social_creditor
BACKER
2010
I'm a big fan of this franchise, so I want to like this game. I really do.
The real problem with the game is the writing. The story has more twists than a pretzel factory. It becomes nearly incomprehensible by the end of the game.
Oh, and some of those new mechanics that they threw in. Like the mess of having to walk through secret passages or, god forbid, having to chase someone in a boat.
I heard the next game is better, anyway.
The real problem with the game is the writing. The story has more twists than a pretzel factory. It becomes nearly incomprehensible by the end of the game.
Oh, and some of those new mechanics that they threw in. Like the mess of having to walk through secret passages or, god forbid, having to chase someone in a boat.
I heard the next game is better, anyway.
2005
2004
1971
Well, it's the video game that got me into video games. I remember playing this on a Windows 95 PC back in kindergarten and I loved everything about it. Now, while the game's not great or anything, I will be a bit biased and give it a 3.5 for being a mind-opening experience at such a young age. And, it's historically educational!
2015
2014
2021
2017
Conservative poetry, some nicely rendered art buried between some really ugly MS Paint jobs, a choice system that's black and white even though the story bangs on about how the world isn't just black and white, misspellings all over the place...
I don't know. I liked some ideas, but I think overall the execution just wasn't there. I wanted to like this, too. But I felt like it was getting excessively preachy about halfway into the narrative.
I don't know. I liked some ideas, but I think overall the execution just wasn't there. I wanted to like this, too. But I felt like it was getting excessively preachy about halfway into the narrative.
1999
I used to play games on Newgrounds all the time back in the early 00s and mascots like Pico, Alien Hominid, StrawberryClock, etc. were mainstays of the website.
Pico is a bit of an oddity now. As a concept, he represents everything over-the-top edgy about the 90s, which I get. I would just say that it hasn't aged particularly well and is more cringeworthy than anything, now.
The game, for what it is, actually has some fun moments. I think Fulp was doing some interesting things for an indie Flash developer in 1999 with this release and the subsequent growth of Newgrounds.
Overall, unfortunately, I'd say that edgelord plotting outweighs any fun game mechanics.
4/10
Pico is a bit of an oddity now. As a concept, he represents everything over-the-top edgy about the 90s, which I get. I would just say that it hasn't aged particularly well and is more cringeworthy than anything, now.
The game, for what it is, actually has some fun moments. I think Fulp was doing some interesting things for an indie Flash developer in 1999 with this release and the subsequent growth of Newgrounds.
Overall, unfortunately, I'd say that edgelord plotting outweighs any fun game mechanics.
4/10
2010
Okay, so I'm starting to go through a huge video game iceberg that I found thanks to both YouTube and Reddit and this game happened to be one of the shorter games on the list and was free.
So, here's the thing, I have clinical depression, anxiety, and PTSD. I think the game does an okay job of capturing what that state of mind is like for another person outside of that situation... I didn't make it too far into the game to know what else could have happened as I got ending #1, so keep this in mind when I say that I can relate.
I have a serious problem with the developer shoehorning an advertisement for their next video game into this horrible situation.
I can forgive some of the voiceover work as we find out a little more about the character as the game progresses. The fact that there are many multiple endings is a bit strange too, as if someone would want to collect all of the alternative endings to achieve 100% completion on such a dark game.
I don't know. Overall, I feel fairly negative toward the game.
Let's say it's bad: 3/10.
So, here's the thing, I have clinical depression, anxiety, and PTSD. I think the game does an okay job of capturing what that state of mind is like for another person outside of that situation... I didn't make it too far into the game to know what else could have happened as I got ending #1, so keep this in mind when I say that I can relate.
I have a serious problem with the developer shoehorning an advertisement for their next video game into this horrible situation.
I can forgive some of the voiceover work as we find out a little more about the character as the game progresses. The fact that there are many multiple endings is a bit strange too, as if someone would want to collect all of the alternative endings to achieve 100% completion on such a dark game.
I don't know. Overall, I feel fairly negative toward the game.
Let's say it's bad: 3/10.
2022