when real life isn't like dragon quest: (︶︹︺)

As much as I love cathartic gun based violence, having to wade through this story was quite the downer. Plus who thought it was a good idea to make one of your main side characters a complete grading ear ache the entire game like fr fr doe

I have no idea how DF were able to basically make the quintessential sequel. It's quite literally pyschonauts 2. It has the same great writing and plot, the same collectathon elements and it even sags in the second half like the first game!

This game will put hair on your chest and turn you into a man's man, or rather a gamer's gamer. Now if you'll excuse me, I have to go join the nearest army.

our expectations were big but HOLY SHIT

Ada apologists be like "but she loves Leon deep down inside thoughhhhhhhhh"

About the same quality as RE2, just in a shorter and less varied package. Not much to do after you beat the campaign as well.

Monolith cracks out another banger FPS. I haven't played first-person gunfights this satisfying in a while. The sound, the lighting, the martial arts; it's all great. It's a shame that there hasn't been a modern-day interpretation of the slow-mo system, it'd be crazy to see gameplay like this with the graphical fidelity of something like Resident Evil 7. Alas, Monolith are now stuck doing the bidding of Sauron and Legolas.

Damn. I don't know how Capcom has managed to keep such a high bar of quality for these first-person resident evil games but they've kept it wonderfully. Action that doesn't get stale, scares that are actually effective (I'm looking at you basement scene), an engaging enough story, and surprisingly effective performances from both the people you see and the man you play as. I'm hyped for the DLC whenever it drops. Ethan Winters gang stays winning.

2020

red flags immediately after seeing the word "quirky" in the description blurb

I think this one is about vaccinations or mind rape or something

ok so I played around 20 hours into the game, my save file then became corrupted and I lost those 20 hours of progress, interpret that how you like

A must-play experience for radiohead fans and non-fans. Anyone can appreciate the art, music, and visual presentations in this interactive experience. The only problem is that it's being chained to a console not very many people can get and computer systems that are pretty costly to run this game properly.

Hazelight and God gamer Josef Fares strike again, and again they manage to hit it out of the park. The amount of platforming and gameplay variation throughout the game is amazing, on top of a effective story and engaging character development. Plus free co-op? Certified banger. Josef's background in film must've been very useful when transitioning to video games, he can actually write stories in games that aren't doo doo poo poo.