You never quit RuneScape, you just take extended breaks. I started in 2004 and my last break ended about three days ago. I'll get that fire cape some day.

our men are running from the battlefield

shameful display

My favourite Total War game in terms of setting, land and naval combat, and responsiveness on potato PCs. Realm divide isn't my favourite but it's definitely a challenge. The now spun off expansion, Fall of the Samurai, is a great change of pace and does 1800s combat better than Napoleon Total War.

This review contains spoilers

they weren't kidding, she actually dabs

Think about P3P, tell yourself you'll replay it as the other MC for the different social links, realize you'll have to climb Tartarus again, repeat

The main story and skits were both extreme highs, and I'd recommend the game on sale on those merits alone. Main characters are great most of the time, lots of chemistry and laughs all around.

Combat was not as great. There's a lot of combos and team strategies on paper, but most encounters boiled down to using Velvet's special to stun-lock, self-heal, and get the fight over with as quickly as possible. Equipment management was more of a headache than anything.

Lastly, costumes and accessories are very important. Let the emotional cutscenes play out between Rin Shibuya, a high school science teacher, and their team of restaurant wait staff. Cowboy hats are optional but strongly recommended.

A solid SRPG with a strong Fire Emblem influence - I'd rank it over a good chunk of the FE games, even. A key difference is that instead of a permadeath toggle, allies retreat when their HP hits 0 but your reward money decreases if you let it happen. It's a unique take on the issue that I really appreciate.

The art is nice, the setting is a fun alt-history version of the French Revolution, and the unit classes are built to match. I enjoyed it more often than not, but the last few chapters can get frustrating as SRPGs do - even when you've invested in the objective best class (light infantry with the +1 range promotion).

Another pain point is that some of the side missions are actual puzzles with fixed stat rosters and a single solution. It wasted a bit of time before I just gave up and looked the solutions up online. The upshot is that side missions are mostly for achievement hunting more than essential in-game benefits.

Overall, I enjoyed my time with the game and I'm definitely looking forward to a sequel.

Probably one of the most tedious, frustrating, cryptic games I've ever played. If it wasn't the dungeon design and field skill system tearing away at my sanity, it was the hyper lethal random enemy aggro that you have to buy the DLC to toggle off.

Other than that, great story, amazing cutscene presentation if a little long, and an extremely fun cast of villains. Watch them online.

when the mandatory side quests are endless

Reansteel does a lot to trim the fat off the school sim experience, only to replace it with waves of NPC dialogue I can't help but go around talking to everyone to read whenever time passes in-game. The combat is fun, the characters are interesting enough with a few standout favourites and a few letdowns, and the fishing is unfortunately a little too button mash-y for my tastes.

As my first Trails game, it's done a great job of throwing me into the world and leaving me wanting more.

The story is long and not particularly intense, but it's all to set up for the sequels. The random NPCs, minute to minute story dialogue, and even the empty chest messages are always a fun read. My eyes were glued to the screen whenever Olivier was on it.

Even on normal, the combat starts off brutal. Enemies will ambush you if you're careless (or using 3x turbo) and two-shot either of your party members. This sets the bar for the rest of the game, and it felt rewarding to kit out my party until I had a winning combination.

I did play Trails of Cold Steel first, so my engagement with the story was coloured by already being hooked into the world. I'm not sure I would have powered through without it, but it gives away a lot of twists that aren't even revealed in this game as a consequence of being the 6th game in the series.

Right off the heels of Trails in the Sky FC, Second Chapter is as direct as you can get from a sequel. The story picks up right where they left off and the combat skills have been scaled and rebalanced to match the new level cap. The combat changes aren't totally for the better - it's rare to find a boss fight where you can even hit the mooks with status effects - but the mandatory fights are fair enough that you should be able to charge on with your favourites and take in the story.

The story, on that note, really starts to shine from the setup in FC. Some characters I had absolutely no interest in ended up becoming my favourites, and some of the new characters have a lot of punch despite their late introduction.

The main things I took issue with were the side quest bosses, which almost always had a difficulty spike that made the following story boss feel like a cakewalk, and a later section of the game where you do a lot of walking. Like, a LOT of walking. So much walking I had to set my map turbo to 6x speed and I still felt my sanity slipping away. If you walked all the way through FC, though, you can surely walk a bit more for SC. Even with all the padding, it's worth it.

The best part of the trilogy, in no small part because its gameplay loop is the most unique. Kevin and Ries are GOATed protagonists and the side stories and ending close out burning questions and introduce new ones about the many playable and side characters I'd gotten to know in the whole 100-odd hour journey that is Trails in the Sky.

A consistent experience through and through. Features a varied soundtrack, a cast that goes from solid to great to Randy, recurring character appearances, and a plot that slowly draws you into the life and times of Crossbell State without ever feeling like filler.

The dialogue does an excellent job of rewarding you for sticking your nose in every NPC's business until you lock down your favourites, and that's without mentioning the return of the chest messages from the Sky trilogy.

Combat builds upon the systems from Sky - if you made it through that on Normal, Zero is straightforward on Hard. There's a couple gimmicky encounters as Trails does, but they aren't as frequent as SC's.

Azure features some of the highest highs and lowest lows of Trails gaming I've experienced thus far. The NPCs are more lovable than ever, the quests and dialogue are easy to experience thanks to all the fast travel options, and the story must be experienced to be believed. Zero barriers out of zero.

Short but sweet. The action is the obvious star, although I wasn't a fan of having to break the action to dodge grapple attacks or wiggle the stick if I got hit with one. The music complements the action perfectly, even stealing the show at times in the boss fights. The story is just as over-the-top as I expected from Metal Gear and rocks it, approaching the military industrial complex with all the subtlety of a cyborg ninja with a mariachi sombrero.