someone played all the quakelive, titanfall, ut99, cs surf etc stuff and made a game for my tribe thats not quake arena again but will remind most of nudoom just with matrix wallrun stuff. It's just a shame a lot of enemies are quake stormtroopers mostly meant to fit in small arenas with enough verticality which is where the game works. Everything else is about plain arenas where enemy projectiles are too easy to dodge and the combat is mostly strafe to win. Tldr, there is some cool combat in this for fps fans, it's just too little because enemies suck

dead, so close to being good

killed ultrakill and every other character action fps for me, it's just it's not much of a dance of death, just cut down enemy waves in an instant its not some epic action you cant miss, feels like doing taxes because of how much you have to kill

it's an interesting collection of ideas, like some horror take on devil may cry fps/cycle based combat rather than quake stuff. Its also about enemy numbers and dying in one hit, watching leaderboard videos to find targets to prioritize just means you are copying the same strategy, it's a lot of slow stupid grind to reach a late wave with enough enemy types, too many survival modes fucking suck and this isnt any better

calibrated for consoles, I 'll never hate it there is no fast third person shooter worth trying to begin with

games doing both story and gameplay justice are few and thos keeping up for 100 hours are in the single digits. Plays better than any dmc game too it's wasted on vn fans