vaugna16
2007
2021
Honestly loved it even more on a replay. I think some people were disappointed because they were expecting it to "matter" to the larger KtP universe more but that game already exists in TSA and that's great - NMH3 to me is one last all out balls out blowout to send off Travis Touchdown and it mostly succeeds. With its constant collaborations from buddy Tony Astro doing a boss track to the numerous guest character designers it feels like a celebration of creativity and art.
And the COMBAT, it's so good. Easily the best melee combat GhM has done, it's so smooth and slick with enough little tricks you can do to add some depth.
And the COMBAT, it's so good. Easily the best melee combat GhM has done, it's so smooth and slick with enough little tricks you can do to add some depth.
2013
No other Unreal Engine 3 game has this much visual swagger and the combat was, until NMH3, GhM's best. Story depth on the other hand isn't quite there despite wearing the skin and tropes of Kill the Past - there is some stuff to chew on but not a whole lot. It looks hella cool tho so who cares really
2008
2011
1998
only giving it four stars is painful cause there's so much about FFT that makes me go "yeah this is the best game ever made" like the open-ended job system, story and characters, art direction, music, etc but it's impossible for me to overlook that the gameplay balancing swings wildly from crackheaded (fun) to crackheaded (frustrating). Genuinely I think given a similar treatment to the recent Tactics Ogre remaster (minus the ugly sprite filter) it absolutely could live up to it's legacy, highly recommend using one of the quality of life rebalancing mods for the PSP version until then.
1993
2006
2006