wait, maybe there IS enough T I M E??

these games feature some sort of time manipulation, whether it's slowing down time, travelling through time, or time loops. time has to be a timey wimey ball, but it must also be a core portion of the game that could be a bullet point on the back of the box. if the element of time manipulation cannot be discussed without spoiling the game, it will not be included here.

Witch Time is a major mechanic for the series, slowing down time for everyone and everything except for Bayonetta.
Braid allows the player to rewind time indefinitely, all the way to the start of a level.
An incident with time travel sets the events of the game in motion, after which it becomes a recurring element.
Ecco the Dolphin travels to the future to learn about the main conflict of the game.
Characters in this fighting game are pulled from various time periods and different worlds.
While Time Magic is a recurring element in the series, Final Fantasy V specifically introduced the Time Mage class, who specializes in Time Magic. These spells include speeding up allies and slowing down enemies.
Travelling through time and space is a major element of the game, allowing the player to visit various locales at different time periods.
The harp spotlighted on the game's cover allows the user to travel between time periods.
The protagonist discovers the power to rewind time when a friend comes into danger.
"Bullet time" is a recurring element in the series. The player can activate bullet time to aim at enemies more precisely and also avoid bullets, which become visible.
A special dagger that consumes the titular Sands of Time allows its user to reverse time for certain time intervals.
The White Chronicle is a central item that allows its user to jump between specific crucial moments in time.
As you can probably guess from the title, Raging Loop takes place in a time loop.
Sonic can access different versions of levels, which are distinguished by them being set in the past, present, and future.
Shadow of Memories/Shadow of Destiny uses time travel, time loops, AND time management all at once as players unravel a murder mystery.
In a similar vein to Max Payne, the player can slow time to shoot enemies more precisely.
The pen shown on all covers for the game allows the user to create portals into another time.
The protagonist travelling to specific time periods to deal with antagonistic forces is a recurring theme for this series.
The protagonist's armored suit gives him the ability to "boost" his reaction time, allowing to evade attacks and shoot enemies with precise timing.

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