Everyone has to start somewhere right? Every person had to start with something that inspired them. Whether that be an event, maybe a tv show or film, maybe even a book, or maybe a 3D platforming shooter on the ps2. Or for me at least.

Ratchet & clank was a game born from the gods. If people were destined to do stuff, then this was the game that saw me in that direction. After insomniac lost spyro they needed a new big platforming series, so they borrowed naughty dogs engine which they used for Jak and Daxter and were able to create what would become the first ratchet game. After the release, the game would spawn a PlayStation staple franchise and specifically for this review: a boy with a small dream. But that’s for later. Let’s get onto the actual game itself.

Act 1:

Now I know I’ve reviewed this game in the past, but it certainly lacked the depth it needed, so why not give it that missing depth right now? The story sees you in control of a Lombax named ratchet. He’s alone on the desolate planet of veldin with the dream to escape and to explore other planes across the solar system. Meanwhile, there’s a malfunction in a robot making factory and the result of this is clank, a tiny robot. He finds out that an evil man named chairman drek is planning on destroying planets to create a planet for his own. Clank quickly begins to try and escape but is shot down by other bots and ends up landing in veldin. From there, he meets ratchet and clank helps him to escape the planet with the deal of finding captain qwark and putting a stop to chairman dreks plans. But before we continue the story: it’s time to go into gameplay.

Compared to future instalments, the first ratchet game isn’t as shooter heavy as its successors but it is still a core part of its gameplay. Considering the fact that before, insomniac’s only really major work were the spyro games, you can see that formula kind of applies to the first ratchet game. Even with this however, it still ends up sticking out on its own. You get a choice of 16 weapons all with different attributes. I’m not going to go too in depth about the weapons, because you can tell they were still trying to work out what works and what didn’t and believe me, the taunter is a big showcase of that. Some weapons include the decoy glove, whereby a small inflatable version of ratchet will stand and enemies will instead attack it instead of you. The suck cannon sucks up enemies and even crates which can then be launched back at enemies, this then brings me onto the next bit of gameplay.

The currency in the game is something that would still define its successors. These are bolts. These can be found by killing enemies or even finding them in smashable beige crates, or even surprisingly: bomb crates. Bolts are now explosive! There are different types of crates in the game. Those being the normal beige crates, bomb crates which explode in 3 seconds, metal crates which can only be opened through some form of explosion, and nanotech crates. Nanotech is essentially the health in the game and the crates can be found practically everywhere. Before I go in depth about the currency and its themes, let’s continue the story shall we?

Ratchet and clank end up crash landing on planet novalis but end up getting a ship from the planetary chairman (a very imaginative name) and end up finding…the plumber. The absolute legend. The crack of all jokes. But anyway. They end up going to different planets to try and find captain qwark. But just before I get onto that, I just want to take a minute and talk about another part of the gameplay.

Something that makes the first ratchet game certainly stand out is its non-linear progression. Essentially, in almost all levels you can take different paths to get to different things, these could be important items, important story beats, or just nice little bonuses. What I like about that is that, it encourages exploration and almost pushes it on the player to keep returning to places and just checking out everywhere they can. It’s a very nice bit of gameplay that I wish was continued and pushed a lot more in later ratchet games.

They end up arriving on planet kerwan whereby clank gets a heli pack upgrade and ratchet ends up getting a swingshot. To start off with, the swingshot is one of the gadgets that helps ratchet out with puzzles, these pop up all over the games and work differently to weapons as well…they don’t kill anyone. The heli pack is also an upgrade that helps give ratchet a lot more flexibility in terms of things like reaching hard to reach places. Clank ends up getting 2 other upgrades later on which help with similar things and can come in quite handy. I’ve never met anyone on this planet who hates the heli pack or thruster pack, and if someone does…do you really?

They eventually do end up finding qwark and he ends up taking them to his base on planet Umbris…however, he ends up turning out to be helping drek this entire time and leaves them to the slaughter, thankfully tho ratchet and clank make it out with their lives…but maybe not so much their friendship as clank fell for qwarks tricks. This then leads us into act 2 of the game! Oh wow!

Act 2:

So they end up getting a brand spanking new ship and end up having to try and track down qwark, however before they can…there’s a bunch of issues. For starters, they’re on the planet orxon and the air is very dangerous to breathe, so they are forced to try some form of gas mask to find the infobot and locate qwark. If you don’t know what it is, it’s essentially a small little robot that gives the coordinates of the next planet.

Also, just wanted to also talk about the themes of the game and I thought this would be an excellent time as any. So, if you’re following this I’m just wondering…have you noticed how expensive everything is? Well, you’ll never get what that is! Why it’s good old consumerism my favourite! The main theme of this game and the entire ps2 quadrilogy are obviously the satire and extreme push of consumerism. Stuff is advertised everywhere and practically nothing in the game doesn’t not come with a price. But that is the sort of genius of the writing. Everything has to come with a price and if you can’t pay it then tough shit. It gives the world an almost slightly depressing view. But I digress.

Eventually they get a gas mask from planet pokitaru and go to a bunch of other planets, including hoven where they thwart one of dreks plans…and clank hits on a girl??? This is until they eventually decide to confront qwark on the gemlick base. And oh man…this is where it gets good.

Come on, I had to mention the music at some point. The entire score was composed by David bergeaud and unfortunately he hasn’t returned to the series since quest for booty. His soundtracks in almost every ratchet game he did were excellent and fit with every planet they were inserted into. Whether it be the futuristic and busy landscape of planet kerwan or the desolate yet dangerous gemlick base, everything he composed for the game fits perfectly and encapsulates each world perfectly. It’s a shame later soundtracks wouldn’t encapsulate the same feeling the first few ratchet games did but, hey, we still have the work he did and it can still be appreciated today, if they put it in streaming services…

Act 3:

After attempting to confront qwark, they get into a fighter jet and he crashes onto the planet of oltanis. It’s at this moment when ratchet and clank decide to put aside their differences and actually defeat drek for the good of the galaxy. They try to get oltanis but clank can’t come out because of the lightning and dangerous conditions of the area. Ratchet is then forced to go on his own where he finds qwa- I mean Steve and gets the gagdetron pda…which I have to dedicate a paragraph to.

The gadgetron pda. What’s so good about this baby? It’s essentially the get yourself out of having no ammo card. You can use this thing absolutely anytime you want is essentially a portable vender. The only downside is the fact that the ammo costs more than it does at an actual vendor but who cares! If your loaded this is a perfect way of getting out of dangerous fights.

After getting an infobot, they travel to quartu, otherwise known as the robot factory from where clank was created. Clank ends up becoming giant in a pretty short section which I’m not going to go too in depth about. Essentially they end up getting another infobot for their trouble and end up making it to kalebo III to try and sneak into the robot factory in quartu. Kalebo III just happens to be the headquarters of none other than gadgetron, the company that has been selling you weapons and everything. They meet the chairman and end up having to participate in a hoverboard competition.

Hoverboarding is essentially a little racing game that you can be in. There’s only two tracks with those being in Rilgar and kalebo III. They aren’t that exciting but they certainly were for younger me, but nowadays they frustrate me as all hell. I also forgot to mention about some of the other important gadgets. Those being stuff like the grind rails which let you grind on railings (shocker), the magnet boots which let you walk on magnetic surfaces, the gas mask which I already touched upon. These not only help with puzzles but they also look really swag on ratchet.

After the competition, ratchet receives a remote that turns him into a robot. He decides to use this to his advantage and sneak into the robot factory on quartu. After doing so, they end up finding the exact place where clank was born. I’m not going to describe the scene because…I think it says everything perfectly. Afterwards however, it turns out that drek plans on destroying veldin as a sort of fuck you to ratchet. They decide to try and return to veldin immediately and stop drek in his tracks. Drek ends up revealing that he was the one that polluted his kinds homeworld and he was going to do it again on the new planet he was creating, just to make more money and repeat it over and over again. With this, ratchet and clank finally decide to take drek down once and for all.

The final battle is pretty excellent and cinematic. With the desperate attempt to try and stop drek at all costs from destroying veldin with his deplanetizer ray. Ratchet and clank end up succeeding and shoot drek to his own planet, destroying it in the process. The end shows ratchet and clank finally being really best buds and deciding to live with each other and just be…the best duo like come on.

Epilogue:

After everything…I still love this game. Of course it isn’t perfect but that’s ok. If it wasn’t for this game I probably wouldn’t reviewing different games at this very moment. This was the first game I ever played and I hold it really dear to my heart and hell even the entire franchise to my heart. The story of the first game and the themes it touches on are still perfect to this day. And whilst gameplay could’ve done with a few fixes, that’s what the other games would later help with. And even back then, I called it the game with the biggest heart, because that’s true. It was. It’s still well liked today and I honestly couldn’t thank it enough. And I can’t thank you guys enough either for sticking with me for so long!

Great gameplay, excellent story, breathtaking music, interesting selection of weapons and gadgets, and the plumber still has his cra-I mean back, thanks for the 100th review!

Reviewed on Dec 02, 2023


18 Comments


4 months ago

Wanted to say a huge thank you to a lot of people who have stuck by me. This is just a way of saying a huge thank you as I’ll probably be reviewing stuff less and less. A huge thank you to @conman for sticking by me and being a really nice guy. A thanks to @deemonandgames for being a really great reviewer and inspiring me so much. A thanks to @megatherealone for also sticking by me since the beginning. A thanks to @LordDarias for being a really good mod for the server and being super friendly. Thanks to @Weatherby for sticking with me since the beginning and having some excellent reviews, hope you enjoy ff1! A thanks to @PitSolitayrh , @DVince89 , @BrightGalaxy , @alenaphoenix , @tacticortega , @Drax , @falcorito , and @momoka for being some really nice and friendly users! And thank you to everyone else who followed me and have been liking my reviews for so long! And if you’re reading this review for the first time and reading my stuff for the first time, thank you and don’t forget to give these guys a go too! Thank you!

4 months ago

It's always wonderful to hear about someone's most special gaming experiences, and oftentimes, the first game you've ever played is a big one. Also hell yeah the original composer's work is by far the best music the series had and it hasn't been the same since.

I also agree I adore how the original Ratchet & Clank trilogy had this dark edge in its critical lens of capitalism, advertisement, and senseless greed. Later games completely lost that edge, and in general, I do miss the ways those old games were grimey and less sanitized.

4 months ago

Turn-based mention??? (it's your turn to be based). Thanks for always delivering, we will be reading future reviews no matter how much time passes between them!

4 months ago

It's always such a pleasure to read everything you publish here, and this is no exception. Wonderful review, incredible and extensive work and incredible analysis, it really made me want to get to this series even earlier, you make the story and gameplay sound so much fun.

Thank you so much for the wonderful and kind words, those really mean a lot, and congratulations on 100 fantastic reviews, even if you slow down the pace, it's always gonna be nice seing you around and reading what you have to say, I feel honored for being to inspire such phenomenal work, if only a little bit, and again, thank you and great work! :DDD

4 months ago

Thank you for the mention and great review btw! It also got me thinking about maybe doing some more in-depth reviews on a few games that mean a lot to me.

4 months ago

Proud of u <3 common whu w. If u have zero fans, I’m dead - salute emoji

4 months ago

ayyyeeeeeeeee

4 months ago

@Momoka thank you! Not to say the later games are terrible because they aren’t. I adore going commando and I think it did everything this game did really well. Thank you for the kind words!

@PitSolitayrh thanks mate!

@DeemonAndGames thank you! You really have been a great inspiration and have kept me pushing to write how I feel about games.

@BrightGalaxy go for it! They can be draining afterwards (I slept like a log after I finished this lol) but they are definitely worth it!

@conman you’ll definitely also always have a fan - salute emoji

@alenaphoenix : )

4 months ago

@whu Thanks for the mention. Thank you for being a good friend on here as well. Awesome review and as @momoka said it is always nice seeing someone talk about a game that means a lot to someone.

4 months ago

@DVince89 np you legend

4 months ago

What a great and thoughtful review! Thank you for logging in your experiences in each and every game you play, I always look forward to it! Thank you for the mention as well! Proud of everything you have done for yourself as well as providing a excellent insight the community of backloggd. Even though the reviews will be less, I will always try to look out!

4 months ago

@TacticOrtega thanks man!

4 months ago

cryin in the club rn. Thanks and keep up the good work

4 months ago

@LordDarias aww, and thank you

4 months ago

bro wow was definitely not expecting this thank you a lot for the mention ! whenever youre ready to publish something here i will be glad to check it out and if you ever want to have a nice convo you know where to find me

4 months ago

@falcorito hence why your a great friend! Thank you!

4 months ago

Great review. Loved following your stuff, even if you're scaling back I'll still look forward to what you write.

I did play FF1 and reviewed it a while ago but I did enjoy it quite a bit.

4 months ago

@Weatherby thanks man and oh you did? Lemme check it out unless I already have and forgot lol