6 reviews liked by stefan1


This review contains spoilers

persona 3 is incredibly thematically dense. it goes all out guns blazing, investing nearly every fibre of its being into expressing its overarching theme of death, and how our short time on planet earth means we need to cherish our time with the people we love for as long as we have them. from a storytelling perspective, persona 3 is one of the best videogames i have ever played. those characters and their struggles will stick with me for a long, long time.

but its gameplay really really irks me. its combat systems works wonders for bosses, but it really falls apart during regular enemy encounters, which often come down to fufilling the terms needed for an all out attack and then the enemy dies, rinse and repeat. ad nauseam. this makes tartarus a total slog to get through unfortunately, and it makes up the majority of the game's rpg side

the social links are hit and miss. the sun and hanged man were my favourite non party member links, the sun especially because it might as well be the game's whole message distilled into one side story, and its wonderful.
however, a lot of the other ones are more frustrating, either due to the characters themselves being terrible (nozomi, kenji) or the game forcing you to encourage their bad habits in order to progress the links (kazushi, hidetoshi). not to mention the fact that you have no choice but to date every girl that you have a link with, which of course triggers a jealousy mechanic and in general makes female sls a pain in the ass to do, which sucks because they tend to be really fun otherwise. also, male party members not having links is a fucking crime against humanity and i still think its the most baffling thing about this game today. i did love aigis's sl the most though. it was wonderful and super sweet

the finale is kickass in every sense of the word. i dont care that its cliche, the power of friendship is wonderful nearly everytime i see it used, in any piece of media. if i had any final complaints though, its that i wish i could have spent more time with sees as a whole. the whole sushi disscussion at the moonlight bridge is one of my fave scenes in the game and i wish there was more moments like it

but to tie this mess of a review together, persona 3 is a game i like a lot. its incredibly special, but also supremely flawed at the same time. as a result, i dont think i will ever revisit persona 3 (or at least, not this version) but, for all its issues, it was still an unforgettable experience

its got very awkward controls, really wonky combat and a couple of enemies that are really really annoying, but like also. its super metroid. everyone knows what makes this game so good. its got incredibly fun upgrades and a very well realised lived in world with its expansive brilliantly designed map, but what i feel defines this game today is a collection of incredibly memorable victorious gameplay moments, how creative you can get with samus's moveset and its absolutely amazing atmosphere that permeates every step of your journey through zebes. apart from the already mentioned flaws and a slightly dissappointing finale, its very well deserving of its status as one of the greats i think

Clocking in at 120 hours or so…I dunno. It’s awesome that so many people love this game this much but I wasn’t THAT impressed. Is it an improvement over BoTW? In a lot of ways, yeah. I liked the ultra hand and the amount of stuff you could do with it. Ascend was useful too.
The bigger side quests and adventures were mostly a good addition too.
These things kept the world fresh and the changes to the various towns was surprisingly enough to warrant keeping the overworld the same as BoTW.

…But it only lasts for so long. I definitely think that this game is still affected by that open world syndrome where grinding eventually gets stale and side quests become a chore. You’ll be doing a lot of the same things, fighting the same enemies, teleporting to the same places, so on and so forth. The good thing is that you can just progress through the story whenever this happens, but I don’t think that excuses the issue entirely.

Then there’s the depths. This area was pretty miserable. I don’t quite understand what I was meant to enjoy here. You can try out inventions in the many open spaces I guess, but the rest of it is constant Zoanite hunting and looking for the next root. The various costume parts hidden here were not really enough to satiate any desire I had for more content to be in this area either.

Still, it was fun sometimes, other times it wasn’t. I definitely can say it’s one of the weaker Zelda experiences I’ve had though. Guess I’d prefer they go back to the classic 3D Zelda format.

Also feel a bit inclined to mention that the story disappointed me, but I was likely just expecting too much out of it. The scattered memory format just barely worked here, and I felt no connection towards the characters of the past including King Rauru and Queen Sonia. Was also a bit bothered by a lack of any mentions of the deceased sages connected to Sidon, Yunobo and Riju. It just felt weird having them only be casually mentioned in optional conversation.

Then there was Ganondorf, who just didn’t do it for me and probably bothered me way too much. His design was certainly cool, but both the voice acting (no offense Matthew Mercer) and his presentation didn’t do it for me. This incarnation was more similar to OoT’s with a Japanese samurai inspired costume. He wasn’t comically evil like WW’s, but still had a few moments that reminded me of that one. Maybe what I really wanted from this final incarnation was a Ganondorf that retained the memories of his past incarnations and used those to his advantage instead of more of the same. Acknowledging how many Links he’s faced. How many times he’s been thwarted. Maybe he’d appear more tired. More unruly, teetering between the line of calm and calculated but also displaying the unruly hunger and anger only usually seen in his Ganon incarnations. I guess with the lore they ended up using this wouldn’t have worked, but TP and WW Ganondorf were somewhat on their way to this, being more calculated and definitely showing noticeable change from the OoT one. The final boss we got was cool don’t get me wrong, we sort of got something with him giving himself up and swallowing the tear to once again become a beast (basically just another Ganon scenario though) but I just felt like there was way more potential for something more elaborate here.

The lore itself felt cookie cutter as well, especially with how much potential this cumulative entry offers. Mineru seems like a good character, but her struggle wasn’t necessarily believable with how little she appeared. She was barely seen even interacting with her brother Rauru, who she is supposedly close to. Again it just wasn’t elaborated on as much as I wanted it to. The rest is the standard “save the world from evil” Zelda plot, which despite literally depicting the Imprisoning War, does not manage to stand out past that, unlike other entires. I could microanalyze specific scenes here, but instead l’ll just say that I found Twilight Princess to be much better presentation and writing-wise.
I don’t fault the game for its story TOO much (the Ganondorf thing is very clearly a personal gripe) but it definitely could’ve been better in more ways than one. It’s a good entry, but not mind-blowingly amazing.

pretty much the perfect first metroid game
really fast paced and just really good in general
not really much to say but i like it a bunch

tldr: an amazing story with wonderful characters also has excellent gameplay, really well done voice acting and a slew of fun meaningful extra content. its only issues is the way difficulty is handled and that the beginning is kind of hard to get through on replay.

the main story is a rollercoaster joyride
although the actual narrative takes a bit to get really interesting, the characters are amazing from the start. i love dark pit, palutena, viridi, pit and hades so so much and their interacts bring me nothing but joy. and once the narrative gets going, you get both a compelling story and wonderful characters--something rarely seen outside a typical turn based rpg

and the gameplay itself is really good too! the shooting half is like a really cinematic starfox, with specific music tracks tailor made for specific parts of the level that takes full advantage of the fact that you are on rails. the ground segments are brilliant too, but not all of them are amazingly designed all of the time unfortunately

this is one of the most complete videogames ever, because of the sheer amount of meaningful content- on top of the brilliant story mode, there's sakurai's signature challenge boards (three of them!), smash trophies, weapon collection, AND an amazing online multiplayer mode as well.
but when it comes to flaws, ive got a few words-
-replayability is really bolstered by the sheer variety of weapons and weapon types- but also hurt by the fact that hearing the same voice lines over and over again can get really frustrating
-the way difficulty is handled really irks me. i hate that death makes the game easier. i really just want to play entire level at one fixed difficulty, but the game wont let me
-the beginning ten chapters are the worst parts of the game and are a bit of a drag on replay
-bosses are also hurt by the difficulty problem
-controls dont bother me but they really bother others- especially people who are left handed
but besides these things this might be my favourite videogame but also not really but also maybe?
idk but i love it a whole lot

Project restoration really transforms a mediocre remake into something really special, I couldn’t recommend it enough