NES Week: Day #7

So, we’ve finally made it. After enjoying some simple pinball, ‘climbing’ up some icey mountains, hitting a ball with a racket, finding gems as a red blob, being a motorcyclist, and fighting with some balloons, we have finally made it. We’ve made it to Super Mario bros.

I could’ve gone for duck hunt for the last game but I thought that wouldn’t be great enough and that the perfect game to play at last is Nintendo’s mascot himself! My history with this game is pretty short. I used to play quite a bit of it but never get past world 6. Turns out there was a way to getting to world 8 all the way from world 5 so…that was nice to know at last after I’d gone through quite a lot of pain but oh well.

In the game you play as Mario on his way to save princess toadstool from the evil king koopa (or peach and bowser). On the way you’ll come across goombas, koopa troopas and buzzy beetles. You’ll also find lakitus who just love to annoy you every chance you get. As a game, Super Mario bros. has aged pretty well. Not ridiculously well but definitely well enough for it to still be played today. And yes: it is pretty difficult near the end but not as difficult as some other Mario games on the NES (looking at you lost levels) but overall you’ll still be able to enjoy a timeless classic.

Classic, recognisable music, decent enemies, bullet bills come at the wrong time, your princess is in another castle!

NES Week: Day #6

So far nothing has really filled in the hole that has been empty this NES week: a decent multiplayer game. Now I wasn’t really expecting much when it came to this game. I was just expecting a simple joust like game that would be done quickly and I would have barely any problems with it. I’m glad that in all fairness: balloon fight is actually pretty damn good. Nothing absolutely brilliant but it’s definitely one of those great time waster games that I can’t help but enjoy. Yeah this is probably one of my favourites of this entire week.

You play as a guy with a few balloons as you traverse different stages defeating all the enemies. You do this by landing on their balloons to make them fall to the ground and then finish them off by landing on them. Pretty simple huh? Well they can do the same to you which adds an extra layer of worry. But as long as you’re pretty decent at the game and it’s principle you should be just fine! You can also play alongside a friend (if you have any unlike me ;-; (joking)). The bonus stage is pretty good too, all you do is pop some balloons in order which is pretty fun.

Great time waster, excellent ideas, decent characters, that weird fish looking thing lmao

NES Week: Day #5

Welp, we’re now on day 5, and what better game to have for day 5 than Excitebike? Overall this is probably the one game I have very little to talk about. Probably a bit more than the sports games but really I have barely anything to say about Excitebike.

You’re a motorcyclist in a competition and that’s kinda it. In the game you go over ramps and hope to god you crash. There are arrows on the ground to help you speed up and that’s really kind of it. Some of the fun comes In when you have to drive alongside other racers. Idk why but I find it a little more stressful and keeps me on my toes a lot more than the normal mode. There’s also a neat little track designer which is kind of an underrated feature of the game. I mean I can understand why cause like…you can’t save it. At least on the original NES.

Ramps, some of the other racers can be bitches, please don’t crash ;-;

NES Week: Day #4

When I was doing this NES week the one game I was slightly looking forward to playing was Clu Clu land. Surprisingly I actually wanted to give it a try and see what the big deal about it was after hearing so much from it. I almost wanted to see what you actually did in the game and if it was any good.

Was I disappointed? For once…I sadly was

So what do you do in Clu Clu land anyway? Well, you play as a red blob who has to spin around and find gems which will make some sort of shape. You do this whilst avoiding these spikes. In a way, imagine Clu Clu land like picross but nothing like picross. The controls really get on my nerves and I just don’t like it. The spikes really really get on my nerves as they seem to come at you at the exact wrong moment and to be perfectly honest with you it’s just not really that great of a game. Sure it has some interesting shapes to make but it’s still really not that interesting and only seems to get on my nerves more then it does give me any form of fun.

Interesting shapes, red blob, I fucking hate spikes

NES Week: Day #3

A game I hear mentioned a tiny bit here and there is the NES game Tennis. Now when I say I hear about it a tiny bit I mean a tiny bit because the sports titles of the NES era are never really talked about much and in all honesty I’m really not surprised.

Tennis is very simple: you hit a ball with your racket from one side to another and hope to god your opponent will somehow miss it. Yeah this game really is that simple but also quite infuriating at the same time. When it looks like your hitting the ball…well somehow your not and then it goes out and you lose a point which is just absolutely great…and even when do you get a point it’s usually when it happens to your computer opponent which is…interesting to say the least

Extremely simple, can be infuriating, how many jobs does Mario have???

NES Week: Day #2

Out of all the games to get characters in smash bros. The one I’ve always been confused about are the ice climbers. They’ve never really been that powerful in smash and I’ve never heard anyone really praising the game. Maybe it was time that I tried the game to see why they were in smash in the first place. Who knows…maybe it would be a kid Icarus situation?

Personally I really don’t find ice climbers to be that good of a game. If anything, I’m confused as to why Nintendo respects it so much. For starters the jumping is terrible. You don’t really notice how terrible the jump physics are until the platforms come in. I promise you that no matter what I do I can’t land on the platforms because ‘oh your only on the very edge so I guess that means your not on it’ and the controls feel so stiff with you trying to manoeuvre the climber to jump on these platforms and somehow catch the pterodactyl at the end. It all feels so stiff and when the platforms are really slippy that’s just when I lose faith in everything…

Stiff controls, terrible platforms, not the worst enemies, they should get a new job that doesn’t require them to jump

NES Week: Day #1

So to start off the NES week I started to look for the perfect game to start it off with. And what better game to kick it off with then in my opinion, one of the most underrated games from the nes. What is this game? Why its pinball!

Now I know what you’re thinking: “how could you possibly like the really dull and simple nes pinball???” Well I like it for many reasons personally:

1. I can spend hours on it. When it comes to pinball games and pinball in general I can spend absolutely hours on it, and I’m so happy this translates well to this game because oh man could I spend hours on it.
2. Its simplicity almost makes it more fun? I know that’s an odd thing to say but it’s almost true. The simplicity makes it really fun for me and I really don’t know why. Maybe it’s just like how normal pinball is but I just have a really big soft spot for this one…
3. I like the donkey Kong reference : )

Very simple, could play for hours, I murdered the chickens…

This review contains spoilers

Are you afraid of god?
No, But I’m afraid of this game

Infinite is interesting. Interesting in the sense that it came out at, in my humble opinion, the right time. This and the last of us dominated by both being about a character going along a journey with a companion, slowly getting closer to them until it all culminates. But as much as I’m going to compare it to that, even the last of us has something against bioshock infinite which makes it even more highly regard than infinite. It’s aged better.

Infinite sets you up with the character of booker dewitt. He is a private investigator on a mission to rescue a girl from a secret city. This city…is in the sky, and it’s called Columbia. Compared to the other bioshock games, booker is a lot more talkative and has his own personality, different to that of Jack and delta. And as much as idm this, I find that booker as a protagonist doesn’t truly relate to me. Now don’t get me wrong: neither did Jack or delta, but because they were silent it felt like they were me in a way. Like most fps games I want to feel like it’s me doing all that shit. You also begin to question who truly is in the right, as booker kills thousands of people and doesn’t show any form of remorse. It almost makes me hate booker.

The gameplay of the game gets quite on my nerves. Only being able to carry 2 guns makes combat more of a chore then it does anything exciting. In fact, in previous bioshock games, I got excited for a battle, but in infinite I dreaded a battle. It would mean I would waste ammo and not be able to switch guns quick enough, instead having to pick up a weaker weapon just because I don’t have any ammo. Plasmids in this game are also different. They are known as vigors and are just as over powered as the previous games. And even though they try to have their own personality I can’t help but feel as though they are basically plasmids 2.

It’s not like everything in this game is bad. In fact the world of Columbia is beautiful and I can’t help but marvel at the absolute beauty of it. And the slow decline of it all excellently meshes well. And the plot twist at the very end surprised me a lot and actually impressed me. But other than that…in the end…booker got what he deserved in a way. The ending is almost a show of karma and how it finally caught up to booker and the mistakes he made. There is a slight beauty and quiet sadness to the ending really.

Overall, infinite tries to do many things. It tries to drive the game by story more than gameplay and that’s probably where it falls flat the most and the reason why it hasn’t and won’t age well. But even with the mess of gameplay, the story still has a certain beauty to it that is almost slightly unmatched.

Decent story, dull gameplay, had so much potential, booker was the biggest villain in the end

There was definitely a question on everyone’s mind when this game released…how did that shitty Indiana jones/tomb raider style game get a sequel? And even better…the sequel is better than the original.

After finding el dorado in the original game, Nathan drake is now on the hunt for the mysterious and legendary Shambhala! Ok his journey he meets Chloe Frazer, an old friend Harry Flynn, and the dangerous Zoran (I don’t want to spell his last name cause I know I’ll spell it wrong :/) and he is joined by Elena and sully. The journey takes him completely through Marco polo’s voyage and tests him to his very limits.

Especially the beginning, that is one of the most impressive moments of the entire series.

The gameplay is a major improvement from what it was in drake’s fortune. The gun combat is a lot better and improved, and climbing feels a lot more fluid. Puzzles also feel a lot more complex and challenging (but still not too challenging and probably a lot more interesting).

I’m really not looking forward to getting onto the third game and reviewing it but I may as well get it out of the way soon. Overall though this is a wonderful improvement to what the first game was. And in all honesty, I wish the third game could’ve perfected this game’s formula but alas…

Huge improvement, brilliant gameplay, excellent story, I fucking hate tanks

It’s funny really. Out of all the games I gave 5 stars this is one of them. I’m sure anyone that’s looked through my ratings have been confused by this. Believe me: the same thing would happen with me if I saw someone give the ratchet & clank reboot anything above 3 stars. But all jokes aside, why did I give this game 5 stars? It doesn’t have any story at all, and I’m not the most creative person so why would gameplay be of any interest to someone like me? It’s because I wouldn’t really call this necessarily a game, more an experience, and a powerful experience and that.

Media molecule previously gave us a very similar offering, and it was called little big planet. The series was pretty simple and pushed players to explore their creativity. But eventually they wanted to push themselves further. So they gave away the little big planet ip to sumo digital and started work on an all new idea. They would create tearaway but after that they would finally start their true new project: dreams. The plan was simple: to create a platform where you could create any game you wanted from the comforts of your ps4. No coding language was needed. No high end pc. Just you, your ps4 and your imagination. Now on paper, this was a very ambitious and cool idea, one that could go very far. But unfortunately…this wasn’t meant to be.

The game was unfortunately not supported as much as anticipated, even though it had a very ambitious and nice community, it wasn’t enough to save the game. Recently media molecule have announced they will no longer support dreams which I find really sad. If they had just put it on ps plus or even pushed it for a pc release it could’ve probably been a great success and one that would’ve been praised for years.

Of course…the games on there aren’t all exactly winners. Most of them are just meme games or ‘little Timmy levels’ but if you look hard enough…you will find some of the most heart felt and passionate creations ever. It really shows the potential this game had. It kind of makes me sad the game wasn’t pushed to its full potential when it was so easy…

Great memories, passionate games, lovely community, RIP dreams

For my 50th review I started to think about the perfect game to review for this occasion. I looked through all the games I had played and couldn’t really find anything that caught my eye. That is until, my eyes dotted to this one.

Star Fox 2.

The game was created straight after the original star fox. But after Nintendo were starting to support the N64…it seemed silly to continue to support the snes, especially spending money for a chip which is pretty expensive and will probably barely sell. So the game, even though being finished, was shelved never to be seen again. That is until…they created the mini snes. That is when we finally got to play star fox 2 at long last. Now I didn’t get to play it until it was brought to the switch and after I finished the original star fox but oh man…was this an improvement.

The gameplay is pretty much like the previous game but a tiny bit different. We now get to choose our main pilot and our partner. We also get to try and defend a planet and slowly work our way up to confronting andross head on. For me gameplay doesn’t really get that repetitive and if anything I enjoy it far more than the original star fox. It’s a lot less linear and pushes itself as a more non-linear experience that I can’t help but enjoy.

So…for a game that was never released till now I can kind of understand why. It wouldn’t make sense for Nintendo to waste money on something they weren’t gonna support anymore. It is still a shame that the game didn’t appear for so long and had to wait for a little mini console for it to be even considered for a release. In the end, it’s still a really enjoyable game that I advise people give a try straight after star fox.

Decent sequel, great gameplay, cool music, simple story, good choice for my 50th review

This review contains spoilers

I’ve grown up with this series for years. And if you’ve looked through my reviews, you know I was disappointed with how up your arsenal came out. So I’m sure it’s gonna confuse you why I like this game even more then uya. So let’s get something out of the way straight away: I don’t like uya much because it strayed very far from what made ratchet…well…ratchet. But deadlocked? It pushes itself as a spin-off almost and even tries to improve its systems from uya.

The story of the game is pretty simple. You play as ratchet again being forced to take part in a show known as dreadzone. You, clank, and al are forced to fight in the show and somehow get your freedom. We also have some new robot companions to join us instead of clank: merc and green. And let me just say…they are so funny and cool. Unlike clank who just stays silent, Merc and green will throw banter at each other and you, and will repeatedly help you. Basically a better version of the rangers from uya. It’s almost as if you can tell those two games have similar systems…hmm.

Gameplay in deadlocked is like uya’s but a bit different. It’s a lot less linear but that’s ok. At least that’s what it’s selling you. The weapons are also really great in this game (even if I do miss the ryno and the harbinger isn’t that great). You can also level up your weapons so much when you upgrade them. Really improving the systems of the previous 2 games.

In the end, we defeat vox (great villain) and leave dreadzone forever. Being free at last. So…is this game underrated? Heavily. It did what going commando wanted to do and perfected it to its core. If you had to call any ratchet game the definitive shooting-platformer then this is it.

Solid game, comedy is still there, excellent setting, gameplay is mesmerising, and I wish my tv adverts were like that

This is gonna seem extremely weird. Yes, before you ask, I did review the ps2 remake of this game, and yes, I enjoyed it a lot surprisingly. And at the same time, I also played the gba version of the game, and it’s just as good as the ps2 version and even has some pros over the ps2 version which I wish to talk about. If you want to see what I thought of the contents of the actual game, just read my review of the remake.

This version of the game came out before the ps2 remake and surprisingly it holds up really well. The cutscenes in the game are actually really cool and don’t really feel out of place, the pixel art is really adorable and great, and the music holds up really well for a gba game. Of course, with this version you don’t get the voice acting or the kh1 style gameplay but it almost shows a simplicity that…works?

It’s heavily debated which version of the game is better. To me, both versions offer a great game that everyone should play. And sure, the remake is a bit broken and not everyone might have access to a gba in favour of a ps4, but both versions should definitely be tried to get a perfect opinion on the game.

Decent little gba game, wonderful pixel art, music holds up really well, I hate the hundred acre wood for once

Ahh yes…uncharted. The naughty dog series where a bloke is just trying to make money off of some treasure, and it pretty much never works. If someone usually mentions the uncharted series they usually have great things to say about the second game, the third game (not for me), and the fourth game…but never this one. So, is this game bad? Not necessarily, but it’s definitely not great either.

You play as Nathan drake, a descendent of the legendary Francis drake, on his way to discover the treasure of el dorado. So it’s a standard adventure plot with a love interest and a partner alongside you: elena and sully. You can kinda tell this game was really inspired by Tomb raider and Indiana jones with its similar ideas.

The gameplay is…it’s eh. Shooting isn’t really that great…like…it’s very likely for complaints…you really aren’t gonna like it that much especially coming from the later games. The puzzles also aren’t that extraordinary but at least they’re not unbearable. And climbing is climbing.

So…is uncharted 1 a ‘bad’ game? Not really. I stand by the fact the later games (maybe not 3) are probably better and refine things a lot.

Decent first game, mid gameplay, ok puzzles, some people really shouldn’t have survived during this game like geez

This review contains spoilers

I remember reviewing this game on here way back. It was only a simple sentence which now I believe didn’t do the game true justice. And the truth is, everything that I’m gonna say has probably been said before, but that’s ok because that’s their experience. This is my experience.

Final fantasy IX is…special. Special in the sense that it was one of the last big ps1 RPGs by square and was surprisingly not as anticipated as their previous offerings. This was mainly because a new console was literally about to come out: the PlayStation 2. So now people had a choice: wait for the ps2 and save money for even better games or stick with the ps1. And to make it even more tempting, the ps2 was going to get a new final fantasy: Final fantasy X. IX would still do pretty well and would eventually gain its fans, but it clearly released at a pretty bad time. Now, onto the actual game:

The story of final fantasy IX is a big and beautiful tale. Set on the planet of Gaia, you play as Zidane, a human like person with a tail, on a mission within a group, known as tantalus, to kidnap the princess of the kingdom of Alexandria. On the journey he meets other characters such as Vivi, Steiner, Freya, Eiko, Quina, and…amarant.

The characters of final fantasy IX are one of the key parts of the game. If anything, they are debatably the absolute biggest part of the game other than the story and gameplay. Zidane is a great protagonist who tries to help people as much as he can, garnet is the princess who cares about her kingdom and people dearly (I refuse to call her dagger), Steiner is a royal knight who slowly begins to question his loyalty and trust people more and more, vivi is probably the best character. He shows us that life really does have meaning and we have to make the most of it. Eiko is the young girl with a lot of dreams who just wants to make friends and be with people, Freya wants to be able to be remembered and remember…even with the love of her life forgetting her. And then there’s amarant…he’s just there.

The gameplay of IX returns to the older formulas of the final fantasy series. Returning to a party of four and a proper active time battle system. At times it can be slow but as long as you have a little patience you can really enjoy the most out of the battles. The game is also very interactive, letting you go up to walls sometimes and checking them out, finding little secrets and items. The game really does try to push itself at all angles.

Finally, after you’ve been through everything, you finish the final boss and zidane and garnet reunite at last. Everyone gets a good ending: vivi dies but his children live on, Steiner and Beatrix get together to protect garnet, freya reunites with her love and starts a new life with him, Eiko gets adopted by cid and is happy, Quina works in the kitchen of Alexandria castle, and I don’t give 2 shits about what happened to amarant.

So…is this the perfect game? No, probably not. But this is my perfect game. I’ve replayed this game so many times and have come to respect it so much. I hope everyone can give this game a try and see the absolute refinement and perfection this game offers. So I guess I was right: this really is a masterpiece worth putting your time into.

Masterpiece to me, wonderful characters, great story, perfect music, neat gameplay, stiltzkin can have anything he wants from me, he can even have my entire house