Not a game I have enjoyed. The controls are unintuitive, the enemies are frustrating (with many of the worst respawning!!!), the general ease of use is poor. The vibe is very fun and is a large part of why the game succeeded, but I can't look past the actual gameplay.

Prettiest game, one of the coolest Mario bosses, great music... the gameplay, I can take or leave, but it looks super fun when someone good plays it! I dunno though, with the Baby Mario cries and the various insta-death hazards, it's actually quite a frustrating game for plenty of its run.

Funny blue guy :)
Not as good as something like Mania, but still a good fun 2D Sonic with some cool gimmicks, fun characterisation, and sweet cartoon cutscenes too!

Interesting story with a lot of style! If you're a fan of murder-mystery, ensemble casts, or cool, if indecisive, direction, then this is the game for you. I loved the many characters and the twisting story that was fun to guess along to! I think I'm just really smart (/s) but I did figure most things out though. Some odd choices definitely interfered with that story but that's ok. The school is a great setting with the striking design adding a surreal, dream-like eerieness. Some of the more scary or upsetting moments hit well, some feel a bit uninspired, but overall it's a fun slightly-cheesy experience.

Everytime I start to have great fun again it gets dragged back down by some sort of oversight or poor decision. It's still a good game at the end of the day, but the massive tonal shift accompanied by awful driving, frustrating difficulty with punishing health/checkpointing, and awkward story REALLY get in the way. At least, from what I can tell, I should enjoy Jak 3 more.

I didn't buy a Zapper so I just held my hands up awkwardly

Oh this game is so cool I love it, it's so fun and goofy and I love it

This review contains spoilers

I did not expect to enjoy this game this much! It's a fun, satisfying game to play your way through, with a lot of good moments, locations, characters, and songs! There's certainly a lot of very frustrating parts (platforming and 3D Zelda do not mix oh my god) but also a lot to love! The locations and dungeons are enjoyable to venture through with lots of cool ideas and people to meet! The writing is great too!

Midna is an absolute delight throughout the game, one of my all time favourite characters in Zelda history. She's funny, useful, and has a great design! Her history with Zant, another amazing character, also makes the story have stakes and intrigue! It's a shame how Zant is kind of overshadowed by Ganon, but he's great while he's there! I also love Ilia as a better relation to Link, with more stakes being introduced through her. The whole supporting cast is great, and it would be too much to name them all!

I never thought I'd love the design of this game as much as I did! Windwaker is more my style, but I was absolutely in love with a lot of the very of-the-time darker designs and moments. Maybe due to this being the current Zelda that I first remember, but the design of Link, Zelda, and Ganon are extremely iconic to me, and so much of the world is designed in such a cool way! Some of it's grotesque, but in a pretty cool way! The Twilight Beasts with their distorted designs and corrupted audio are very cool minions for the baddies. I also adored the Hero's Spirit with his whole lore and moments.

In the vain of the darker tone, that finale! I couldn't believe not only the persistence of Ganon which really showed his power, and the brutal finale! I loved how it came down to a sword fight in the rain, and Ganon's end was so shockingly cool and violent, but also in a very poignant and quiet way.

Speaking of the battle, I think the swordplay was SUPER satisfying! I loved the many techniques you could learn and how powerful even I felt towards the end after mastering many of them. The battles with various bosses and enemies like Darknuts actually felt like a combat situation between two strong foes!

As mentioned, many things were irritating. The platforming nearly drove me away quickly, with the Goron Mines opening standing out as I repeatedly fell in lava whilst going back and forth across the opening of the dungeon, though this occurred throughout. There were also many moments of obscure next steps where I felt really stuck. Additionally, there was a clear level of newness to the Wii console during development, as they couldn't quite decide what would be the norm for the hardware. As a result, noises for each item came out VERY LOUDLY from the Wii remote every time I used them. That was just a mild frustration though.

Overall, a really fun game to work through and explore through! And most importantly, it's got GENGLE! CHILLEST CAT EVER! TOP 10 CATS NUMBER ONE GENGLE NUMBER TWO GENGLE THEY'RE ALL GENGLE!

WAHOO! Way past cool! Long time no see! I love this game!

I zip off the side of the stage for the 50th time on my 4th playthrough. I weep at how this beautiful, amazing, sacred game is so muddied

hey guys how do you be good at rogue-likes and twin-sticks please guys i reached level 2 once

What a super fun game! Everything I wanted and more! I loved the familiar Naughty Dog vibe in a new style with an addictive collectathon gameplay loop! Beautiful scenery, fun characters, and smooth gameplay with a lot of depth! Only complaints are a slightly short length (though I love a bite-size adventure!), a frustrating section or two, and some key moves being only mentioned on the manual/poster! Not really damning stuff, is it?

as nasally as possible SLYYYYYYYY!