Really, really cool game. I think the levels are really fun to play, and every level adds something new and mixes it with the previous ideas. I love that kind of level design. The music is catchy, and the pixel art is really gorgeous in the levels and the overworld. It's not very long, but the game is still in development and I'm excited to see the upcoming levels.

The levels are split into rooms (like Celeste) and I think quite a few rooms are decently challenging, but some of the rooms are really easy. The boss fights are the perfect level of challenge imo. It takes me a good amount of tries before I can beat the boss, and its fun to learn the patterns and speedrun the boss.

Only complaint I would have is to make the feather powerup a bit more viable. I don't like how once I enter the "flying" state, I can't exit it unless I touch the ground. It would be nice if Garbano left the flying state the moment I let go of the key, but maybe that's intended design, I'm not sure. Overall very fun, charming game which is a breath of fresh air!

This was an amazing game. I love the artstyle and the game mechanics. For me, the strongest aspect of the game is the story. All the characters are extremely well written and lovable. While it starts off slightly slowly, the story picks up pace very quickly and makes you play the chapters back to back.

The game mechanics/puzzles are also really fun. The levels are cleverly designed and really make you think before performing certain actions.

Only gripe I have is the switching between the worlds feels a bit clunky and delayed.

However, this game is a fantastic experience which everyone should try!

It's such an addictive game once it clicks. The skill ceiling is so high, you are always improving. Its a shame that Epic is ruining the game now, but objectively, the game itself is incredible.

Game Freak actually did something. Wow. This game was incredible and a lot of fun. Much needed change for the series. The catching and battles are fast, seamless and entertaining. Most battles end up quickly - either you KO the opponent, or you get KO'd. You level up really fast too, but are never overleveled. Also has a dodge roll button! Graphics are really bad, but this is the step in the right direction.

It's a 3D Mario game, you know its a masterpiece. I didn't have the Wii untill 2012, so I played this really late compared to everyone else, but it still blew my mind. It was years ahead of any other game I had played.


The movements feel so responsive in the space setting, and the mechanics are just so satisfying. Jumping from planet to planet is a joy. Slowly lighting up the observatory is a beautiful way to show the progress in the game. I've played this game multiple times, and its such a charming game.

I abandoned this game really early on. I couldn't deal with the pacing, and the "empty" world. Yes, its a really pretty game, but the realistic aspect of the game was a bit too realistic for me. Movement felt clunky, and a lot of the tasks felt like a chore. Maybe I'll give it a shot later, but I had a really bad first impression.

This was a weird game for me. I don't really know how to feel about it.
First and foremost, I put this game off for a long time. This is mainly cause the start of the game is SO SLOW. Ori doesn't have any abilities and is no fun to control. Only thing you can do is jump and attack. For the first 3 hours this was how the game was - very bare bones, and tiresome to navigate. But to give credit where credit is due, when you unlock some of the later abilities, movement gets so much more fun. You can really get creative with the puzzle solving and platforming with these abilities.

Another major gripe I have are the visuals and animations. I cannot stand it. I understand the setting and theme, but the amount of blue in the level pallete is jarring. My eyes hurt. There are too many things glowing at a billion lumens on the screen. And the art/animations, in my opinion aren't that great - or maybe not my cup of tea.

Another unpopular opinion is the music is subpar. I heard the music of a level once, and then just put it on low and played music over it. Not my style.

The level design is decent. You don't really get "lost' in a level/section, which I appreciate since I hate backtracking. However, I feel the puzzles sometimes get annoying. The good puzzles are really good, while the bad ones are "meh".

I would have given the game 2/5, but just for the abilities and platforming puzzles you get towards the end of the game (and its a short game, so not a lot of waiting), I bumped it to a 3.

I was really disappointed with this game. Firstly - lets get the good stuff out of the way - the music and voice acting is really good. It does a great job in setting the theme of the game.

Now for all the bad things.
Firstly, the gameplay. It gets boring really, really quickly. There are only 2 types of levels in this game - shoot waves of enemies, and on wheels shooting. The enemies are no fun to deal with - even with headshots they take forever to die. Not to mention how janky the controls are. It is not fun moving Nathan Drake around, and trying to take cover and shoot. Infact, the controls and level designs culminate into one of the worst levels I have seen in video game history. The Jetski drive and shoot level is atrocious. It is impossible to maneuver the jetski and shoot consistently. When playing the level, I thought the objective was to make a dash on the jetski while shooting the enemies. But with the horrible controls and level design, it literally becomes a cover shooter on a jetski. You have to stop, take your time shooting enemies, and then proceed. It is horrible.
The platforming is whatever, its a single click to hop platforms and sometimes you have to time it with falling platforms and swings. Its not the best, but it is something I can see in a "story" focused game.

However, nothing compares to the "twist" near the end of the game. Not going to spoil anything, but I was so shocked and upset by this twist, it completely ruined the game for me.

I gave it a 2 cause of the music, voice acting, and environment design.

Pizza Tower is an incredibly fun game for its price. The art style is really goofy and suits the setting and mindless plot of the game.


But the important part of the game is really the movement and levels. Firstly the movement - as Dunkey put it, it's really greasy. It takes a bit of time to get used to it, but it gets super fun to blaze through levels without stopping. Speaking of the levels, most of them are decent, and a few are super creative. You get these cool power ups in some levels which are a breath of fresh air. However, some levels kinda made me nauseous cause I was moving too fast. The thing I hate about the level design is that you need to collect these toppings to proceed to the next floor. These are really annoying to find, and for the most part I just accidentally bumped into them. I was actually short 5 toppings before the final level, and I just changed my save file cause I really despise this toppings mechanic thing.


However, the most enjoyment I had in this game were the boss fights. They are so creative and the right balance of fun and challenging.

This game is really fun and a must pick for its price!

Fun game. It's a student project and is about 4 hours long. The best part about the game has to be the artstyle. Absolutely gorgeous. Combat is simple but fun - you can attack, parry and dodge - with a mix of some special attacks - pretty standard. However, the combat can get repetitive since there are very limited types of enemies, and they all have 1 or 2 moves. I played it on hard, and the difficulty is a lower health bar. The fights aren't that difficult - hell the parry window is really long and you are barely punished for spamming stuff. The levels are what add the challenge. When you are in a room with 10 people trying to attack you, you need to use stuff around you to space out the enemies and take them out 1 by 1.

I didn't really care for the story at all tbh. I just skipped everything, it felt really boring. Also, the chatty protagonist seems entertaining at first quickly gets monotonous. I turned down the audio cause I didn't care too much about every single thought she had.

Overall fun game, don't expect too much. I mainly played this as a "in-between" game, since playing too many serious or long games gets tiring.

2016

First half of the game is a dive with the best visibility, the second half of the game gave me decompression sickness.

A charming, beautiful and fun game that would have easily been a 4/5 if not for the horrible final boss fight. You can see the love, care and passion that went into this game. This is easily one of the best looking GBA games I've seen. The pixel art is gorgeous, and Hyrule really thrives in this artstyle.
The dungeons are classic fun 2-D Zelda dungeons, and they are fun. The world itself is really cool to explore, and I really like the way the Minish aspect is integrated in the world. I think its done really well. When you become small, you get to see the same world in a different light, and its really cool to navigate as a little minish.

The music is alright, nothing really got me humming other than Zelda's theme, which is funnily just the OOT End Credits theme.
I really like the items in this game. They are really cool and require you to think out of the box, especially in the overworld.
I'm not too fond of the Kinstone mechanic, since its kinda annoying to fuse kinstones and then go to a random area to get the item, but it can be interesting sometimes.

However, let me get to the final boss fight. I will not spoil anything, but nothing in this fight makes sense. Firstly, its a chore to get to the boss, and if you die, you gotta do everything again. Secondly, they really force you to use the mechanics and items of the game here even when it makes no sense. Some of the stuff you need to do to beat the boss feels so overly complicated and unnecessary that it feels like it was done either for padding or just for the sake of the main gimmick of the game. This game could really have been a 4 if not for the atrocious final boss.
But still, a great game, and a must play for a Zelda fan!

Can't really play these kinda games anymore. Artstyle and gameplay are just not my thing. I can't play it.

Incredible game - this game bodes well for the future of 3D Mario. While its short, its insanely fun, and it was everything I wanted from 3D World. It's the same mechanics, but in a more open and free world. Plessie is a joy to ride, and its fun to approach each "level" in a unique way. Only complaint I have is they removed the triple jump and continous roll, and some of the other moves like the side somersault are kinda weird to perform. Basically if we got the movement from Odyssey here, it would be perfect.

For me, this game is heavily carried by Bowser's Fury. Not a big fan of 3D World due to the fixed camera (Yes, it ruined my experience), but the levels are actually really fun. Which is why Bowser's fury is so great - It reuses the levels and powerups of 3D World in a proper 3D Mario World - and this is a big world which is fun to traverse. The final boss of Bowser's Fury is probably one of the best final bosses, its so gorgeous and exciting.