I'm a big fan of this franchise, so I want to like this game. I really do.

The real problem with the game is the writing. The story has more twists than a pretzel factory. It becomes nearly incomprehensible by the end of the game.

Oh, and some of those new mechanics that they threw in. Like the mess of having to walk through secret passages or, god forbid, having to chase someone in a boat.

I heard the next game is better, anyway.

I have very strong nostalgia for Katamari Damacy and I haven't played this game until today. Somehow, the sequel was able to expand upon and improve everything from the first game. An amazing experience.

I bought this game when it first came out. I was 14 years years old then and I loved it.

I beat this game for the second time today. I'm 33 now and the game is even better than I remember.

Well, it's the video game that got me into video games. I remember playing this on a Windows 95 PC back in kindergarten and I loved everything about it. Now, while the game's not great or anything, I will be a bit biased and give it a 3.5 for being a mind-opening experience at such a young age. And, it's historically educational!

Everybody looks like Spongebob's parents.

When confronted with those that consider video games incapable of being an art form or devoid of literary merit, I feel like this game is one of the shining examples that people can point to in defense of their chosen storytelling mediums.

I can relate to the ending quite a bit.

I feel like if the developer had given more time and effort to this project, they could have developed this into something really special.

I would give this game five stars, but the other two stars are locked behind a paywall.

If you're going to be walking around in the woods at night, take a better flashlight with you.

Conservative poetry, some nicely rendered art buried between some really ugly MS Paint jobs, a choice system that's black and white even though the story bangs on about how the world isn't just black and white, misspellings all over the place...

I don't know. I liked some ideas, but I think overall the execution just wasn't there. I wanted to like this, too. But I felt like it was getting excessively preachy about halfway into the narrative.

I used to play games on Newgrounds all the time back in the early 00s and mascots like Pico, Alien Hominid, StrawberryClock, etc. were mainstays of the website.

Pico is a bit of an oddity now. As a concept, he represents everything over-the-top edgy about the 90s, which I get. I would just say that it hasn't aged particularly well and is more cringeworthy than anything, now.

The game, for what it is, actually has some fun moments. I think Fulp was doing some interesting things for an indie Flash developer in 1999 with this release and the subsequent growth of Newgrounds.

Overall, unfortunately, I'd say that edgelord plotting outweighs any fun game mechanics.

4/10

A fine concept. This is basically a truncated version of Pathologic and I got one of the bad endings.

It's okay: 6/10

Okay, so I'm starting to go through a huge video game iceberg that I found thanks to both YouTube and Reddit and this game happened to be one of the shorter games on the list and was free.

So, here's the thing, I have clinical depression, anxiety, and PTSD. I think the game does an okay job of capturing what that state of mind is like for another person outside of that situation... I didn't make it too far into the game to know what else could have happened as I got ending #1, so keep this in mind when I say that I can relate.

I have a serious problem with the developer shoehorning an advertisement for their next video game into this horrible situation.

I can forgive some of the voiceover work as we find out a little more about the character as the game progresses. The fact that there are many multiple endings is a bit strange too, as if someone would want to collect all of the alternative endings to achieve 100% completion on such a dark game.

I don't know. Overall, I feel fairly negative toward the game.
Let's say it's bad: 3/10.

An interesting and subtle premise that isn't truly revealed until the ending. The game makes no bones about its narrative being pointedly oblique, but with the extra context provided by the ending, I quite liked what the game was trying to say.