helps you immerse yourself into game. The only thing what pulled me out of it was that Isaac is completely silent, that felt kinda awkward. The encounters with the creatures are rather predictable, after a while you know when and where a monster drops from the ceiling or stands behind the corner and every few chapters there is this hentai noodle which graps you, so you have to shoot its weak point. The problem is that the controls are terrible on pc. The PC port in general seems terrible from what I've heard but I never played the console version. So I can't compare it.

But if you like atmospheric horror or sci-fi shooter you should give this a try. Let's hope the remake keeps the good parts and fixes the flaws

This review contains spoilers

I really enjoyed this game, it was a good plot and had me tense playing it. I wish there were more ways to collect power outlets as i had to really decide on one piece of equipment to fully upgrade, however this also made it more challenging!
One thing i didn't like were the controls and the fact you COULDN'T JUMP!!!! Or run, but this also made the gameplay much more tense also.

Overall it was a good experience

Note: This is a review of the collection itself and does not reflect my score of the games in them. I might eventually review each game individually in the future.

Prior to when this compilation was officially revealed, it was something that was the topic of numerous rumors and speculation. Despite owning all 3 games, I was really hoping for it to be real since I never completed any of these games at the time and the idea of playing the past 3d Mario games on a portable device was one that I found fascinating. However, I didn't just want these three, I was hoping they'd add Galaxy 2 and maybe 3d Land & 64 DS too if Nintendo were feeling generous. Unfortunately, my wish did not come to fruition.

One good thing I can say is that the games that are in this compilation remain virtually untouched. Each game feels and plays exactly like they did when I played them on their original consoles. I also like how they allow you to use your pro controller for Mario Galaxy. I still had to waggle around my pro controller a little bit, but it successfully managed to carry over the motion controls from the original version nicely. For those who have not played the originals or own the consoles they were on, these are good versions to play. I would recommend this collection to those people if it is still sold at a reasonable price as in terms of quality these games range from good to fantastic.

In terms of extras, the only extras added are the music player mode that plays tracks from the three games. It's a neat feature, but this collection definitely would have benefitted from having a few more extras. Several collections usually have an artwork/memorabilia gallery, challenges, or behind-the-scenes videos like what Rare Replay had with the Rare Revealed videos. Even some of Nintendo's past compilations have had more content and care put into them. Kirby's Dream Collection had most of these including even a few episodes of the anime.

While I'm happy this collection exists, I'm disappointed in how low effort it is. The lack of Galaxy 2 and extra features in this compilation really make this feel like a half-assed attempt at celebrating Mario's 35th anniversary. Mario is the most iconic & influential video game character in the world, our plumber deserves more than a lazy, incomplete collection for his 35th birthday.

Similar to Donkey Kong 64, this was a game that was also stuck in my backlog for a very long time. I don't remember exactly when I got Quest 64 but I remember starting it around 2012-2013-ish which was not too long after my initial unfinished DK64 playthrough. Similar to that game, I had around 2 unfinished playthroughs before I decided I would put an end to the journey through it once and for all years later. Despite what a lot of players and critics think, I find Quest 64 to be a guilty pleasure of mine.

Quest 64 is the textbook definition of basic. Most of the areas you explore look basic, the NPCs are generic, the fact you only have 4 elements to cast spells from, the story (or what little there actually is of it), and even the MC's name are all so plain and average it would put most people to sleep. However, I'm an average person with a sometimes below-average taste in video games so it isn't too surprising I would enjoy it. Mini rant aside, its simplicity is also one of Quest's greatest qualities.

Before I get deeper into the game, the first thing I'd like to mention is how pretty the graphics look for its time. It's classic N64 eye-candy and played a big role in my curiosity in trying this game out. Quest 64 has 4 types of spells, water, rock, fire, and wind. Each of them have attacks that are of those 4 elements, but some additional perks like being able to heal or weaken your enemies' defenses are linked to leveling up certain elements. It isn't much, but having more doesn't always equate to being better. There are two ways to level up your spells, the first way is to do it the regular way by fighting enemies and watching your spirit/exp build up and the second is by searching for spirits scattered all around the game's towns and overworld. Collecting spirits is a clever way of leveling up as it not only benefits you for going slightly out of your way but also heavily reduces the need to grind. You also gain more MP by using spells and HP by either using your staff to attack or by taking damage. Since you will be doing that by simply playing the game, you won't have trouble building those stats and should have more than enough HP & MP by the time you reach the endgame. Quest 64 is pretty short for an RPG. It only took me about 8-10 hours long and it doesn't overstay its welcome for very long. Even though I appreciate a lot of what Quest 64 does, it still has some obvious problems.

The spells are not well-balanced at all. Besides leveling up wind for the first boss, it & fire become pretty much irrelevant for the rest of the game. A lot of RPGs have broken spells and abilities but for a game as simplistic as Quest 64, they definitely could have found a way to make each element useful. The characters have virtually no personality. It may not have the most complex story or anything, but I wish that the MC, his dad, and the villains had at least SOME personality and more information about them. The overworld and dungeons also could have included more details that could indicate where you are or/and also add a little more variety to them. I couldn't count how many times I got lost despite its linearity. This was a problem that greatly contributed to why it took me so long to beat the game.

It's certainly no Final Fantasy killer but Quest isn't as bad as people say it is and it had the potential to become a good franchise had the sequel have gotten released. For those who are new to RPGs or just want something that isn't very complex, Quest 64 isn't as terrible of a choice as one may be led to believe.