9 reviews liked by trixi3zzz


Tesla Autopilot setting be like.

i think keita takahashi has a very beautiful brain

We Love Katamari is easily the best game in the series. This game offers more variety than the first, and it introduced some of my favorite levels and songs in the entire series.

Unlike the first game, they actually put some additional effort into the remaster for this one. For one, the game is no longer capped to 30fps on PC (I'm not sure what framerate the game runs at on other platforms). They also added some additional content, such as extra levels where you can play as the King, as well as stickers hidden throughout the levels. It's not much, but I'm glad they did more than just upscaling the original game and calling it a day this time around.

However, the one thing that drags the remake down for me is the pop-in. Unfortunately, this is very noticeable, and there are some instances where it can make collecting certain objects more annoying than it should be.

Other than that, this is still a great way to play the game.

Pikmid fans only hate it because it’s actually good

I really don’t know how to feel about this game
It feels so, artificial, but I cannot describe it

pretty fuckin good game! i think it might be my favorite story in a zelda game. they've never been like well written or anything but basically how good a zelda story is just measured in how much cool shit happens, and i think TOTK has some notably series-high cool shit in it

shrines were better in BOTW tho

The real problem for me was the game structure: confusing, monotonous, with a personally shocking start in terms of overwhelm, the game bombards you with information, without ever being really clear. So then I found myself wandering through the various maps without ever really knowing what I was doing and why, I found myself really lost but it's probably my problem, and I can understand that many people liked it.

What a complete failure of game design. An absolute disappointment.

A bare bones open world campaign hardly worth $20 let alone $60, and the worst handling of a multiplayer FPS I've ever witnessed. It stings, because this game had a great chance to bring Halo back, hell it did for about a week before everyone realized how little this game had to offer. The core gameplay is there, it feels like classic halo with some current gen tweaks but... how much fun can you have playing the same 3 maps on slayer when the only reward is the color gray?

Paper Mario The Origami King is a game where I can say showed a lot of passion and creativity behind it. The visuals and cutscenes just brim with people making the most of what they can do. The Origami King is a beautiful experience, I am honestly blown away with how pretty it is and how it uses the paper visuals on everything. Each locations is so vibrant and unique (the desert at night is still my favorite one by far).

The NPCs are fun to talk to and I enjoyed the main characters like Olivia a lot.

At the same time, while I can see the passion of people doing what they can. They are still doing what they can under the limitations and mindset that is still in place in Sticker Star (No XP, no unique character designs) and don't really fix those problems. The upgradable gear breaks and you have an extremely small variety of items, so it isn't really like the badges and item system of previous games (granted with the combat system I can understand why even if I don't like it). Mario gets slightly stronger at story points but it doesn't really change enemies giving only coins and confetti so while more necessary I slowly began skipping more fights the further I went into the game. And partners aren't controllable, are exclusive to certain areas, are temporary, and were more of a taste of what people wanted without actually fully delivering it.

Battles still aren't fun as it is more of a puzzle game than actual fighting. And you can just pay coins to complete the puzzle in battle or in game (which I steadily began to do as I, sadly began to not enjoy the puzzles the more I played). The single most enjoyable fight is the scissors because it is more fighting and less puzzles.

That said, the best parts of the game were outside of battle. The overworld itself, the visuals, the exploration, the confetti monsters were all a blast. It's just sadly, the main battles themselves...not so much. It was worth the experience even if I can't see myself playing it again