17 reviews liked by thundafellow


A vapid multiplayer title stripped of all content that would make this interesting past the one hour mark. Re:Verse is yet another pathetic excuse for a multiplayer title farted out by Capcom. Instead of trying to sell this as its own retail product, it makes a bit more sense to package it alongside Resident Evil Village to try and create a large install base.

But to be honest with you, not long after launch, I was running into lobbies with the same people over and over again; nobody is playing this game two weeks after launch. This was both a blessing and a curse seeing as it was annoying to only be playing with people who clearly knew the meta and just tried exploiting that, but being forced to solo queue while you're playing with friends isn't that big of a deal when you end up together in matchmaking, anyway (that was with crossplay set to "on" too on a Friday night).

Pathetic is the nicest word to describe Re:Verse. Yet another obvious dud of a product Capcom attempted to shovel out in a slap-dash attempt to create some sort of recurrent user spending. Capcom should damn-well know by now that if it isn't Monster Hunter or Dead Rising they should give it a break with the multiplayer shenanigans. Umbrella Corp was more feature complete than this, and being negatively compared to that game is a big problem.

is your girlfriend blonde, tall, wears a power suit, turns into a morph ball, run fast, grapple in walls, shoots ice beam and shoots beams at: giant lizard aliens, flying brains and ghosts octopus? then sorry, she's not your girlfriend, she's mine!

I have a newfound respect for mountain climbers after playing this game. Fucked up what they go through

As a kid it was always hard to decide on whether I enjoyed Diamond or Crystal the best out of the Pokemon games I owned and played. I was lucky as a kid, being given a GameBoy color at a young age by a generous cousin, alongside several Pokemon games that I played to death on the system. Despite my age (24 at the time of writing this), Most of my Pokemon experience was spread across gen 1, 2, and 4, with interest in Pokemon dying down around the release of B/W because I was getting "too cool" for it, and me never owning - but still borrowed - Gen 3 games from friends.

I bring up all that preamble because both gen 2 and 4 were my primary Pokemon generations as a kid, so coming back to the mainline series after all this time was quite the thrill ride. If you take a look at my log dates, though, you can see that not only was my logging for this sloppy, but this game took me way too long to finish; why is that?

I'm not sure I will ever know that answer, but I do know that despite this being a "match made in heaven" of sorts, I had several burnout periods with this game for seemingly no reason. Hell, I played through my very first Persona game while I was technically in the middle of this. I think some of that has to do to this rudimentary design that I grew tired of rather fast when playing these games as a kid. Being someone who started at gen 1 - that being unusual for my age - but progressing through all 4 gens and then some grew a bit tiring. This song and dance has been displayed many times, but the linear gym/HM structure is rather regressive in constraining players in annoying ways. Several points of my playthrough were hit with obnoxious walls, filled with tedious quests where you have to talk to a guy who knows a guy to get a thing for a guy...zzzzzz Moments like these kill the pacing of an otherwise great RPG, but I suppose that's part of having to adhere strictly to old material.

A text adventure built from the ground up for the modern art school dropout A24 alt hoes.

This review contains spoilers

this game sucks

If this game was a person I'd beat the shit out of it.

Listen, I've played this game before on the Xbox 360 and I wasn't a fan of it back then. Nothing has really changed on this recent attempt of a playthrough on PS3. I dedicated myself (in a fit of insanity or something) to play through every single Assassin's Creed game in 2021, and I already have access to almost every single game in the series. In this attempt to start the series back up again, I noticed how poorly this first game runs on PS3. Constant frame drops below 30 FPS (I'm no Digital Foundry employee, but I wouldn't doubt the game drops below 20 in many cases) make this game completely unplayable a good chunk of the time. The frequent screen-tearing, lack of subtitle options in the menus, and the convoluted nonsense you need to do to quit to the main menu are just absurd.

I'm just going to watch a video recap of the story of this game then get going with Assassin's Creed II.

Not rating it for now, but I'm finding it a bit hard to muster the willpower to play it. Crash 4 certainly is a good game in many factors, yet it angers me often enough that I can't play more than 2-3 levels at a time before I have to close it and play something else to cool off.

I'm constantly going back and forth on how the game controls and its completion requirements, because for a game with such a colorful and child-friendly appearance, Crash 4 is a total ball-crusher in difficulty. There's nothing wrong with that considering that previous Crash games were pretty much the same in design philosophy, but with so few advancements in the standard formula showcased, it feels a bit weaker than it should.

Maybe Crash Bandicoot isn't my thing, and that's totally okay. While I do remember liking the classic trilogy and even pulling some fun out of Wrath of Cortex and Twinsanity in the past, it's possible things changed with time.

As I've been playing the 3D Mario games, I've always felt that they have fantastic ideas on paper, yet fail to fully explore them through gameplay. While 64 laid a fantastic foundation, it has aged very poorly as time as gone on. Sunshine implemented some creative mechanics and had lots of visual personalities, but it felt severely unfinished and allowed for no actual expression through gameplay. Galaxy melds the best of both worlds by creating a fun platforming experience with lots of freedom on what to do and when to do it.

The experience still isn't perfect, though, with some wonky controls in certain sections, as well as Mario not feeling nearly as fluid as previous games, capped off with another annoying fixed camera system for the majority of the game. Nevertheless, Galaxy is a great game and is certainly worth playing.