smhomg
2012
TBD
TBD
2023
2023
2022
2021
2020
Catched up again. The best thing about devil may cry is that it's 100% base gameplay and the same goes for ultrakill. No qtes, no platforming with zero tension, no annoying section to go through every time, just arcade rushes og base gameplay without unpolished downtime.
the problem is i dont get anything from elaborated coin combos that delete the screen in an instant
the problem is i dont get anything from elaborated coin combos that delete the screen in an instant
2019
2022
1996
2019
2023
2012
dead and doesn't play that well
some guns are too good at chasing (sniper rails, rapid fire stuff etc) and dont fit the idea of gameplay
ground vehicles are useless since you can ski and fly
you can fire and drive vehicles at the same time, meaning single individuals just steal them instead of carrying people through the map, tldr all vehicles are just stat boosts
a lot of useless classes
most people just go and fight the most boring battles in the middle of the map instead of progressing the game
ctf mode is fine but still untouched after decades. generators can go
Fundamentally wonderful take on shooters, it looks awkward and slow but it's a deception, it's a mix of ctf speedrunning and dramatic long range projectile shots that might or might not miss, like the longest basketball shots you'll ever see, it's up there with quake stunts and maybe a bit more tense. It only needed different devs
some guns are too good at chasing (sniper rails, rapid fire stuff etc) and dont fit the idea of gameplay
ground vehicles are useless since you can ski and fly
you can fire and drive vehicles at the same time, meaning single individuals just steal them instead of carrying people through the map, tldr all vehicles are just stat boosts
a lot of useless classes
most people just go and fight the most boring battles in the middle of the map instead of progressing the game
ctf mode is fine but still untouched after decades. generators can go
Fundamentally wonderful take on shooters, it looks awkward and slow but it's a deception, it's a mix of ctf speedrunning and dramatic long range projectile shots that might or might not miss, like the longest basketball shots you'll ever see, it's up there with quake stunts and maybe a bit more tense. It only needed different devs