Bio

Nothing here!

Personal Ratings
1★
5★

Badges


Roadtrip

Voted for at least 3 features on the roadmap

GOTY '22

Participated in the 2022 Game of the Year Event

3 Years of Service

Being part of the Backloggd community for 3 years

Noticed

Gained 3+ followers

N00b

Played 100+ games

Favorite Games

Opus Magnum
Opus Magnum
Flower
Flower
Outer Wilds
Outer Wilds
Antichamber
Antichamber
The Beatles: Rock Band
The Beatles: Rock Band

219

Total Games Played

005

Played in 2024

039

Games Backloggd


Recently Played See More

Children of the Sun
Children of the Sun

Apr 09

Helldivers 2
Helldivers 2

Apr 01

Alan Wake II
Alan Wake II

Mar 10

Balatro
Balatro

Feb 28

Jusant
Jusant

Jan 29

Recently Reviewed See More

“I’m just a tourist.”

“You haven’t changed. You just think you have.”

"Krauser... What happened to you? You used to be a good guy..."

I've played through this maybe eight times in my life, and I still find it miraculous how well Mikami and co. transferred Resident Evil's 'stop-and-pop' shooting into the 21st century. This is one of the rare games that gives me that indescribable feeling of synergy between player character and controller. It feels so... right to hold down R, aim with the left stick, line up a shot, and press the face button to shoot. They figured out a way to make every bullet matter in a traditional survival-horror sense, while also empowering you with total, tactical control.

But with so many hours put into a game there's a sense of comfortable familiarity here, practically to the point where I found this run mostly non-challenging. I think I died like, three times. This fortunately led to some new insight, though. I used to dread the Ashley escort missions, but this time I found that her sequences added some hectic unpredictability to my regular, breezy encounters. Contrarily, the environmental variety feels stiffer than I recall. The castle is a little long in the tooth, and the island is mostly a miss: an odd mish-mash of half-puzzles and ideas.

The shooting mechanics ultimately overrule it all. Throw in Leon quips, funny-scary antagonists and an inventory management system that massages the OCD-tendencies in my brain, and I'll probably play this another eight times in my life.