This review contains spoilers

I played the release version when it wasn't even on Steam ages ago and loved it then (I was 15). I recently saw that they remade it in Unreal Engine and added a few new chapters, so I decided to replay it with its fresh new coat of paint.

I beat all the chapters, including Genesis (which is a recreation of the original 8 pages) in just under 3 hours and came out of it feeling like it was okay. There were two new chapters added to the original base game. One of which was a short interlude that gave us some insight on a character we didn't get before. The other was a whole new area, but there were no additional challenges. The new area is mainly just a haunted house walkthrough with some jumpscares. I was hoping for another chapter like the park or the mine level.

Replaying it now, it feels like everything in the game has untapped potential. The bones for a really good horror game are all there: the vibe, the music, the environments, the story...it just feels like I'm left wanting more substance. I know this game is long finished by this point and I doubt the devs will make any significant overhauls, but some things I would have probably suggested are to make the story of Kate and CR more interesting, and maybe make the Matheson story more involved or mysterious. Add some meat to the gameplay, more sections involving Slenderman and the proxies would be great. Expand on the soundtrack, there's some great stuff there already, but it needs more tracks and situations where those tracks would be effective. If a sequel were ever to happen, I hope it's a true iteration. I just feel like there's a good story hidden in the Slender Man mythos, but no one has really been able to find it, aside from maybe Marble Hornets.

Right off the bat: I will say that I knocked a whole two stars off because of technical reasons. Unless you go into NVIDIA Control Panel in the Program Settings tab, select this game, and set Low Latency to Ultra, this game runs TERRIBLY. I am using an i7-8700k and 3070ti build with 64gb of ram and was getting frame drops down to 15-22fps. Really immersion-breaking. Some other critiques: walking speed is way too slow at some points, "sprint" button does virtually nothing, and the direction I was supposed to go wasn't always clear, even though I knew I needed to follow the glowing light. I ended up missing the end of one of the character's story arcs because I ended up getting lost, and then at a later point, I thought I was following the light and took a wrong turn and ended up getting lost in a previous area for about 30 mins where nothing happened. So yeah, there's a few things they could have done a lot better technically.
Artistically though, phenomenal work! The voice acting is among some of the best I've seen in a while, kudos to all the actors involved because they killed it! Music was also incredible, definitely going to be listening to a good chunk of these songs on repeat. And the overall map was absolutely gorgeous, full marks there. Loved the vibe of this small rural british town, made me wanna go and live there. And when it rains during the later parts of the game was chef's kiss. So good.
This is an interesting one because I would absolutely LOVE to play it one or two more times to try and pick up on things I missed, but the walk speed and light guidance thing was confusing enough that I'm not sure if I wanna deal with it again just yet. I'll probably come back to it in a month or two.

Really neat game. Not much too it, but the vehicle management stuff was engaging enough to keep me occupied as the backdrop scrolled by. Very pretty art, awesome soundtrack, and the environmental storytelling was intriguing. Still not sure what the whole story is, but what I got from it was cool. Short but sweet. I'll definitely check out the sequel at some point. Kinda wish there was a little more to it, though, and sometimes the platforming was a bit finnicky, especially when I needed to attend to more than a few things at once.

The closest any studio has gotten to creating a souls-like that compares directly to its inspiration.
Takes the best parts of Dark Souls, Bloodborne, and Sekiro and repackages them into an entirely new experience: a dark re-imagining of a children's classic set in the Belle Epoque era.
Runs pretty well on PC for the majority of the experience save for a couple areas with unexplainable frame drops, has given me ~50 hours of playtime so far and the replayability is high. Loved the level design, even if the final area tends to drag for a bit. Boss design is nearly on par with From Software themselves. Story is intriguing, voice acting is great, and while dialogue is also great most of the time, there are some lines that really stand out as forced or unnecessary. Leveling system is familiar, but the addition of the P-Organ skill tree is lovely. The ability to reassemble weapons is interesting and unique. The lying/humanity feature is really cool and I'd love to see more done with it.
Overall, fantastic effort by Round8! Excited for the DLC and eventual sequel!

Just when I thought it couldn't get any better...

Legitimately one of the best games I've played in the last decade. If you're looking for a reason to buy it: buy it because it's an open-world space exploration game that truly embraces the aspect of exploration. It really makes you feel like you're discovering things and unraveling a mystery on your own. Beyond that, it gets into spoiler territory. Please play this game as blind as possible and really make an effort to immerse yourself in its world. It's truly a wonderful experience.

Really interesting addition to the series. I liked the alternate world idea but the monsters weren't nearly as scary as TDD, and that's coming from someone whose first time playing TDD was right before this, so it's not a nostalgia thing.

Eh, it was funny and quick, that's about it

Out of all the 343 Halo campaigns, this one is the best. It returns to much of what made the originals what they were, with the addition of a few new things.
Infinite takes place on another Halo ring, Zeta Halo. After the events of 5 and Halo Wars 2, Cortana has been subdued and since then, the Banished (basically Covenant 2.0 lead by Brutes) have attacked the Infinity, destroying it and the Banished leader, Atriox, sending Chief into space. Chief is recovered by a surviving pilot, and they land on Zeta Halo, where they discover the rest of the Infinity's surviving crew, as well as more Banished. From there, Chief recovers a Cortana clone AI, who essentially was the one who subdued Cortana. They work together to push back the Banished and put a stop to the "Reformation", an event lead by a new race, The Endless, to bring the rest of the Endless back, whatever they are.
Infinite is also open-world, which is a take never before seen in the Halo games. In addition to the usual tenets of an open world (being to-do lists, points of interest, kill quests, fast travel, an upgrade tree, etc.), Chief gets more mobility via the use of a grapple hook. This was probably one of my favorite new features. The ability to spiderman my way up mountains, grab guns and explosives from afar, grapple to vehicles, and even grapple enemies to close the distance between us was a ton of fun.
The world itself is very pretty, but ultimately kind of empty. Sure there's FOBs and Banished outposts and of course the story-relevant locations, but other than that, there's nothing else. It's a very stripped back open-world formula that mainly gives you the option of more exploration, but there's not much of an incentive to scour the map in addition to the main quest. Sure, you get upgrade points, but you only really need to upgrade the shield to take on late-game bosses. Every other category helps, but isn't much of a bonus. Lore tablets are interesting, but can be lengthy, and can cause you to miss important dialogue unless you listen to them while sitting in the menu, which messes with the flow.
FOBs and rescuing marine squads are the only other things worth checking out, because they offer combat scenarios, and clearing a FOB unlocks what is essentially a fast-travel hub that you can spawn weapons and vehicles from.
High-value targets are challenging mini-bosses that give you souped-up versions of regular weapons, which is cool.
Aside from that, there's cosmetic unlockables that you can find around the map, but that's about it.
The multiplayer is super fun. I've been playing it a lot lately and I'm really enjoying it!
Definitely recommend this one. It's live-service so Infinite will be around for a while, with seasonal updates like every other online multiplayer game right now. Battle pass, cosmetics, the whole shebang. The main thing I'm curious about is whether we will get campaign DLC. Infinite's story ends with the setup for a follow-up regarding the Endless, so it's obvious the story is still not finished. Hope to see that come around or be resolved eventually.

A challenging, pixel-art 2D platformer with an adorable protagonist, a lovable supporting character, a memorable chiptune-esque soundtrack, and a cute story that deals with confronting your own demons and achieving personal growth.

Gross and one-note, but stupid fun with friends.

Fun turn-based, Mario-themed RPG with a unique artstyle and fantastic writing!

Janky gameplay, not enough reward to keep going back into the dungeon. Characters are cute, though.